Struct glam::f64::DQuat[][src]

#[repr(transparent)]
pub struct DQuat(_);
Expand description

A quaternion representing an orientation.

This quaternion is intended to be of unit length but may denormalize due to floating point “error creep” which can occur when successive quaternion operations are applied.

Implementations

impl DQuat[src]

pub const IDENTITY: Self[src]

The identity quaternion. Corresponds to no rotation.

pub fn from_xyzw(x: f64, y: f64, z: f64, w: f64) -> Self[src]

Creates a new rotation quaternion.

This should generally not be called manually unless you know what you are doing. Use one of the other constructors instead such as identity or from_axis_angle.

from_xyzw is mostly used by unit tests and serde deserialization.

Preconditions

This function does not check if the input is normalized, it is up to the user to provide normalized input or to normalized the resulting quaternion.

pub fn from_array(a: [f64; 4]) -> Self[src]

Creates a rotation quaternion from an array.

Preconditions

This function does not check if the input is normalized, it is up to the user to provide normalized input or to normalized the resulting quaternion.

pub fn from_vec4(v: DVec4) -> Self[src]

Creates a new rotation quaternion from a 4D vector.

Preconditions

This function does not check if the input is normalized, it is up to the user to provide normalized input or to normalized the resulting quaternion.

pub fn from_slice_unaligned(slice: &[f64]) -> Self[src]

👎 Deprecated since 0.15.2:

Please use from_slice() instead

pub fn from_slice(slice: &[f64]) -> Self[src]

Creates a rotation quaternion from a slice.

Preconditions

This function does not check if the input is normalized, it is up to the user to provide normalized input or to normalized the resulting quaternion.

Panics

Panics if slice length is less than 4.

pub fn write_to_slice_unaligned(self, slice: &mut [f64])[src]

👎 Deprecated since 0.15.2:

Please use write_to_slice() instead

pub fn write_to_slice(self, slice: &mut [f64])[src]

Writes the quaternion to an unaligned slice.

Panics

Panics if slice length is less than 4.

pub fn from_axis_angle(axis: DVec3, angle: f64) -> Self[src]

Create a quaternion for a normalized rotation axis and angle (in radians). The axis must be normalized (unit-length).

pub fn from_scaled_axis(v: DVec3) -> Self[src]

Create a quaternion that rotates v.length() radians around v.normalize().

from_scaled_axis(Vec3::ZERO) results in the identity quaternion.

pub fn from_rotation_x(angle: f64) -> Self[src]

Creates a quaternion from the angle (in radians) around the x axis.

pub fn from_rotation_y(angle: f64) -> Self[src]

Creates a quaternion from the angle (in radians) around the y axis.

pub fn from_rotation_z(angle: f64) -> Self[src]

Creates a quaternion from the angle (in radians) around the z axis.

pub fn from_rotation_ypr(yaw: f64, pitch: f64, roll: f64) -> Self[src]

👎 Deprecated since 0.15.0:

Please use from_euler(EulerRot::YXZ, yaw, pitch, roll) instead

pub fn from_euler(euler: EulerRot, a: f64, b: f64, c: f64) -> Self[src]

Creates a quaternion from the given euler rotation sequence and the angles (in radians).

pub fn from_rotation_mat3(mat: &DMat3) -> Self[src]

👎 Deprecated since 0.15.0:

Please use from_mat3 instead

pub fn from_mat3(mat: &DMat3) -> Self[src]

Creates a quaternion from a 3x3 rotation matrix.

pub fn from_rotation_mat4(mat: &DMat4) -> Self[src]

👎 Deprecated since 0.15.0:

Please use from_mat4 instead

pub fn from_mat4(mat: &DMat4) -> Self[src]

Creates a quaternion from a 3x3 rotation matrix inside a homogeneous 4x4 matrix.

pub fn from_rotation_arc(from: DVec3, to: DVec3) -> Self[src]

Gets the minimal rotation for transforming from to to. The rotation is in the plane spanned by the two vectors. Will rotate at most 180 degrees.

The input vectors must be normalized (unit-length).

from_rotation_arc(from, to) * from ≈ to.

For near-singular cases (from≈to and from≈-to) the current implementation is only accurate to about 0.001 (for f32).

pub fn from_rotation_arc_colinear(from: DVec3, to: DVec3) -> Self[src]

Gets the minimal rotation for transforming from to either to or -to. This means that the resulting quaternion will rotate from so that it is colinear with to.

The rotation is in the plane spanned by the two vectors. Will rotate at most 90 degrees.

The input vectors must be normalized (unit-length).

to.dot(from_rotation_arc_colinear(from, to) * from).abs() ≈ 1.

pub fn to_axis_angle(self) -> (DVec3, f64)[src]

Returns the rotation axis and angle (in radians) of self.

pub fn to_scaled_axis(self) -> DVec3[src]

Returns the rotation axis scaled by the rotation in radians.

pub fn to_euler(self, euler: EulerRot) -> (f64, f64, f64)[src]

Returns the rotation angles for the given euler rotation sequence.

pub fn conjugate(self) -> Self[src]

Returns the quaternion conjugate of self. For a unit quaternion the conjugate is also the inverse.

pub fn inverse(self) -> Self[src]

Returns the inverse of a normalized quaternion.

Typically quaternion inverse returns the conjugate of a normalized quaternion. Because self is assumed to already be unit length this method does not normalize before returning the conjugate.

pub fn dot(self, other: Self) -> f64[src]

Computes the dot product of self and other. The dot product is equal to the the cosine of the angle between two quaternion rotations.

pub fn length(self) -> f64[src]

Computes the length of self.

pub fn length_squared(self) -> f64[src]

Computes the squared length of self.

This is generally faster than length() as it avoids a square root operation.

pub fn length_recip(self) -> f64[src]

Computes 1.0 / length().

For valid results, self must not be of length zero.

pub fn normalize(self) -> Self[src]

Returns self normalized to length 1.0.

For valid results, self must not be of length zero.

pub fn is_finite(self) -> bool[src]

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

pub fn is_nan(self) -> bool[src]

pub fn is_normalized(self) -> bool[src]

Returns whether self of length 1.0 or not.

Uses a precision threshold of 1e-6.

pub fn is_near_identity(self) -> bool[src]

pub fn angle_between(self, other: Self) -> f64[src]

Returns the angle (in radians) for the minimal rotation for transforming this quaternion into another.

Both quaternions must be normalized.

pub fn abs_diff_eq(self, other: Self, max_abs_diff: f64) -> bool[src]

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two quaternions contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

pub fn lerp(self, end: Self, s: f64) -> Self[src]

Performs a linear interpolation between self and other based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to other.

pub fn slerp(self, end: Self, s: f64) -> Self[src]

Performs a spherical linear interpolation between self and end based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to end.

Note that a rotation can be represented by two quaternions: q and -q. The slerp path between q and end will be different from the path between -q and end. One path will take the long way around and one will take the short way. In order to correct for this, the dot product between self and end should be positive. If the dot product is negative, slerp between -self and end.

pub fn mul_vec3(self, other: DVec3) -> DVec3[src]

Multiplies a quaternion and a 3D vector, returning the rotated vector.

pub fn mul_quat(self, other: Self) -> Self[src]

Multiplies two quaternions. If they each represent a rotation, the result will represent the combined rotation. Note that due to floating point rounding the result may not be perfectly normalized.

pub fn as_f32(self) -> Quat[src]

pub fn from_affine3(mat: &DAffine3) -> Self[src]

Creates a quaternion from a 3x3 rotation matrix inside a 3D affine transform.

Trait Implementations

impl Add<DQuat> for DQuat[src]

fn add(self, other: Self) -> Self[src]

Adds two quaternions. The sum is not guaranteed to be normalized.

NB: Addition is not the same as combining the rotations represented by the two quaternions! That corresponds to multiplication.

type Output = Self

The resulting type after applying the + operator.

impl AsMut<[f64; 4]> for DQuat[src]

fn as_mut(&mut self) -> &mut [f64; 4][src]

Performs the conversion.

impl AsRef<[f64; 4]> for DQuat[src]

fn as_ref(&self) -> &[f64; 4][src]

Performs the conversion.

impl Clone for DQuat[src]

fn clone(&self) -> DQuat[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for DQuat[src]

fn fmt(&self, fmt: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl Default for DQuat[src]

fn default() -> Self[src]

Returns the “default value” for a type. Read more

impl Deref for DQuat[src]

type Target = XYZW<f64>

The resulting type after dereferencing.

fn deref(&self) -> &Self::Target[src]

Dereferences the value.

impl Display for DQuat[src]

fn fmt(&self, fmt: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl Div<f64> for DQuat[src]

fn div(self, other: f64) -> Self[src]

Divides a quaternion by a scalar value. The quotient is not guaranteed to be normalized.

type Output = Self

The resulting type after applying the / operator.

impl From<DQuat> for DVec4[src]

fn from(q: DQuat) -> Self[src]

Performs the conversion.

impl Mul<DQuat> for DQuat[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, other: Self) -> Self[src]

Performs the * operation. Read more

impl Mul<DVec3> for DQuat[src]

type Output = DVec3

The resulting type after applying the * operator.

fn mul(self, other: DVec3) -> Self::Output[src]

Performs the * operation. Read more

impl Mul<f64> for DQuat[src]

fn mul(self, other: f64) -> Self[src]

Multiplies a quaternion by a scalar value. The product is not guaranteed to be normalized.

type Output = Self

The resulting type after applying the * operator.

impl MulAssign<DQuat> for DQuat[src]

fn mul_assign(&mut self, other: Self)[src]

Performs the *= operation. Read more

impl Neg for DQuat[src]

type Output = Self

The resulting type after applying the - operator.

fn neg(self) -> Self[src]

Performs the unary - operation. Read more

impl PartialEq<DQuat> for DQuat[src]

fn eq(&self, other: &Self) -> bool[src]

This method tests for self and other values to be equal, and is used by ==. Read more

#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests for !=.

impl<'a> Product<&'a DQuat> for DQuat[src]

fn product<I>(iter: I) -> Self where
    I: Iterator<Item = &'a Self>, 
[src]

Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

impl Sub<DQuat> for DQuat[src]

fn sub(self, other: Self) -> Self[src]

Subtracts the other quaternion from self. The difference is not guaranteed to be normalized.

type Output = Self

The resulting type after applying the - operator.

impl<'a> Sum<&'a DQuat> for DQuat[src]

fn sum<I>(iter: I) -> Self where
    I: Iterator<Item = &'a Self>, 
[src]

Method which takes an iterator and generates Self from the elements by “summing up” the items. Read more

impl Copy for DQuat[src]

Auto Trait Implementations

impl RefUnwindSafe for DQuat

impl Send for DQuat

impl Sync for DQuat

impl Unpin for DQuat

impl UnwindSafe for DQuat

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T> ToString for T where
    T: Display + ?Sized
[src]

pub default fn to_string(&self) -> String[src]

Converts the given value to a String. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.