use gl;
use gl::types::*;
use super::{Attachment, InternalFormat};
#[derive(Debug, Hash)]
pub struct GLRenderbuffer {
id: GLuint,
}
impl GLRenderbuffer {
#[inline(always)]
pub fn new(
internal_format: InternalFormat,
attachment: Attachment,
width: usize,
height: usize,
) -> Self {
let renderbuffer = GLRenderbuffer {
id: {
let mut id = 0;
unsafe {
gl::GenRenderbuffers(1, &mut id);
}
id
},
};
renderbuffer.set(internal_format, attachment, width, height);
renderbuffer
}
#[inline(always)]
pub fn id(&self) -> GLuint {
self.id
}
#[inline]
pub fn bind(&self) -> &Self {
unsafe {
gl::BindRenderbuffer(gl::RENDERBUFFER, self.id);
}
self
}
#[inline]
pub fn unbind(&self) -> &Self {
unsafe {
gl::BindRenderbuffer(gl::RENDERBUFFER, 0);
}
self
}
#[inline]
pub fn set(
&self,
internal_format: InternalFormat,
attachment: Attachment,
width: usize,
height: usize,
) {
let internal_format: GLenum = internal_format.into();
let attachment: GLenum = attachment.into();
unsafe {
gl::BindRenderbuffer(gl::RENDERBUFFER, self.id);
gl::RenderbufferStorage(
gl::RENDERBUFFER,
internal_format,
width as GLint,
height as GLint,
);
gl::FramebufferRenderbuffer(gl::FRAMEBUFFER, attachment, gl::RENDERBUFFER, self.id);
}
}
}
impl Drop for GLRenderbuffer {
#[inline]
fn drop(&mut self) {
if self.id != 0 {
unsafe {
gl::DeleteRenderbuffers(1, &self.id);
}
}
}
}