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// Generated from camera_view.rs.tera template. Edit the template, not the generated file.
//! View (camera) constructors for left-handed world coordinate systems.
//!
//! Every function transforms world space points into a left-handed Y-up
//! view space with X-right and +Z-forward.
//!
//! * `look_at_*` targets a focal point (`center`)
//! * `look_to_*` targets a forward direction (`dir`)
//!
//! Functions returning `Mat4`, `Affine3`, `Affine3A`, or
//! similar return a full view transform (rotation and translation).
//! Functions returning `Mat3`, `Mat3A`, or `Quat` return
//! only the view rotation.
use crate::;
/// Returns a `Mat4` view matrix from eye, focal point, and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `up` is not normalized when `glam_assert` is enabled.
/// Returns a `Mat4` view matrix from eye, forward direction, and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `dir` or `up` are not normalized when `glam_assert` is enabled.
/// Returns an `Affine3` view transform from eye, focal point, and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `up` is not normalized when `glam_assert` is enabled.
/// Returns an `Affine3` view transform from eye, forward direction, and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `dir` or `up` are not normalized when `glam_assert` is enabled.
/// Returns an `Affine3A` view transform from eye, focal point, and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `up` is not normalized when `glam_assert` is enabled.
/// Returns an `Affine3A` view transform from eye, forward direction, and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `dir` or `up` are not normalized when `glam_assert` is enabled.
/// Returns a `Mat3` view rotation (no translation) from eye, focal point, and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `up` is not normalized when `glam_assert` is enabled.
/// Returns a `Mat3` view rotation (no translation) from direction and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `dir` or `up` are not normalized when `glam_assert` is enabled.
/// Returns a `Mat3A` view rotation (no translation) from eye, focal point, and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `up` is not normalized when `glam_assert` is enabled.
/// Returns a `Mat3A` view rotation (no translation) from direction and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `dir` or `up` are not normalized when `glam_assert` is enabled.
/// Returns a `Quat` view rotation from eye, focal point, and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `up` is not normalized when `glam_assert` is enabled.
/// Returns a `Quat` view rotation from direction and up.
///
/// Transforms left-handed world space points into left-handed Y-up view space.
///
/// # Panics
///
/// Will panic if `dir` or `up` are not normalized when `glam_assert` is enabled.