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//! Easiest way to create a headless OpenGL context.
//!
//! Simply add <code>#[[gl_headless]]</code> to any function (even `main`),
//! then call that function as you otherwise would. Within the
//! scope of the function, an OpenGL context will be available.
//!
//! See all available options in the documentation for
//! <code>#[[gl_headless]]</code>.
//!
//! ## Simple Example
//!
//! ```toml
//! [dependencies]
//! gl = "0.14"
//! gl-headless = "0.2"
//! ```
//!
//! ```rust
//! use gl_headless::gl_headless;
//!
//! #[gl_headless]
//! unsafe fn main() {
//! let (mut major, mut minor) = (0, 0);
//! gl::GetIntegerv(gl::MAJOR_VERSION, &mut major);
//! gl::GetIntegerv(gl::MINOR_VERSION, &mut minor);
//! println!("OpenGL {major}.{minor}");
//! }
//! ```
//!
//! ## Specify OpenGL Version
//!
//! By default <code>#[[gl_headless]]</code> attempts to create an OpenGL 4.6 context.
//! To use a specific version add, e.g. `version = "3.3"`:
//!
//! ```rust
//! use gl_headless::gl_headless;
//!
//! #[gl_headless(version = "3.3")]
//! unsafe fn main() {
//! let (mut major, mut minor) = (0, 0);
//! gl::GetIntegerv(gl::MAJOR_VERSION, &mut major);
//! gl::GetIntegerv(gl::MINOR_VERSION, &mut minor);
//! println!("OpenGL {major}.{minor}");
//! }
//! ```
//!
//! ## Parameters & Return Type
//!
//! Specify function parameters and return type as you otherwise would:
//!
//! ```rust
//! use gl_headless::gl_headless;
//!
//! fn main() {
//! let version = get_version("OpenGL");
//! println!("{version}");
//! }
//!
//! #[gl_headless]
//! fn get_version(prefix: &str) -> String {
//! let (mut major, mut minor) = (0, 0);
//! unsafe {
//! gl::GetIntegerv(gl::MAJOR_VERSION, &mut major);
//! gl::GetIntegerv(gl::MINOR_VERSION, &mut minor);
//! }
//! format!("{prefix} {major}.{minor}")
//! }
//! ```
//!
//! ## Multiple Functions
//!
//! Multiple functions can use <code>#[[gl_headless]]</code>.
//! Simply call the function as you otherwise would:
//!
//! ```rust
//! use gl_headless::gl_headless;
//!
//! fn main() {
//! unsafe {
//! example1();
//! example2();
//! }
//! }
//!
//! #[gl_headless(version = "3.3")]
//! unsafe fn example1() {
//! let (mut major, mut minor) = (0, 0);
//! gl::GetIntegerv(gl::MAJOR_VERSION, &mut major);
//! gl::GetIntegerv(gl::MINOR_VERSION, &mut minor);
//! println!("OpenGL {major}.{minor}");
//! }
//!
//! #[gl_headless]
//! unsafe fn example2() {
//! let mut handle = 0;
//! gl::CreateBuffers(1, &mut handle);
//!
//! let data: [f32; 5] = [1.0, 2.0, 3.0, 4.0, 5.0];
//! gl::NamedBufferData(
//! handle,
//! std::mem::size_of_val(&data) as _,
//! data.as_ptr() as *const _,
//! gl::STATIC_DRAW,
//! );
//!
//! let mut byte_size = 0;
//! gl::GetNamedBufferParameteriv(handle, gl::BUFFER_SIZE, &mut byte_size);
//! let float_count = (byte_size as usize) / std::mem::size_of::<f32>() as usize;
//!
//! let mut floats = vec![0.0_f32; float_count];
//! gl::GetNamedBufferSubData(
//! handle,
//! 0,
//! std::mem::size_of_val(floats.as_slice()) as _,
//! floats.as_mut_ptr() as *mut _,
//! );
//!
//! println!("Write: {:?}", data);
//! println!("Read: {:?}", floats);
//!
//! assert_eq!(data, floats.as_slice());
//! }
//! ```
//!
//! [gl_headless]: https://docs.rs/gl-headless/*/gl_headless/attr.gl_headless.html
pub use gl_headless;
use error;
use fmt;
use ParseIntError;
use InitError;