Struct glam::f64::DMat4[][src]

#[repr(transparent)]
pub struct DMat4(_);
Expand description

A 4x4 column major matrix.

This 4x4 matrix type features convenience methods for creating and using affine transforms and perspective projections. If you are primarily dealing with 3D affine transformations condidering using [DAffine3] which is faster tha a 4x4 matrix for some affine operations.

Affine transformations including 3D translation, rotation and scale can be created using methods such as Self::from_translation(), Self::from_quat(), Self::from_scale() and Self::from_scale_rotation_translation().

Othographic projections can be created using the methods Self::orthographic_lh() for left-handed coordinate systems and Self::orthographic_rh() for right-handed systems. The resulting matrix is also an affine transformation.

The Self::transform_point3() and Self::transform_vector3() convenience methods are provided for performing affine transformations on 3D vectors and points. These multiply 3D inputs as 4D vectors with an implicit w value of 1 for points and 0 for vectors respectively. These methods assume that Self contains a valid affine transform.

Perspective projections can be created using methods such as Self::perspective_lh(), Self::perspective_infinite_lh() and Self::perspective_infinite_reverse_lh() for left-handed co-ordinate systems and Self::perspective_rh(), Self::perspective_infinite_rh() and Self::perspective_infinite_reverse_rh() for right-handed co-ordinate systems.

The resulting perspective project can be use to transform 3D vectors as points with perspective correction using the Self::project_point3() convenience method.

Implementations

impl DMat4[src]

pub const ZERO: Self[src]

A 4x4 matrix with all elements set to 0.0.

pub const IDENTITY: Self[src]

A 4x4 identity matrix, where all diagonal elements are 1, and all off-diagonal elements are 0.

pub fn from_cols(
    x_axis: DVec4,
    y_axis: DVec4,
    z_axis: DVec4,
    w_axis: DVec4
) -> Self
[src]

Creates a 4x4 matrix from four column vectors.

pub fn from_cols_array(m: &[f64; 16]) -> Self[src]

Creates a 4x4 matrix from a [S; 16] array stored in column major order. If your data is stored in row major you will need to transpose the returned matrix.

pub fn to_cols_array(&self) -> [f64; 16][src]

Creates a [S; 16] array storing data in column major order. If you require data in row major order transpose the matrix first.

pub fn from_cols_array_2d(m: &[[f64; 4]; 4]) -> Self[src]

Creates a 4x4 matrix from a [[S; 4]; 4] 2D array stored in column major order. If your data is in row major order you will need to transpose the returned matrix.

pub fn to_cols_array_2d(&self) -> [[f64; 4]; 4][src]

Creates a [[S; 4]; 4] 2D array storing data in column major order. If you require data in row major order transpose the matrix first.

pub fn from_diagonal(diagonal: DVec4) -> Self[src]

Creates a 4x4 matrix with its diagonal set to diagonal and all other entries set to 0.

pub fn from_scale_rotation_translation(
    scale: DVec3,
    rotation: DQuat,
    translation: DVec3
) -> Self
[src]

Creates an affine transformation matrix from the given 3D scale, rotation and translation.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

pub fn from_rotation_translation(rotation: DQuat, translation: DVec3) -> Self[src]

Creates an affine transformation matrix from the given 3D translation.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

pub fn to_scale_rotation_translation(&self) -> (DVec3, DQuat, DVec3)[src]

Extracts scale, rotation and translation from self. The input matrix is expected to be a 3D affine transformation matrix otherwise the output will be invalid.

pub fn from_quat(rotation: DQuat) -> Self[src]

Creates an affine transformation matrix from the given rotation quaternion.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

pub fn from_translation(translation: DVec3) -> Self[src]

Creates an affine transformation matrix from the given 3D translation.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

pub fn from_axis_angle(axis: DVec3, angle: f64) -> Self[src]

Creates an affine transformation matrix containing a 3D rotation around a normalized rotation axis of angle (in radians).

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

pub fn from_rotation_ypr(yaw: f64, pitch: f64, roll: f64) -> Self[src]

👎 Deprecated since 0.15.0:

Please use from_euler(EulerRot::YXZ, yaw, pitch, roll) instead

pub fn from_euler(order: EulerRot, a: f64, b: f64, c: f64) -> Self[src]

Creates a affine transformation matrix containing a rotation from the given euler rotation sequence and angles (in radians).

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

pub fn from_rotation_x(angle: f64) -> Self[src]

Creates an affine transformation matrix containing a 3D rotation around the x axis of angle (in radians).

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

pub fn from_rotation_y(angle: f64) -> Self[src]

Creates an affine transformation matrix containing a 3D rotation around the y axis of angle (in radians).

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

pub fn from_rotation_z(angle: f64) -> Self[src]

Creates an affine transformation matrix containing a 3D rotation around the z axis of angle (in radians).

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

pub fn from_scale(scale: DVec3) -> Self[src]

Creates an affine transformation matrix containing the given 3D non-uniform scale.

The resulting matrix can be used to transform 3D points and vectors. See Self::transform_point3() and Self::transform_vector3().

pub fn from_cols_slice(slice: &[f64]) -> Self[src]

Creates a 4x4 matrix from the first 16 values in slice.

Panics

Panics if slice is less than 16 elements long.

pub fn write_cols_to_slice(self, slice: &mut [f64])[src]

Writes the columns of self to the first 16 elements in slice.

Panics

Panics if slice is less than 16 elements long.

pub fn col(&self, index: usize) -> DVec4[src]

Returns the matrix column for the given index.

Panics

Panics if index is greater than 3.

pub fn row(&self, index: usize) -> DVec4[src]

Returns the matrix row for the given index.

Panics

Panics if index is greater than 3.

pub fn is_finite(&self) -> bool[src]

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

pub fn is_nan(&self) -> bool[src]

Returns true if any elements are NaN.

pub fn transpose(&self) -> Self[src]

Returns the transpose of self.

pub fn determinant(&self) -> f64[src]

Returns the determinant of self.

pub fn inverse(&self) -> Self[src]

Returns the inverse of self.

If the matrix is not invertible the returned matrix will be invalid.

pub fn look_at_lh(eye: DVec3, center: DVec3, up: DVec3) -> Self[src]

Creates a left-handed view matrix using a camera position, an up direction, and a focal point. For a view coordinate system with +X=right, +Y=up and +Z=forward.

pub fn look_at_rh(eye: DVec3, center: DVec3, up: DVec3) -> Self[src]

Creates a right-handed view matrix using a camera position, an up direction, and a focal point. For a view coordinate system with +X=right, +Y=up and +Z=back.

pub fn perspective_rh_gl(
    fov_y_radians: f64,
    aspect_ratio: f64,
    z_near: f64,
    z_far: f64
) -> Self
[src]

Creates a right-handed perspective projection matrix with [-1,1] depth range. This is the same as the OpenGL gluPerspective function. See https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml

pub fn perspective_lh(
    fov_y_radians: f64,
    aspect_ratio: f64,
    z_near: f64,
    z_far: f64
) -> Self
[src]

Creates a left-handed perspective projection matrix with [0,1] depth range.

pub fn perspective_rh(
    fov_y_radians: f64,
    aspect_ratio: f64,
    z_near: f64,
    z_far: f64
) -> Self
[src]

Creates a right-handed perspective projection matrix with [0,1] depth range.

pub fn perspective_infinite_lh(
    fov_y_radians: f64,
    aspect_ratio: f64,
    z_near: f64
) -> Self
[src]

Creates an infinite left-handed perspective projection matrix with [0,1] depth range.

pub fn perspective_infinite_reverse_lh(
    fov_y_radians: f64,
    aspect_ratio: f64,
    z_near: f64
) -> Self
[src]

Creates an infinite left-handed perspective projection matrix with [0,1] depth range.

pub fn perspective_infinite_rh(
    fov_y_radians: f64,
    aspect_ratio: f64,
    z_near: f64
) -> Self
[src]

Creates an infinite right-handed perspective projection matrix with [0,1] depth range.

pub fn perspective_infinite_reverse_rh(
    fov_y_radians: f64,
    aspect_ratio: f64,
    z_near: f64
) -> Self
[src]

Creates an infinite reverse right-handed perspective projection matrix with [0,1] depth range.

pub fn orthographic_rh_gl(
    left: f64,
    right: f64,
    bottom: f64,
    top: f64,
    near: f64,
    far: f64
) -> Self
[src]

Creates a right-handed orthographic projection matrix with [-1,1] depth range. This is the same as the OpenGL glOrtho function in OpenGL. See https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml

pub fn orthographic_lh(
    left: f64,
    right: f64,
    bottom: f64,
    top: f64,
    near: f64,
    far: f64
) -> Self
[src]

Creates a left-handed orthographic projection matrix with [0,1] depth range.

pub fn orthographic_rh(
    left: f64,
    right: f64,
    bottom: f64,
    top: f64,
    near: f64,
    far: f64
) -> Self
[src]

Creates a right-handed orthographic projection matrix with [0,1] depth range.

pub fn mul_vec4(&self, other: DVec4) -> DVec4[src]

Transforms a 4D vector.

pub fn mul_mat4(&self, other: &Self) -> Self[src]

Multiplies two 4x4 matrices.

pub fn add_mat4(&self, other: &Self) -> Self[src]

Adds two 4x4 matrices.

pub fn sub_mat4(&self, other: &Self) -> Self[src]

Subtracts two 4x4 matrices.

pub fn mul_scalar(&self, other: f64) -> Self[src]

Multiplies this matrix by a scalar value.

pub fn project_point3(&self, other: DVec3) -> DVec3[src]

Transforms the given 3D vector as a point, applying perspective correction.

This is the equivalent of multiplying the 3D vector as a 4D vector where w is 1.0. The perspective divide is performed meaning the resulting 3D vector is divided by w.

This method assumes that self contains a projective transform.

pub fn transform_point3(&self, other: DVec3) -> DVec3[src]

Transforms the given 3D vector as a point.

This is the equivalent of multiplying the 3D vector as a 4D vector where w is 1.0.

This method assumes that self contains a valid affine transform. It does not perform a persective divide, if self contains a perspective transform, or if you are unsure, the Self::project_point3() method should be used instead.

pub fn transform_vector3(&self, other: DVec3) -> DVec3[src]

Transforms the give 3D vector as a direction.

This is the equivalent of multiplying the 3D vector as a 4D vector where w is 0.0.

This method assumes that self contains a valid affine transform.

pub fn abs_diff_eq(&self, other: Self, max_abs_diff: f64) -> bool[src]

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two 4x4 matrices contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

pub fn as_f32(&self) -> Mat4[src]

Trait Implementations

impl Add<DMat4> for DMat4[src]

type Output = Self

The resulting type after applying the + operator.

fn add(self, other: Self) -> Self::Output[src]

Performs the + operation. Read more

impl AsMut<[f64; 16]> for DMat4[src]

fn as_mut(&mut self) -> &mut [f64; 16][src]

Performs the conversion.

impl AsRef<[f64; 16]> for DMat4[src]

fn as_ref(&self) -> &[f64; 16][src]

Performs the conversion.

impl Clone for DMat4[src]

fn clone(&self) -> DMat4[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for DMat4[src]

fn fmt(&self, fmt: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl Default for DMat4[src]

fn default() -> Self[src]

Returns the “default value” for a type. Read more

impl Deref for DMat4[src]

type Target = Columns4<DVec4>

The resulting type after dereferencing.

fn deref(&self) -> &Self::Target[src]

Dereferences the value.

impl DerefMut for DMat4[src]

fn deref_mut(&mut self) -> &mut Self::Target[src]

Mutably dereferences the value.

impl Display for DMat4[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl From<DAffine3> for DMat4[src]

fn from(m: DAffine3) -> DMat4[src]

Performs the conversion.

impl From<DMat4> for DMat3[src]

fn from(m: DMat4) -> DMat3[src]

Creates a 3x3 matrix from the top left submatrix of the given 4x4 matrix.

impl Mul<DAffine3> for DMat4[src]

type Output = DMat4

The resulting type after applying the * operator.

fn mul(self, rhs: DAffine3) -> Self::Output[src]

Performs the * operation. Read more

impl Mul<DMat4> for DAffine3[src]

type Output = DMat4

The resulting type after applying the * operator.

fn mul(self, rhs: DMat4) -> Self::Output[src]

Performs the * operation. Read more

impl Mul<DMat4> for DMat4[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, other: Self) -> Self::Output[src]

Performs the * operation. Read more

impl Mul<DVec4> for DMat4[src]

type Output = DVec4

The resulting type after applying the * operator.

fn mul(self, other: DVec4) -> Self::Output[src]

Performs the * operation. Read more

impl Mul<f64> for DMat4[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, other: f64) -> Self::Output[src]

Performs the * operation. Read more

impl PartialEq<DMat4> for DMat4[src]

fn eq(&self, other: &Self) -> bool[src]

This method tests for self and other values to be equal, and is used by ==. Read more

#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests for !=.

impl<'a> Product<&'a DMat4> for DMat4[src]

fn product<I>(iter: I) -> Self where
    I: Iterator<Item = &'a Self>, 
[src]

Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

impl Sub<DMat4> for DMat4[src]

type Output = Self

The resulting type after applying the - operator.

fn sub(self, other: Self) -> Self::Output[src]

Performs the - operation. Read more

impl<'a> Sum<&'a DMat4> for DMat4[src]

fn sum<I>(iter: I) -> Self where
    I: Iterator<Item = &'a Self>, 
[src]

Method which takes an iterator and generates Self from the elements by “summing up” the items. Read more

impl Copy for DMat4[src]

Auto Trait Implementations

impl RefUnwindSafe for DMat4

impl Send for DMat4

impl Sync for DMat4

impl Unpin for DMat4

impl UnwindSafe for DMat4

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T> ToString for T where
    T: Display + ?Sized
[src]

pub default fn to_string(&self) -> String[src]

Converts the given value to a String. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.