glam_det 2.0.0-beta.3

A simple and fast 3D math library for games and graphics.
Documentation
// Copyright (C) 2020-2025 glam-det authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

use super::num_traits::*;

impl Num for i32 {
    type Element = i32;
    type Bool = bool;

    #[inline]
    fn lanes() -> usize {
        1
    }
    #[inline]
    fn splat(val: Self::Element) -> Self {
        val
    }
    #[inline]
    fn extract(&self, _i: usize) -> Self::Element {
        *self
    }
    #[inline]
    unsafe fn extract_unchecked(&self, _i: usize) -> Self::Element {
        *self
    }
    #[inline]
    fn replace(&mut self, _i: usize, val: Self::Element) {
        *self = val
    }
    #[inline]
    unsafe fn replace_unchecked(&mut self, _i: usize, val: Self::Element) {
        *self = val
    }
    #[inline]
    fn select(self, cond: Self::Bool, other: Self) -> Self {
        if cond {
            self
        } else {
            other
        }
    }
}

impl Signed for i32 {
    #[inline]
    fn absf(self) -> Self {
        self.abs()
    }
    #[inline]
    fn signumf(self) -> Self {
        self.signum()
    }
}