glam 0.34.1

A simple and fast 3D math library for games and graphics
Documentation
mod u8vec2;
mod u8vec3;
mod u8vec4;

pub use u8vec2::{U8Vec2, u8vec2};
pub use u8vec3::{U8Vec3, u8vec3};
pub use u8vec4::{U8Vec4, u8vec4};

#[cfg(not(target_arch = "spirv"))]
mod test {
    use super::*;

    mod const_test_u8vec2 {
        const_assert_eq!(2, core::mem::size_of::<super::U8Vec2>());

        #[cfg(not(feature = "cuda"))]
        const_assert_eq!(
            core::mem::align_of::<u8>(),
            core::mem::align_of::<super::U8Vec2>()
        );
        #[cfg(feature = "cuda")]
        const_assert_eq!(2, core::mem::align_of::<super::U8Vec2>());
    }

    mod const_test_u8vec3 {
        const_assert_eq!(
            core::mem::align_of::<u8>(),
            core::mem::align_of::<super::U8Vec3>()
        );
        const_assert_eq!(3, core::mem::size_of::<super::U8Vec3>());
    }

    mod const_test_u8vec4 {
        const_assert_eq!(4, core::mem::size_of::<super::U8Vec4>());

        #[cfg(not(feature = "cuda"))]
        const_assert_eq!(
            core::mem::align_of::<u8>(),
            core::mem::align_of::<super::U8Vec4>()
        );
        #[cfg(feature = "cuda")]
        const_assert_eq!(4, core::mem::align_of::<super::U8Vec4>());
    }
}