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// Generated from camera_view.rs.tera template. Edit the template, not the generated file.
//! View (camera) constructors for right-handed world coordinate systems.
//!
//! Every function transforms world space points into a right-handed Y-up
//! view space with X-right and -Z-forward.
//!
//! * `look_at_*` targets a focal point (`center`)
//! * `look_to_*` targets a forward direction (`dir`)
//!
//! Functions returning `DMat4`, `DAffine3`, or
//! similar return a full view transform (rotation and translation).
//! Functions returning `DMat3`, or `DQuat` return
//! only the view rotation.
use crate::;
/// Returns a `DMat4` view matrix from eye, focal point, and up.
///
/// Transforms right-handed world space points into right-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `up` is not normalized, if `center` is equal to `eye`, or if the view
/// direction is parallel to `up`, when `glam_assert` is enabled.
/// Returns a `DMat4` view matrix from eye, forward direction, and up.
///
/// Transforms right-handed world space points into right-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `dir` or `up` are not normalized, or if `dir` and `up` are parallel,
/// when `glam_assert` is enabled.
/// Returns an `DAffine3` view transform from eye, focal point, and up.
///
/// Transforms right-handed world space points into right-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `up` is not normalized, if `center` is equal to `eye`, or if the view
/// direction is parallel to `up`, when `glam_assert` is enabled.
/// Returns an `DAffine3` view transform from eye, forward direction, and up.
///
/// Transforms right-handed world space points into right-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `dir` or `up` are not normalized, or if `dir` and `up` are parallel,
/// when `glam_assert` is enabled.
/// Returns a `DMat3` view rotation (no translation) from eye, focal point, and up.
///
/// Transforms right-handed world space points into right-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `up` is not normalized, if `center` is equal to `eye`, or if the view
/// direction is parallel to `up`, when `glam_assert` is enabled.
/// Returns a `DMat3` view rotation (no translation) from direction and up.
///
/// Transforms right-handed world space points into right-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `dir` or `up` are not normalized, or if `dir` and `up` are parallel,
/// when `glam_assert` is enabled.
/// Returns a `DQuat` view rotation from eye, focal point, and up.
///
/// Transforms right-handed world space points into right-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `up` is not normalized, if `center` is equal to `eye`, or if the view
/// direction is parallel to `up`, when `glam_assert` is enabled.
/// Returns a `DQuat` view rotation from direction and up.
///
/// Transforms right-handed world space points into right-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `dir` or `up` are not normalized, or if `dir` and `up` are parallel,
/// when `glam_assert` is enabled.