glam_det 2.0.0

A simple and fast 3D math library for games and graphics.
Documentation
// Copyright (C) 2020-2025 glam-det authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

pub mod mat2;
pub mod mat3a;
pub mod mat4;
pub mod point3a;
pub mod point4;
pub mod quat;
pub mod unit_quat;
pub mod unit_vec3a;
pub mod unit_vec4;
pub mod vec3a;
pub mod vec4;

#[allow(unused)]
pub use self::{
    mat2::{mat2, Mat2},
    mat3a::{mat3a, Mat3A},
    mat4::{mat4, Mat4},
    point3a::{point3a, Point3A},
    point4::{point4, Point4},
    quat::{quat, Quat},
    unit_quat::UnitQuat,
    unit_vec3a::UnitVec3A,
    unit_vec4::UnitVec4,
    vec3a::{vec3a, Vec3A},
    vec4::{vec4, Vec4},
};

#[derive(Clone, Copy)]
#[repr(C, align(16))]
pub(crate) struct C128(f32, f32, f32, f32);