gl_object 0.0.3

A gl_object libray for quick use.
Documentation

gl-objects-rs

Usage as Library:

For Primitives


let rectangle = &mut Rectangle::new(200 //width, 
                                    200, // height
                                    "<path-to-glsl-shader>.shader");
'render: loop { 
    rectangle.attach(&gl);

    if window.resized == true {
        rectangle.window_resize(draw_size,size);
    }

    if key == "space" {
        rectangle.move_model(0,2.0,0.0);
    }
    rectangle.render(&gl);
}
rectangle.detach(&gl);

For Shaders

Note: Automatically adds GLSL version.

let shaders = ShaderData::new(source);

let shader_sources = [
    (VERTEX_SHADER_INT, shaders.vertex_shader.source),
    (VERTEX_SHADER_INT, shaders.fragment_shader.source),
];

Run with glfw

cargo run
```

## Run with sdl2

```sh
cargo run --features sdl2
```


Setting up SDL2

### macOS
#### Homebrew
On macOS, it's a good idea to install these via
[homebrew][homebrew].

```
brew install sdl2
```

In recent versions of Homebrew, the installed libraries are usually linked into `$(brew --prefix)/lib`.
If you are running an older version, the symlink for SDL might reside in `/usr/local/lib`.

To make linking libraries installed by Homebrew easier, do the following for your respective shell.

Add this line to your `~/.zshenv` or `~/.bash_profile` depending on whether you use ZSH or Bash.
```
export LIBRARY_PATH="$LIBRARY_PATH:$(brew --prefix)/lib"
```

### Linux and Windos

<a href="https://github.com/Rust-SDL2/rust-sdl2/blob/master/README.md">Check out docs</a>