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// Generated from camera_model.rs.tera template. Edit the template, not the generated file.
//! Model transform constructors: orient objects in world space.
//!
//! These functions produce local -> world transforms (object rotation and translation).
//!
//! Unlike view transforms, model transforms take explicit local axis parameters
//! (`fwd_axis` and `up_axis`) because object conventions vary:
//!
//! | Engine / Convention | `fwd_axis` | `up_axis` |
//! |---------------------|---------------|-----------|
//! | Bevy / OpenGL | `DVec3::NEG_Z` | `DVec3::Y` |
//! | Unreal Engine | `DVec3::X` | `DVec3::Z` |
//! | Unity / glTF | `DVec3::Z` | `DVec3::Y` |
//! | Blender | `DVec3::Y` | `DVec3::Z` |
//!
//! `fwd_axis` and `up_axis` must be perpendicular.
//!
//! `look_to_*` functions target a forward direction (`dir`), `look_at_*` functions
//! target a focal point (`center`). Functions returning `DMat4`, `DAffine3`,
//! or similar return a full model transform (rotation and translation). Functions returning
//! `DQuat`, `DMat3`, or similar return only the model rotation.
//!
//! # Example
//!
//! ```
//! use glam::DVec3;
//! use glam::dcamera::model;
//!
//! // Bevy: object faces -Z, up is Y
//! let q = model::look_to_quat(DVec3::X, DVec3::Y, DVec3::NEG_Z, DVec3::Y);
//! assert!((q * DVec3::NEG_Z - DVec3::X).length() < 1e-6);
//! ```
use crate::;
/// Removes the component of `v` parallel to the unit vector `n` and normalizes the
/// result.
/// Returns the rotation that maps the local frame given by `fwd_axis` and `up_axis`
/// onto the world frame given by `dir` and `up`.
///
/// The third local and world basis vectors are derived from the given pairs, so the
/// handedness of the local frame is encoded in `fwd_axis` and `up_axis`.
/// Returns a `DQuat` model rotation from eye, focal point, and up.
///
/// `fwd_axis` and `up_axis` are the object's local forward and up axes. The rotation
/// maps `fwd_axis` onto the direction from `eye` to `center` and `up_axis` onto `up`.
///
/// # Panics
///
/// Will panic if `up`, `fwd_axis` or `up_axis` are not normalized, if `fwd_axis` and
/// `up_axis` are not perpendicular, or if `center` is
/// equal to `eye`, or if the direction from `eye` to `center` is parallel to `up`, when
/// `glam_assert` is enabled.
/// Returns a `DQuat` model rotation from forward direction and up.
///
/// `fwd_axis` and `up_axis` are the object's local forward and up axes. The rotation
/// maps `fwd_axis` onto `dir` and `up_axis` onto `up`.
///
/// # Panics
///
/// Will panic if any argument is not normalized, if `fwd_axis` and `up_axis` are not
/// perpendicular, or if `dir` and `up` are parallel, when `glam_assert` is enabled.
/// Returns a `DMat3` model rotation from eye, focal point, and up.
///
/// `fwd_axis` and `up_axis` are the object's local forward and up axes. The rotation
/// maps `fwd_axis` onto the direction from `eye` to `center` and `up_axis` onto `up`.
///
/// # Panics
///
/// Will panic if `up`, `fwd_axis` or `up_axis` are not normalized, if `fwd_axis` and
/// `up_axis` are not perpendicular, or if `center` is
/// equal to `eye`, or if the direction from `eye` to `center` is parallel to `up`, when
/// `glam_assert` is enabled.
/// Returns a `DMat3` model rotation from forward direction and up.
///
/// `fwd_axis` and `up_axis` are the object's local forward and up axes. The rotation
/// maps `fwd_axis` onto `dir` and `up_axis` onto `up`.
///
/// # Panics
///
/// Will panic if any argument is not normalized, if `fwd_axis` and `up_axis` are not
/// perpendicular, or if `dir` and `up` are parallel, when `glam_assert` is enabled.
/// Returns a `DMat4` model transform from eye, focal point, and up.
///
/// `fwd_axis` and `up_axis` are the object's local forward and up axes. The rotation
/// maps `fwd_axis` onto the direction from `eye` to `center` and `up_axis` onto `up`.
/// The translation of the returned matrix is `eye`.
///
/// # Panics
///
/// Will panic if `up`, `fwd_axis` or `up_axis` are not normalized, if `fwd_axis` and
/// `up_axis` are not perpendicular, or if `center` is
/// equal to `eye`, or if the direction from `eye` to `center` is parallel to `up`, when
/// `glam_assert` is enabled.
/// Returns a `DMat4` model transform from eye, forward direction, and up.
///
/// `fwd_axis` and `up_axis` are the object's local forward and up axes. The rotation
/// maps `fwd_axis` onto `dir` and `up_axis` onto `up`. The translation of the returned
/// matrix is `eye`.
///
/// # Panics
///
/// Will panic if any argument is not normalized, if `fwd_axis` and `up_axis` are not
/// perpendicular, or if `dir` and `up` are parallel, when `glam_assert` is enabled.
/// Returns an `DAffine3` model transform from eye, focal point, and up.
///
/// `fwd_axis` and `up_axis` are the object's local forward and up axes. The rotation
/// maps `fwd_axis` onto the direction from `eye` to `center` and `up_axis` onto `up`.
/// The translation of the returned transform is `eye`.
///
/// # Panics
///
/// Will panic if `up`, `fwd_axis` or `up_axis` are not normalized, if `fwd_axis` and
/// `up_axis` are not perpendicular, or if `center` is
/// equal to `eye`, or if the direction from `eye` to `center` is parallel to `up`, when
/// `glam_assert` is enabled.
/// Returns an `DAffine3` model transform from eye, forward direction, and up.
///
/// `fwd_axis` and `up_axis` are the object's local forward and up axes. The rotation
/// maps `fwd_axis` onto `dir` and `up_axis` onto `up`. The translation of the returned
/// transform is `eye`.
///
/// # Panics
///
/// Will panic if any argument is not normalized, if `fwd_axis` and `up_axis` are not
/// perpendicular, or if `dir` and `up` are parallel, when `glam_assert` is enabled.