use crate::rot2::{DRot2, Rot2};
use core::ops::{Mul, MulAssign};
macro_rules! impl_pose2 {
($Pose2:ident, $Rot2:ident, $Real:ty, $Vec2:ty, $Vec3:ty, $Mat2:ty, $Mat3:ty $(, #[$attr:meta])*) => {
#[doc = concat!("A 2D pose (rotation + translation), representing a rigid body transformation (", stringify!($Real), " precision).")]
#[derive(Copy, Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "rkyv", derive(rkyv::Archive, rkyv::Serialize, rkyv::Deserialize))]
#[repr(C)]
$(#[$attr])*
pub struct $Pose2 {
/// The rotational part of the pose.
pub rotation: $Rot2,
pub translation: $Vec2,
}
impl $Pose2 {
pub const IDENTITY: Self = Self {
rotation: $Rot2::IDENTITY,
translation: <$Vec2>::ZERO,
};
#[inline]
pub fn identity() -> Self {
Self::IDENTITY
}
#[inline]
pub fn from_translation(translation: $Vec2) -> Self {
Self {
rotation: $Rot2::IDENTITY,
translation,
}
}
#[inline]
pub fn translation(x: $Real, y: $Real) -> Self {
Self::from_translation(<$Vec2>::new(x, y))
}
#[inline]
pub fn from_rotation(rotation: $Rot2) -> Self {
Self {
rotation,
translation: <$Vec2>::ZERO,
}
}
#[inline]
pub fn rotation(angle: $Real) -> Self {
Self::from_rotation(<$Rot2>::new(angle))
}
#[inline]
pub fn from_parts(translation: $Vec2, rotation: $Rot2) -> Self {
Self {
rotation,
translation,
}
}
#[inline]
pub fn new(translation: $Vec2, angle: $Real) -> Self {
Self {
rotation: $Rot2::new(angle),
translation,
}
}
#[inline]
pub fn prepend_translation(self, translation: $Vec2) -> Self {
Self {
rotation: self.rotation,
translation: self.translation + self.rotation * translation,
}
}
#[inline]
pub fn append_translation(self, translation: $Vec2) -> Self {
Self {
rotation: self.rotation,
translation: self.translation + translation,
}
}
#[inline]
pub fn inverse(&self) -> Self {
let inv_rot = self.rotation.inverse();
Self {
rotation: inv_rot,
translation: inv_rot.transform_vector(-self.translation),
}
}
#[inline]
pub fn inv_mul(&self, rhs: &Self) -> Self {
self.inverse() * *rhs
}
#[inline]
pub fn transform_point(&self, p: $Vec2) -> $Vec2 {
self.rotation.transform_vector(p) + self.translation
}
#[inline]
pub fn transform_vector(&self, v: $Vec2) -> $Vec2 {
self.rotation.transform_vector(v)
}
#[inline]
pub fn inverse_transform_point(&self, p: $Vec2) -> $Vec2 {
self.rotation.inverse_transform_vector(p - self.translation)
}
#[inline]
pub fn inverse_transform_vector(&self, v: $Vec2) -> $Vec2 {
self.rotation.inverse_transform_vector(v)
}
#[inline]
pub fn lerp(&self, other: &Self, t: $Real) -> Self {
Self {
rotation: self.rotation.slerp(&other.rotation, t),
translation: self.translation.lerp(other.translation, t),
}
}
#[inline]
pub fn is_finite(&self) -> bool {
self.rotation.is_finite() && self.translation.is_finite()
}
#[inline]
pub fn is_nan(&self) -> bool {
self.rotation.is_nan() || self.translation.is_nan()
}
#[inline]
pub fn to_mat3(&self) -> $Mat3 {
let (sin, cos) = (self.rotation.sin(), self.rotation.cos());
<$Mat3>::from_cols(
<$Vec3>::new(cos, sin, 0.0),
<$Vec3>::new(-sin, cos, 0.0),
<$Vec3>::new(self.translation.x, self.translation.y, 1.0),
)
}
#[inline]
pub fn from_mat3(mat: $Mat3) -> Self {
let rotation = $Rot2::from_mat(<$Mat2>::from_cols(
mat.x_axis.truncate(),
mat.y_axis.truncate(),
));
let translation = mat.z_axis.truncate();
Self { rotation, translation }
}
}
impl Mul<$Pose2> for $Pose2 {
type Output = Self;
#[inline]
fn mul(self, rhs: Self) -> Self::Output {
Self {
rotation: self.rotation * rhs.rotation,
translation: self.translation + self.rotation.transform_vector(rhs.translation),
}
}
}
impl MulAssign<$Pose2> for $Pose2 {
#[inline]
fn mul_assign(&mut self, rhs: Self) {
*self = *self * rhs;
}
}
impl Mul<$Vec2> for $Pose2 {
type Output = $Vec2;
#[inline]
fn mul(self, rhs: $Vec2) -> Self::Output {
self.transform_point(rhs)
}
}
impl Mul<$Vec2> for &$Pose2 {
type Output = $Vec2;
#[inline]
fn mul(self, rhs: $Vec2) -> Self::Output {
self.transform_point(rhs)
}
}
impl Mul<&$Vec2> for $Pose2 {
type Output = $Vec2;
#[inline]
fn mul(self, rhs: &$Vec2) -> Self::Output {
self.transform_point(*rhs)
}
}
impl Default for $Pose2 {
fn default() -> Self {
Self::IDENTITY
}
}
impl Mul<&$Pose2> for &$Pose2 {
type Output = $Pose2;
#[inline]
fn mul(self, rhs: &$Pose2) -> Self::Output {
*self * *rhs
}
}
impl Mul<&$Pose2> for $Pose2 {
type Output = $Pose2;
#[inline]
fn mul(self, rhs: &$Pose2) -> Self::Output {
self * *rhs
}
}
impl Mul<$Pose2> for &$Pose2 {
type Output = $Pose2;
#[inline]
fn mul(self, rhs: $Pose2) -> Self::Output {
*self * rhs
}
}
impl Mul<$Pose2> for $Rot2 {
type Output = $Pose2;
#[inline]
fn mul(self, rhs: $Pose2) -> Self::Output {
$Pose2 {
translation: self * rhs.translation,
rotation: self * rhs.rotation,
}
}
}
impl Mul<$Rot2> for $Pose2 {
type Output = $Pose2;
#[inline]
fn mul(self, rhs: $Rot2) -> Self::Output {
$Pose2 {
translation: self.translation,
rotation: self.rotation * rhs,
}
}
}
impl MulAssign<$Rot2> for $Pose2 {
#[inline]
fn mul_assign(&mut self, rhs: $Rot2) {
*self = *self * rhs;
}
}
impl From<$Rot2> for $Pose2 {
#[inline]
fn from(rotation: $Rot2) -> Self {
Self::from_rotation(rotation)
}
}
#[cfg(feature = "approx")]
impl approx::AbsDiffEq for $Pose2 {
type Epsilon = $Real;
fn default_epsilon() -> Self::Epsilon {
<$Real>::EPSILON
}
fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool {
self.rotation.abs_diff_eq(&other.rotation, epsilon)
&& self.translation.abs_diff_eq(other.translation, epsilon)
}
}
#[cfg(feature = "approx")]
impl approx::RelativeEq for $Pose2 {
fn default_max_relative() -> Self::Epsilon {
<$Real>::EPSILON
}
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon,
) -> bool {
self.rotation.relative_eq(&other.rotation, epsilon, max_relative)
&& self.translation.abs_diff_eq(other.translation, epsilon.max(max_relative))
}
}
};
}
impl_pose2!(
Pose2,
Rot2,
f32,
glam::Vec2,
glam::Vec3,
glam::Mat2,
glam::Mat3,
#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
);
impl_pose2!(
DPose2,
DRot2,
f64,
glam::DVec2,
glam::DVec3,
glam::DMat2,
glam::DMat3
);
impl From<Pose2> for DPose2 {
#[inline]
fn from(p: Pose2) -> Self {
Self {
rotation: p.rotation.into(),
translation: p.translation.into(),
}
}
}
impl From<DPose2> for Pose2 {
#[inline]
fn from(p: DPose2) -> Self {
Self {
rotation: p.rotation.into(),
translation: p.translation.as_vec2(),
}
}
}
#[cfg(feature = "nalgebra")]
mod nalgebra_conv {
use super::*;
impl From<Pose2> for nalgebra::Isometry2<f32> {
fn from(p: Pose2) -> Self {
nalgebra::Isometry2 {
translation: p.translation.into(),
rotation: p.rotation.into(),
}
}
}
impl From<nalgebra::Isometry2<f32>> for Pose2 {
fn from(iso: nalgebra::Isometry2<f32>) -> Self {
Self {
rotation: Rot2::from_cos_sin_unchecked(iso.rotation.re, iso.rotation.im),
translation: glam::Vec2::new(iso.translation.x, iso.translation.y),
}
}
}
impl From<DPose2> for nalgebra::Isometry2<f64> {
fn from(p: DPose2) -> Self {
nalgebra::Isometry2 {
translation: p.translation.into(),
rotation: p.rotation.into(),
}
}
}
impl From<nalgebra::Isometry2<f64>> for DPose2 {
fn from(iso: nalgebra::Isometry2<f64>) -> Self {
Self {
rotation: DRot2::from_cos_sin_unchecked(iso.rotation.re, iso.rotation.im),
translation: glam::DVec2::new(iso.translation.x, iso.translation.y),
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use approx::assert_relative_eq;
use core::f32::consts::PI;
#[test]
fn test_pose2_identity() {
let p = Pose2::IDENTITY;
assert_eq!(p.rotation, Rot2::IDENTITY);
assert_eq!(p.translation, glam::Vec2::ZERO);
assert!(p.is_finite());
}
#[test]
fn test_pose2_from_translation() {
let t = glam::Vec2::new(1.0, 2.0);
let p = Pose2::from_translation(t);
assert_eq!(p.translation, t);
assert_eq!(p.rotation, Rot2::IDENTITY);
}
#[test]
fn test_pose2_from_rotation_translation() {
let t = glam::Vec2::new(1.0, 2.0);
let r = Rot2::new(PI / 4.0);
let p = Pose2::from_parts(t, r);
assert_eq!(p.translation, t);
assert_eq!(p.rotation, r);
}
#[test]
fn test_pose2_transform_point() {
let p = Pose2::new(glam::Vec2::new(1.0, 0.0), PI / 2.0);
let point = glam::Vec2::new(1.0, 0.0);
let result = p.transform_point(point);
assert_relative_eq!(result.x, 1.0, epsilon = 1e-6);
assert_relative_eq!(result.y, 1.0, epsilon = 1e-6);
let result2 = p * point;
assert_relative_eq!(result2.x, 1.0, epsilon = 1e-6);
assert_relative_eq!(result2.y, 1.0, epsilon = 1e-6);
}
#[test]
fn test_pose2_transform_vector() {
let p = Pose2::new(glam::Vec2::new(100.0, 200.0), PI / 2.0);
let vector = glam::Vec2::new(1.0, 0.0);
let result = p.transform_vector(vector);
assert_relative_eq!(result.x, 0.0, epsilon = 1e-6);
assert_relative_eq!(result.y, 1.0, epsilon = 1e-6);
}
#[test]
fn test_pose2_inverse() {
let p = Pose2::new(glam::Vec2::new(1.0, 2.0), 0.5);
let inv = p.inverse();
let identity = p * inv;
assert_relative_eq!(identity.rotation.re, 1.0, epsilon = 1e-6);
assert_relative_eq!(identity.rotation.im, 0.0, epsilon = 1e-6);
assert_relative_eq!(identity.translation.x, 0.0, epsilon = 1e-6);
assert_relative_eq!(identity.translation.y, 0.0, epsilon = 1e-6);
}
#[test]
fn test_pose2_to_from_mat3() {
let p = Pose2::new(glam::Vec2::new(1.0, 2.0), PI / 4.0);
let m = p.to_mat3();
let p2 = Pose2::from_mat3(m);
assert_relative_eq!(p.rotation.re, p2.rotation.re, epsilon = 1e-6);
assert_relative_eq!(p.rotation.im, p2.rotation.im, epsilon = 1e-6);
assert_relative_eq!(p.translation.x, p2.translation.x, epsilon = 1e-6);
assert_relative_eq!(p.translation.y, p2.translation.y, epsilon = 1e-6);
}
#[test]
fn test_dpose2_new() {
let p = DPose2::new(glam::DVec2::new(1.0, 2.0), core::f64::consts::PI / 4.0);
assert_relative_eq!(p.translation.x, 1.0, epsilon = 1e-10);
assert_relative_eq!(p.translation.y, 2.0, epsilon = 1e-10);
}
}