Struct gl_context_loader::GenericGlContext
source · [−]pub struct GenericGlContext {Show 778 fields
pub glAccum: *mut c_void,
pub glActiveTexture: *mut c_void,
pub glAlphaFunc: *mut c_void,
pub glAreTexturesResident: *mut c_void,
pub glArrayElement: *mut c_void,
pub glAttachShader: *mut c_void,
pub glBegin: *mut c_void,
pub glBeginConditionalRender: *mut c_void,
pub glBeginQuery: *mut c_void,
pub glBeginTransformFeedback: *mut c_void,
pub glBindAttribLocation: *mut c_void,
pub glBindBuffer: *mut c_void,
pub glBindBufferBase: *mut c_void,
pub glBindBufferRange: *mut c_void,
pub glBindFragDataLocation: *mut c_void,
pub glBindFragDataLocationIndexed: *mut c_void,
pub glBindFramebuffer: *mut c_void,
pub glBindRenderbuffer: *mut c_void,
pub glBindSampler: *mut c_void,
pub glBindTexture: *mut c_void,
pub glBindVertexArray: *mut c_void,
pub glBindVertexArrayAPPLE: *mut c_void,
pub glBitmap: *mut c_void,
pub glBlendBarrierKHR: *mut c_void,
pub glBlendColor: *mut c_void,
pub glBlendEquation: *mut c_void,
pub glBlendEquationSeparate: *mut c_void,
pub glBlendFunc: *mut c_void,
pub glBlendFuncSeparate: *mut c_void,
pub glBlitFramebuffer: *mut c_void,
pub glBufferData: *mut c_void,
pub glBufferStorage: *mut c_void,
pub glBufferSubData: *mut c_void,
pub glCallList: *mut c_void,
pub glCallLists: *mut c_void,
pub glCheckFramebufferStatus: *mut c_void,
pub glClampColor: *mut c_void,
pub glClear: *mut c_void,
pub glClearAccum: *mut c_void,
pub glClearBufferfi: *mut c_void,
pub glClearBufferfv: *mut c_void,
pub glClearBufferiv: *mut c_void,
pub glClearBufferuiv: *mut c_void,
pub glClearColor: *mut c_void,
pub glClearDepth: *mut c_void,
pub glClearIndex: *mut c_void,
pub glClearStencil: *mut c_void,
pub glClientActiveTexture: *mut c_void,
pub glClientWaitSync: *mut c_void,
pub glClipPlane: *mut c_void,
pub glColor3b: *mut c_void,
pub glColor3bv: *mut c_void,
pub glColor3d: *mut c_void,
pub glColor3dv: *mut c_void,
pub glColor3f: *mut c_void,
pub glColor3fv: *mut c_void,
pub glColor3i: *mut c_void,
pub glColor3iv: *mut c_void,
pub glColor3s: *mut c_void,
pub glColor3sv: *mut c_void,
pub glColor3ub: *mut c_void,
pub glColor3ubv: *mut c_void,
pub glColor3ui: *mut c_void,
pub glColor3uiv: *mut c_void,
pub glColor3us: *mut c_void,
pub glColor3usv: *mut c_void,
pub glColor4b: *mut c_void,
pub glColor4bv: *mut c_void,
pub glColor4d: *mut c_void,
pub glColor4dv: *mut c_void,
pub glColor4f: *mut c_void,
pub glColor4fv: *mut c_void,
pub glColor4i: *mut c_void,
pub glColor4iv: *mut c_void,
pub glColor4s: *mut c_void,
pub glColor4sv: *mut c_void,
pub glColor4ub: *mut c_void,
pub glColor4ubv: *mut c_void,
pub glColor4ui: *mut c_void,
pub glColor4uiv: *mut c_void,
pub glColor4us: *mut c_void,
pub glColor4usv: *mut c_void,
pub glColorMask: *mut c_void,
pub glColorMaski: *mut c_void,
pub glColorMaterial: *mut c_void,
pub glColorP3ui: *mut c_void,
pub glColorP3uiv: *mut c_void,
pub glColorP4ui: *mut c_void,
pub glColorP4uiv: *mut c_void,
pub glColorPointer: *mut c_void,
pub glCompileShader: *mut c_void,
pub glCompressedTexImage1D: *mut c_void,
pub glCompressedTexImage2D: *mut c_void,
pub glCompressedTexImage3D: *mut c_void,
pub glCompressedTexSubImage1D: *mut c_void,
pub glCompressedTexSubImage2D: *mut c_void,
pub glCompressedTexSubImage3D: *mut c_void,
pub glCopyBufferSubData: *mut c_void,
pub glCopyImageSubData: *mut c_void,
pub glCopyPixels: *mut c_void,
pub glCopyTexImage1D: *mut c_void,
pub glCopyTexImage2D: *mut c_void,
pub glCopyTexSubImage1D: *mut c_void,
pub glCopyTexSubImage2D: *mut c_void,
pub glCopyTexSubImage3D: *mut c_void,
pub glCreateProgram: *mut c_void,
pub glCreateShader: *mut c_void,
pub glCullFace: *mut c_void,
pub glDebugMessageCallback: *mut c_void,
pub glDebugMessageCallbackKHR: *mut c_void,
pub glDebugMessageControl: *mut c_void,
pub glDebugMessageControlKHR: *mut c_void,
pub glDebugMessageInsert: *mut c_void,
pub glDebugMessageInsertKHR: *mut c_void,
pub glDeleteBuffers: *mut c_void,
pub glDeleteFencesAPPLE: *mut c_void,
pub glDeleteFramebuffers: *mut c_void,
pub glDeleteLists: *mut c_void,
pub glDeleteProgram: *mut c_void,
pub glDeleteQueries: *mut c_void,
pub glDeleteRenderbuffers: *mut c_void,
pub glDeleteSamplers: *mut c_void,
pub glDeleteShader: *mut c_void,
pub glDeleteSync: *mut c_void,
pub glDeleteTextures: *mut c_void,
pub glDeleteVertexArrays: *mut c_void,
pub glDeleteVertexArraysAPPLE: *mut c_void,
pub glDepthFunc: *mut c_void,
pub glDepthMask: *mut c_void,
pub glDepthRange: *mut c_void,
pub glDetachShader: *mut c_void,
pub glDisable: *mut c_void,
pub glDisableClientState: *mut c_void,
pub glDisableVertexAttribArray: *mut c_void,
pub glDisablei: *mut c_void,
pub glDrawArrays: *mut c_void,
pub glDrawArraysInstanced: *mut c_void,
pub glDrawBuffer: *mut c_void,
pub glDrawBuffers: *mut c_void,
pub glDrawElements: *mut c_void,
pub glDrawElementsBaseVertex: *mut c_void,
pub glDrawElementsInstanced: *mut c_void,
pub glDrawElementsInstancedBaseVertex: *mut c_void,
pub glDrawPixels: *mut c_void,
pub glDrawRangeElements: *mut c_void,
pub glDrawRangeElementsBaseVertex: *mut c_void,
pub glEdgeFlag: *mut c_void,
pub glEdgeFlagPointer: *mut c_void,
pub glEdgeFlagv: *mut c_void,
pub glEnable: *mut c_void,
pub glEnableClientState: *mut c_void,
pub glEnableVertexAttribArray: *mut c_void,
pub glEnablei: *mut c_void,
pub glEnd: *mut c_void,
pub glEndConditionalRender: *mut c_void,
pub glEndList: *mut c_void,
pub glEndQuery: *mut c_void,
pub glEndTransformFeedback: *mut c_void,
pub glEvalCoord1d: *mut c_void,
pub glEvalCoord1dv: *mut c_void,
pub glEvalCoord1f: *mut c_void,
pub glEvalCoord1fv: *mut c_void,
pub glEvalCoord2d: *mut c_void,
pub glEvalCoord2dv: *mut c_void,
pub glEvalCoord2f: *mut c_void,
pub glEvalCoord2fv: *mut c_void,
pub glEvalMesh1: *mut c_void,
pub glEvalMesh2: *mut c_void,
pub glEvalPoint1: *mut c_void,
pub glEvalPoint2: *mut c_void,
pub glFeedbackBuffer: *mut c_void,
pub glFenceSync: *mut c_void,
pub glFinish: *mut c_void,
pub glFinishFenceAPPLE: *mut c_void,
pub glFinishObjectAPPLE: *mut c_void,
pub glFlush: *mut c_void,
pub glFlushMappedBufferRange: *mut c_void,
pub glFogCoordPointer: *mut c_void,
pub glFogCoordd: *mut c_void,
pub glFogCoorddv: *mut c_void,
pub glFogCoordf: *mut c_void,
pub glFogCoordfv: *mut c_void,
pub glFogf: *mut c_void,
pub glFogfv: *mut c_void,
pub glFogi: *mut c_void,
pub glFogiv: *mut c_void,
pub glFramebufferRenderbuffer: *mut c_void,
pub glFramebufferTexture: *mut c_void,
pub glFramebufferTexture1D: *mut c_void,
pub glFramebufferTexture2D: *mut c_void,
pub glFramebufferTexture3D: *mut c_void,
pub glFramebufferTextureLayer: *mut c_void,
pub glFrontFace: *mut c_void,
pub glFrustum: *mut c_void,
pub glGenBuffers: *mut c_void,
pub glGenFencesAPPLE: *mut c_void,
pub glGenFramebuffers: *mut c_void,
pub glGenLists: *mut c_void,
pub glGenQueries: *mut c_void,
pub glGenRenderbuffers: *mut c_void,
pub glGenSamplers: *mut c_void,
pub glGenTextures: *mut c_void,
pub glGenVertexArrays: *mut c_void,
pub glGenVertexArraysAPPLE: *mut c_void,
pub glGenerateMipmap: *mut c_void,
pub glGetActiveAttrib: *mut c_void,
pub glGetActiveUniform: *mut c_void,
pub glGetActiveUniformBlockName: *mut c_void,
pub glGetActiveUniformBlockiv: *mut c_void,
pub glGetActiveUniformName: *mut c_void,
pub glGetActiveUniformsiv: *mut c_void,
pub glGetAttachedShaders: *mut c_void,
pub glGetAttribLocation: *mut c_void,
pub glGetBooleani_v: *mut c_void,
pub glGetBooleanv: *mut c_void,
pub glGetBufferParameteri64v: *mut c_void,
pub glGetBufferParameteriv: *mut c_void,
pub glGetBufferPointerv: *mut c_void,
pub glGetBufferSubData: *mut c_void,
pub glGetClipPlane: *mut c_void,
pub glGetCompressedTexImage: *mut c_void,
pub glGetDebugMessageLog: *mut c_void,
pub glGetDebugMessageLogKHR: *mut c_void,
pub glGetDoublev: *mut c_void,
pub glGetError: *mut c_void,
pub glGetFloatv: *mut c_void,
pub glGetFragDataIndex: *mut c_void,
pub glGetFragDataLocation: *mut c_void,
pub glGetFramebufferAttachmentParameteriv: *mut c_void,
pub glGetInteger64i_v: *mut c_void,
pub glGetInteger64v: *mut c_void,
pub glGetIntegeri_v: *mut c_void,
pub glGetIntegerv: *mut c_void,
pub glGetLightfv: *mut c_void,
pub glGetLightiv: *mut c_void,
pub glGetMapdv: *mut c_void,
pub glGetMapfv: *mut c_void,
pub glGetMapiv: *mut c_void,
pub glGetMaterialfv: *mut c_void,
pub glGetMaterialiv: *mut c_void,
pub glGetMultisamplefv: *mut c_void,
pub glGetObjectLabel: *mut c_void,
pub glGetObjectLabelKHR: *mut c_void,
pub glGetObjectPtrLabel: *mut c_void,
pub glGetObjectPtrLabelKHR: *mut c_void,
pub glGetPixelMapfv: *mut c_void,
pub glGetPixelMapuiv: *mut c_void,
pub glGetPixelMapusv: *mut c_void,
pub glGetPointerv: *mut c_void,
pub glGetPointervKHR: *mut c_void,
pub glGetPolygonStipple: *mut c_void,
pub glGetProgramBinary: *mut c_void,
pub glGetProgramInfoLog: *mut c_void,
pub glGetProgramiv: *mut c_void,
pub glGetQueryObjecti64v: *mut c_void,
pub glGetQueryObjectiv: *mut c_void,
pub glGetQueryObjectui64v: *mut c_void,
pub glGetQueryObjectuiv: *mut c_void,
pub glGetQueryiv: *mut c_void,
pub glGetRenderbufferParameteriv: *mut c_void,
pub glGetSamplerParameterIiv: *mut c_void,
pub glGetSamplerParameterIuiv: *mut c_void,
pub glGetSamplerParameterfv: *mut c_void,
pub glGetSamplerParameteriv: *mut c_void,
pub glGetShaderInfoLog: *mut c_void,
pub glGetShaderSource: *mut c_void,
pub glGetShaderiv: *mut c_void,
pub glGetString: *mut c_void,
pub glGetStringi: *mut c_void,
pub glGetSynciv: *mut c_void,
pub glGetTexEnvfv: *mut c_void,
pub glGetTexEnviv: *mut c_void,
pub glGetTexGendv: *mut c_void,
pub glGetTexGenfv: *mut c_void,
pub glGetTexGeniv: *mut c_void,
pub glGetTexImage: *mut c_void,
pub glGetTexLevelParameterfv: *mut c_void,
pub glGetTexLevelParameteriv: *mut c_void,
pub glGetTexParameterIiv: *mut c_void,
pub glGetTexParameterIuiv: *mut c_void,
pub glGetTexParameterPointervAPPLE: *mut c_void,
pub glGetTexParameterfv: *mut c_void,
pub glGetTexParameteriv: *mut c_void,
pub glGetTransformFeedbackVarying: *mut c_void,
pub glGetUniformBlockIndex: *mut c_void,
pub glGetUniformIndices: *mut c_void,
pub glGetUniformLocation: *mut c_void,
pub glGetUniformfv: *mut c_void,
pub glGetUniformiv: *mut c_void,
pub glGetUniformuiv: *mut c_void,
pub glGetVertexAttribIiv: *mut c_void,
pub glGetVertexAttribIuiv: *mut c_void,
pub glGetVertexAttribPointerv: *mut c_void,
pub glGetVertexAttribdv: *mut c_void,
pub glGetVertexAttribfv: *mut c_void,
pub glGetVertexAttribiv: *mut c_void,
pub glHint: *mut c_void,
pub glIndexMask: *mut c_void,
pub glIndexPointer: *mut c_void,
pub glIndexd: *mut c_void,
pub glIndexdv: *mut c_void,
pub glIndexf: *mut c_void,
pub glIndexfv: *mut c_void,
pub glIndexi: *mut c_void,
pub glIndexiv: *mut c_void,
pub glIndexs: *mut c_void,
pub glIndexsv: *mut c_void,
pub glIndexub: *mut c_void,
pub glIndexubv: *mut c_void,
pub glInitNames: *mut c_void,
pub glInsertEventMarkerEXT: *mut c_void,
pub glInterleavedArrays: *mut c_void,
pub glInvalidateBufferData: *mut c_void,
pub glInvalidateBufferSubData: *mut c_void,
pub glInvalidateFramebuffer: *mut c_void,
pub glInvalidateSubFramebuffer: *mut c_void,
pub glInvalidateTexImage: *mut c_void,
pub glInvalidateTexSubImage: *mut c_void,
pub glIsBuffer: *mut c_void,
pub glIsEnabled: *mut c_void,
pub glIsEnabledi: *mut c_void,
pub glIsFenceAPPLE: *mut c_void,
pub glIsFramebuffer: *mut c_void,
pub glIsList: *mut c_void,
pub glIsProgram: *mut c_void,
pub glIsQuery: *mut c_void,
pub glIsRenderbuffer: *mut c_void,
pub glIsSampler: *mut c_void,
pub glIsShader: *mut c_void,
pub glIsSync: *mut c_void,
pub glIsTexture: *mut c_void,
pub glIsVertexArray: *mut c_void,
pub glIsVertexArrayAPPLE: *mut c_void,
pub glLightModelf: *mut c_void,
pub glLightModelfv: *mut c_void,
pub glLightModeli: *mut c_void,
pub glLightModeliv: *mut c_void,
pub glLightf: *mut c_void,
pub glLightfv: *mut c_void,
pub glLighti: *mut c_void,
pub glLightiv: *mut c_void,
pub glLineStipple: *mut c_void,
pub glLineWidth: *mut c_void,
pub glLinkProgram: *mut c_void,
pub glListBase: *mut c_void,
pub glLoadIdentity: *mut c_void,
pub glLoadMatrixd: *mut c_void,
pub glLoadMatrixf: *mut c_void,
pub glLoadName: *mut c_void,
pub glLoadTransposeMatrixd: *mut c_void,
pub glLoadTransposeMatrixf: *mut c_void,
pub glLogicOp: *mut c_void,
pub glMap1d: *mut c_void,
pub glMap1f: *mut c_void,
pub glMap2d: *mut c_void,
pub glMap2f: *mut c_void,
pub glMapBuffer: *mut c_void,
pub glMapBufferRange: *mut c_void,
pub glMapGrid1d: *mut c_void,
pub glMapGrid1f: *mut c_void,
pub glMapGrid2d: *mut c_void,
pub glMapGrid2f: *mut c_void,
pub glMaterialf: *mut c_void,
pub glMaterialfv: *mut c_void,
pub glMateriali: *mut c_void,
pub glMaterialiv: *mut c_void,
pub glMatrixMode: *mut c_void,
pub glMultMatrixd: *mut c_void,
pub glMultMatrixf: *mut c_void,
pub glMultTransposeMatrixd: *mut c_void,
pub glMultTransposeMatrixf: *mut c_void,
pub glMultiDrawArrays: *mut c_void,
pub glMultiDrawElements: *mut c_void,
pub glMultiDrawElementsBaseVertex: *mut c_void,
pub glMultiTexCoord1d: *mut c_void,
pub glMultiTexCoord1dv: *mut c_void,
pub glMultiTexCoord1f: *mut c_void,
pub glMultiTexCoord1fv: *mut c_void,
pub glMultiTexCoord1i: *mut c_void,
pub glMultiTexCoord1iv: *mut c_void,
pub glMultiTexCoord1s: *mut c_void,
pub glMultiTexCoord1sv: *mut c_void,
pub glMultiTexCoord2d: *mut c_void,
pub glMultiTexCoord2dv: *mut c_void,
pub glMultiTexCoord2f: *mut c_void,
pub glMultiTexCoord2fv: *mut c_void,
pub glMultiTexCoord2i: *mut c_void,
pub glMultiTexCoord2iv: *mut c_void,
pub glMultiTexCoord2s: *mut c_void,
pub glMultiTexCoord2sv: *mut c_void,
pub glMultiTexCoord3d: *mut c_void,
pub glMultiTexCoord3dv: *mut c_void,
pub glMultiTexCoord3f: *mut c_void,
pub glMultiTexCoord3fv: *mut c_void,
pub glMultiTexCoord3i: *mut c_void,
pub glMultiTexCoord3iv: *mut c_void,
pub glMultiTexCoord3s: *mut c_void,
pub glMultiTexCoord3sv: *mut c_void,
pub glMultiTexCoord4d: *mut c_void,
pub glMultiTexCoord4dv: *mut c_void,
pub glMultiTexCoord4f: *mut c_void,
pub glMultiTexCoord4fv: *mut c_void,
pub glMultiTexCoord4i: *mut c_void,
pub glMultiTexCoord4iv: *mut c_void,
pub glMultiTexCoord4s: *mut c_void,
pub glMultiTexCoord4sv: *mut c_void,
pub glMultiTexCoordP1ui: *mut c_void,
pub glMultiTexCoordP1uiv: *mut c_void,
pub glMultiTexCoordP2ui: *mut c_void,
pub glMultiTexCoordP2uiv: *mut c_void,
pub glMultiTexCoordP3ui: *mut c_void,
pub glMultiTexCoordP3uiv: *mut c_void,
pub glMultiTexCoordP4ui: *mut c_void,
pub glMultiTexCoordP4uiv: *mut c_void,
pub glNewList: *mut c_void,
pub glNormal3b: *mut c_void,
pub glNormal3bv: *mut c_void,
pub glNormal3d: *mut c_void,
pub glNormal3dv: *mut c_void,
pub glNormal3f: *mut c_void,
pub glNormal3fv: *mut c_void,
pub glNormal3i: *mut c_void,
pub glNormal3iv: *mut c_void,
pub glNormal3s: *mut c_void,
pub glNormal3sv: *mut c_void,
pub glNormalP3ui: *mut c_void,
pub glNormalP3uiv: *mut c_void,
pub glNormalPointer: *mut c_void,
pub glObjectLabel: *mut c_void,
pub glObjectLabelKHR: *mut c_void,
pub glObjectPtrLabel: *mut c_void,
pub glObjectPtrLabelKHR: *mut c_void,
pub glOrtho: *mut c_void,
pub glPassThrough: *mut c_void,
pub glPixelMapfv: *mut c_void,
pub glPixelMapuiv: *mut c_void,
pub glPixelMapusv: *mut c_void,
pub glPixelStoref: *mut c_void,
pub glPixelStorei: *mut c_void,
pub glPixelTransferf: *mut c_void,
pub glPixelTransferi: *mut c_void,
pub glPixelZoom: *mut c_void,
pub glPointParameterf: *mut c_void,
pub glPointParameterfv: *mut c_void,
pub glPointParameteri: *mut c_void,
pub glPointParameteriv: *mut c_void,
pub glPointSize: *mut c_void,
pub glPolygonMode: *mut c_void,
pub glPolygonOffset: *mut c_void,
pub glPolygonStipple: *mut c_void,
pub glPopAttrib: *mut c_void,
pub glPopClientAttrib: *mut c_void,
pub glPopDebugGroup: *mut c_void,
pub glPopDebugGroupKHR: *mut c_void,
pub glPopGroupMarkerEXT: *mut c_void,
pub glPopMatrix: *mut c_void,
pub glPopName: *mut c_void,
pub glPrimitiveRestartIndex: *mut c_void,
pub glPrioritizeTextures: *mut c_void,
pub glProgramBinary: *mut c_void,
pub glProgramParameteri: *mut c_void,
pub glProvokingVertex: *mut c_void,
pub glPushAttrib: *mut c_void,
pub glPushClientAttrib: *mut c_void,
pub glPushDebugGroup: *mut c_void,
pub glPushDebugGroupKHR: *mut c_void,
pub glPushGroupMarkerEXT: *mut c_void,
pub glPushMatrix: *mut c_void,
pub glPushName: *mut c_void,
pub glQueryCounter: *mut c_void,
pub glRasterPos2d: *mut c_void,
pub glRasterPos2dv: *mut c_void,
pub glRasterPos2f: *mut c_void,
pub glRasterPos2fv: *mut c_void,
pub glRasterPos2i: *mut c_void,
pub glRasterPos2iv: *mut c_void,
pub glRasterPos2s: *mut c_void,
pub glRasterPos2sv: *mut c_void,
pub glRasterPos3d: *mut c_void,
pub glRasterPos3dv: *mut c_void,
pub glRasterPos3f: *mut c_void,
pub glRasterPos3fv: *mut c_void,
pub glRasterPos3i: *mut c_void,
pub glRasterPos3iv: *mut c_void,
pub glRasterPos3s: *mut c_void,
pub glRasterPos3sv: *mut c_void,
pub glRasterPos4d: *mut c_void,
pub glRasterPos4dv: *mut c_void,
pub glRasterPos4f: *mut c_void,
pub glRasterPos4fv: *mut c_void,
pub glRasterPos4i: *mut c_void,
pub glRasterPos4iv: *mut c_void,
pub glRasterPos4s: *mut c_void,
pub glRasterPos4sv: *mut c_void,
pub glReadBuffer: *mut c_void,
pub glReadPixels: *mut c_void,
pub glRectd: *mut c_void,
pub glRectdv: *mut c_void,
pub glRectf: *mut c_void,
pub glRectfv: *mut c_void,
pub glRecti: *mut c_void,
pub glRectiv: *mut c_void,
pub glRects: *mut c_void,
pub glRectsv: *mut c_void,
pub glRenderMode: *mut c_void,
pub glRenderbufferStorage: *mut c_void,
pub glRenderbufferStorageMultisample: *mut c_void,
pub glRotated: *mut c_void,
pub glRotatef: *mut c_void,
pub glSampleCoverage: *mut c_void,
pub glSampleMaski: *mut c_void,
pub glSamplerParameterIiv: *mut c_void,
pub glSamplerParameterIuiv: *mut c_void,
pub glSamplerParameterf: *mut c_void,
pub glSamplerParameterfv: *mut c_void,
pub glSamplerParameteri: *mut c_void,
pub glSamplerParameteriv: *mut c_void,
pub glScaled: *mut c_void,
pub glScalef: *mut c_void,
pub glScissor: *mut c_void,
pub glSecondaryColor3b: *mut c_void,
pub glSecondaryColor3bv: *mut c_void,
pub glSecondaryColor3d: *mut c_void,
pub glSecondaryColor3dv: *mut c_void,
pub glSecondaryColor3f: *mut c_void,
pub glSecondaryColor3fv: *mut c_void,
pub glSecondaryColor3i: *mut c_void,
pub glSecondaryColor3iv: *mut c_void,
pub glSecondaryColor3s: *mut c_void,
pub glSecondaryColor3sv: *mut c_void,
pub glSecondaryColor3ub: *mut c_void,
pub glSecondaryColor3ubv: *mut c_void,
pub glSecondaryColor3ui: *mut c_void,
pub glSecondaryColor3uiv: *mut c_void,
pub glSecondaryColor3us: *mut c_void,
pub glSecondaryColor3usv: *mut c_void,
pub glSecondaryColorP3ui: *mut c_void,
pub glSecondaryColorP3uiv: *mut c_void,
pub glSecondaryColorPointer: *mut c_void,
pub glSelectBuffer: *mut c_void,
pub glSetFenceAPPLE: *mut c_void,
pub glShadeModel: *mut c_void,
pub glShaderSource: *mut c_void,
pub glShaderStorageBlockBinding: *mut c_void,
pub glStencilFunc: *mut c_void,
pub glStencilFuncSeparate: *mut c_void,
pub glStencilMask: *mut c_void,
pub glStencilMaskSeparate: *mut c_void,
pub glStencilOp: *mut c_void,
pub glStencilOpSeparate: *mut c_void,
pub glTestFenceAPPLE: *mut c_void,
pub glTestObjectAPPLE: *mut c_void,
pub glTexBuffer: *mut c_void,
pub glTexCoord1d: *mut c_void,
pub glTexCoord1dv: *mut c_void,
pub glTexCoord1f: *mut c_void,
pub glTexCoord1fv: *mut c_void,
pub glTexCoord1i: *mut c_void,
pub glTexCoord1iv: *mut c_void,
pub glTexCoord1s: *mut c_void,
pub glTexCoord1sv: *mut c_void,
pub glTexCoord2d: *mut c_void,
pub glTexCoord2dv: *mut c_void,
pub glTexCoord2f: *mut c_void,
pub glTexCoord2fv: *mut c_void,
pub glTexCoord2i: *mut c_void,
pub glTexCoord2iv: *mut c_void,
pub glTexCoord2s: *mut c_void,
pub glTexCoord2sv: *mut c_void,
pub glTexCoord3d: *mut c_void,
pub glTexCoord3dv: *mut c_void,
pub glTexCoord3f: *mut c_void,
pub glTexCoord3fv: *mut c_void,
pub glTexCoord3i: *mut c_void,
pub glTexCoord3iv: *mut c_void,
pub glTexCoord3s: *mut c_void,
pub glTexCoord3sv: *mut c_void,
pub glTexCoord4d: *mut c_void,
pub glTexCoord4dv: *mut c_void,
pub glTexCoord4f: *mut c_void,
pub glTexCoord4fv: *mut c_void,
pub glTexCoord4i: *mut c_void,
pub glTexCoord4iv: *mut c_void,
pub glTexCoord4s: *mut c_void,
pub glTexCoord4sv: *mut c_void,
pub glTexCoordP1ui: *mut c_void,
pub glTexCoordP1uiv: *mut c_void,
pub glTexCoordP2ui: *mut c_void,
pub glTexCoordP2uiv: *mut c_void,
pub glTexCoordP3ui: *mut c_void,
pub glTexCoordP3uiv: *mut c_void,
pub glTexCoordP4ui: *mut c_void,
pub glTexCoordP4uiv: *mut c_void,
pub glTexCoordPointer: *mut c_void,
pub glTexEnvf: *mut c_void,
pub glTexEnvfv: *mut c_void,
pub glTexEnvi: *mut c_void,
pub glTexEnviv: *mut c_void,
pub glTexGend: *mut c_void,
pub glTexGendv: *mut c_void,
pub glTexGenf: *mut c_void,
pub glTexGenfv: *mut c_void,
pub glTexGeni: *mut c_void,
pub glTexGeniv: *mut c_void,
pub glTexImage1D: *mut c_void,
pub glTexImage2D: *mut c_void,
pub glTexImage2DMultisample: *mut c_void,
pub glTexImage3D: *mut c_void,
pub glTexImage3DMultisample: *mut c_void,
pub glTexParameterIiv: *mut c_void,
pub glTexParameterIuiv: *mut c_void,
pub glTexParameterf: *mut c_void,
pub glTexParameterfv: *mut c_void,
pub glTexParameteri: *mut c_void,
pub glTexParameteriv: *mut c_void,
pub glTexStorage1D: *mut c_void,
pub glTexStorage2D: *mut c_void,
pub glTexStorage3D: *mut c_void,
pub glTexSubImage1D: *mut c_void,
pub glTexSubImage2D: *mut c_void,
pub glTexSubImage3D: *mut c_void,
pub glTextureRangeAPPLE: *mut c_void,
pub glTransformFeedbackVaryings: *mut c_void,
pub glTranslated: *mut c_void,
pub glTranslatef: *mut c_void,
pub glUniform1f: *mut c_void,
pub glUniform1fv: *mut c_void,
pub glUniform1i: *mut c_void,
pub glUniform1iv: *mut c_void,
pub glUniform1ui: *mut c_void,
pub glUniform1uiv: *mut c_void,
pub glUniform2f: *mut c_void,
pub glUniform2fv: *mut c_void,
pub glUniform2i: *mut c_void,
pub glUniform2iv: *mut c_void,
pub glUniform2ui: *mut c_void,
pub glUniform2uiv: *mut c_void,
pub glUniform3f: *mut c_void,
pub glUniform3fv: *mut c_void,
pub glUniform3i: *mut c_void,
pub glUniform3iv: *mut c_void,
pub glUniform3ui: *mut c_void,
pub glUniform3uiv: *mut c_void,
pub glUniform4f: *mut c_void,
pub glUniform4fv: *mut c_void,
pub glUniform4i: *mut c_void,
pub glUniform4iv: *mut c_void,
pub glUniform4ui: *mut c_void,
pub glUniform4uiv: *mut c_void,
pub glUniformBlockBinding: *mut c_void,
pub glUniformMatrix2fv: *mut c_void,
pub glUniformMatrix2x3fv: *mut c_void,
pub glUniformMatrix2x4fv: *mut c_void,
pub glUniformMatrix3fv: *mut c_void,
pub glUniformMatrix3x2fv: *mut c_void,
pub glUniformMatrix3x4fv: *mut c_void,
pub glUniformMatrix4fv: *mut c_void,
pub glUniformMatrix4x2fv: *mut c_void,
pub glUniformMatrix4x3fv: *mut c_void,
pub glUnmapBuffer: *mut c_void,
pub glUseProgram: *mut c_void,
pub glValidateProgram: *mut c_void,
pub glVertex2d: *mut c_void,
pub glVertex2dv: *mut c_void,
pub glVertex2f: *mut c_void,
pub glVertex2fv: *mut c_void,
pub glVertex2i: *mut c_void,
pub glVertex2iv: *mut c_void,
pub glVertex2s: *mut c_void,
pub glVertex2sv: *mut c_void,
pub glVertex3d: *mut c_void,
pub glVertex3dv: *mut c_void,
pub glVertex3f: *mut c_void,
pub glVertex3fv: *mut c_void,
pub glVertex3i: *mut c_void,
pub glVertex3iv: *mut c_void,
pub glVertex3s: *mut c_void,
pub glVertex3sv: *mut c_void,
pub glVertex4d: *mut c_void,
pub glVertex4dv: *mut c_void,
pub glVertex4f: *mut c_void,
pub glVertex4fv: *mut c_void,
pub glVertex4i: *mut c_void,
pub glVertex4iv: *mut c_void,
pub glVertex4s: *mut c_void,
pub glVertex4sv: *mut c_void,
pub glVertexAttrib1d: *mut c_void,
pub glVertexAttrib1dv: *mut c_void,
pub glVertexAttrib1f: *mut c_void,
pub glVertexAttrib1fv: *mut c_void,
pub glVertexAttrib1s: *mut c_void,
pub glVertexAttrib1sv: *mut c_void,
pub glVertexAttrib2d: *mut c_void,
pub glVertexAttrib2dv: *mut c_void,
pub glVertexAttrib2f: *mut c_void,
pub glVertexAttrib2fv: *mut c_void,
pub glVertexAttrib2s: *mut c_void,
pub glVertexAttrib2sv: *mut c_void,
pub glVertexAttrib3d: *mut c_void,
pub glVertexAttrib3dv: *mut c_void,
pub glVertexAttrib3f: *mut c_void,
pub glVertexAttrib3fv: *mut c_void,
pub glVertexAttrib3s: *mut c_void,
pub glVertexAttrib3sv: *mut c_void,
pub glVertexAttrib4Nbv: *mut c_void,
pub glVertexAttrib4Niv: *mut c_void,
pub glVertexAttrib4Nsv: *mut c_void,
pub glVertexAttrib4Nub: *mut c_void,
pub glVertexAttrib4Nubv: *mut c_void,
pub glVertexAttrib4Nuiv: *mut c_void,
pub glVertexAttrib4Nusv: *mut c_void,
pub glVertexAttrib4bv: *mut c_void,
pub glVertexAttrib4d: *mut c_void,
pub glVertexAttrib4dv: *mut c_void,
pub glVertexAttrib4f: *mut c_void,
pub glVertexAttrib4fv: *mut c_void,
pub glVertexAttrib4iv: *mut c_void,
pub glVertexAttrib4s: *mut c_void,
pub glVertexAttrib4sv: *mut c_void,
pub glVertexAttrib4ubv: *mut c_void,
pub glVertexAttrib4uiv: *mut c_void,
pub glVertexAttrib4usv: *mut c_void,
pub glVertexAttribDivisor: *mut c_void,
pub glVertexAttribI1i: *mut c_void,
pub glVertexAttribI1iv: *mut c_void,
pub glVertexAttribI1ui: *mut c_void,
pub glVertexAttribI1uiv: *mut c_void,
pub glVertexAttribI2i: *mut c_void,
pub glVertexAttribI2iv: *mut c_void,
pub glVertexAttribI2ui: *mut c_void,
pub glVertexAttribI2uiv: *mut c_void,
pub glVertexAttribI3i: *mut c_void,
pub glVertexAttribI3iv: *mut c_void,
pub glVertexAttribI3ui: *mut c_void,
pub glVertexAttribI3uiv: *mut c_void,
pub glVertexAttribI4bv: *mut c_void,
pub glVertexAttribI4i: *mut c_void,
pub glVertexAttribI4iv: *mut c_void,
pub glVertexAttribI4sv: *mut c_void,
pub glVertexAttribI4ubv: *mut c_void,
pub glVertexAttribI4ui: *mut c_void,
pub glVertexAttribI4uiv: *mut c_void,
pub glVertexAttribI4usv: *mut c_void,
pub glVertexAttribIPointer: *mut c_void,
pub glVertexAttribP1ui: *mut c_void,
pub glVertexAttribP1uiv: *mut c_void,
pub glVertexAttribP2ui: *mut c_void,
pub glVertexAttribP2uiv: *mut c_void,
pub glVertexAttribP3ui: *mut c_void,
pub glVertexAttribP3uiv: *mut c_void,
pub glVertexAttribP4ui: *mut c_void,
pub glVertexAttribP4uiv: *mut c_void,
pub glVertexAttribPointer: *mut c_void,
pub glVertexP2ui: *mut c_void,
pub glVertexP2uiv: *mut c_void,
pub glVertexP3ui: *mut c_void,
pub glVertexP3uiv: *mut c_void,
pub glVertexP4ui: *mut c_void,
pub glVertexP4uiv: *mut c_void,
pub glVertexPointer: *mut c_void,
pub glViewport: *mut c_void,
pub glWaitSync: *mut c_void,
pub glWindowPos2d: *mut c_void,
pub glWindowPos2dv: *mut c_void,
pub glWindowPos2f: *mut c_void,
pub glWindowPos2fv: *mut c_void,
pub glWindowPos2i: *mut c_void,
pub glWindowPos2iv: *mut c_void,
pub glWindowPos2s: *mut c_void,
pub glWindowPos2sv: *mut c_void,
pub glWindowPos3d: *mut c_void,
pub glWindowPos3dv: *mut c_void,
pub glWindowPos3f: *mut c_void,
pub glWindowPos3fv: *mut c_void,
pub glWindowPos3i: *mut c_void,
pub glWindowPos3iv: *mut c_void,
pub glWindowPos3s: *mut c_void,
pub glWindowPos3sv: *mut c_void,
}
Fields
glAccum: *mut c_void
glActiveTexture: *mut c_void
glAlphaFunc: *mut c_void
glAreTexturesResident: *mut c_void
glArrayElement: *mut c_void
glAttachShader: *mut c_void
glBegin: *mut c_void
glBeginConditionalRender: *mut c_void
glBeginQuery: *mut c_void
glBeginTransformFeedback: *mut c_void
glBindAttribLocation: *mut c_void
glBindBuffer: *mut c_void
glBindBufferBase: *mut c_void
glBindBufferRange: *mut c_void
glBindFragDataLocation: *mut c_void
glBindFragDataLocationIndexed: *mut c_void
glBindFramebuffer: *mut c_void
glBindRenderbuffer: *mut c_void
glBindSampler: *mut c_void
glBindTexture: *mut c_void
glBindVertexArray: *mut c_void
glBindVertexArrayAPPLE: *mut c_void
glBitmap: *mut c_void
glBlendBarrierKHR: *mut c_void
glBlendColor: *mut c_void
glBlendEquation: *mut c_void
glBlendEquationSeparate: *mut c_void
glBlendFunc: *mut c_void
glBlendFuncSeparate: *mut c_void
glBlitFramebuffer: *mut c_void
glBufferData: *mut c_void
glBufferStorage: *mut c_void
glBufferSubData: *mut c_void
glCallList: *mut c_void
glCallLists: *mut c_void
glCheckFramebufferStatus: *mut c_void
glClampColor: *mut c_void
glClear: *mut c_void
glClearAccum: *mut c_void
glClearBufferfi: *mut c_void
glClearBufferfv: *mut c_void
glClearBufferiv: *mut c_void
glClearBufferuiv: *mut c_void
glClearColor: *mut c_void
glClearDepth: *mut c_void
glClearIndex: *mut c_void
glClearStencil: *mut c_void
glClientActiveTexture: *mut c_void
glClientWaitSync: *mut c_void
glClipPlane: *mut c_void
glColor3b: *mut c_void
glColor3bv: *mut c_void
glColor3d: *mut c_void
glColor3dv: *mut c_void
glColor3f: *mut c_void
glColor3fv: *mut c_void
glColor3i: *mut c_void
glColor3iv: *mut c_void
glColor3s: *mut c_void
glColor3sv: *mut c_void
glColor3ub: *mut c_void
glColor3ubv: *mut c_void
glColor3ui: *mut c_void
glColor3uiv: *mut c_void
glColor3us: *mut c_void
glColor3usv: *mut c_void
glColor4b: *mut c_void
glColor4bv: *mut c_void
glColor4d: *mut c_void
glColor4dv: *mut c_void
glColor4f: *mut c_void
glColor4fv: *mut c_void
glColor4i: *mut c_void
glColor4iv: *mut c_void
glColor4s: *mut c_void
glColor4sv: *mut c_void
glColor4ub: *mut c_void
glColor4ubv: *mut c_void
glColor4ui: *mut c_void
glColor4uiv: *mut c_void
glColor4us: *mut c_void
glColor4usv: *mut c_void
glColorMask: *mut c_void
glColorMaski: *mut c_void
glColorMaterial: *mut c_void
glColorP3ui: *mut c_void
glColorP3uiv: *mut c_void
glColorP4ui: *mut c_void
glColorP4uiv: *mut c_void
glColorPointer: *mut c_void
glCompileShader: *mut c_void
glCompressedTexImage1D: *mut c_void
glCompressedTexImage2D: *mut c_void
glCompressedTexImage3D: *mut c_void
glCompressedTexSubImage1D: *mut c_void
glCompressedTexSubImage2D: *mut c_void
glCompressedTexSubImage3D: *mut c_void
glCopyBufferSubData: *mut c_void
glCopyImageSubData: *mut c_void
glCopyPixels: *mut c_void
glCopyTexImage1D: *mut c_void
glCopyTexImage2D: *mut c_void
glCopyTexSubImage1D: *mut c_void
glCopyTexSubImage2D: *mut c_void
glCopyTexSubImage3D: *mut c_void
glCreateProgram: *mut c_void
glCreateShader: *mut c_void
glCullFace: *mut c_void
glDebugMessageCallback: *mut c_void
glDebugMessageCallbackKHR: *mut c_void
glDebugMessageControl: *mut c_void
glDebugMessageControlKHR: *mut c_void
glDebugMessageInsert: *mut c_void
glDebugMessageInsertKHR: *mut c_void
glDeleteBuffers: *mut c_void
glDeleteFencesAPPLE: *mut c_void
glDeleteFramebuffers: *mut c_void
glDeleteLists: *mut c_void
glDeleteProgram: *mut c_void
glDeleteQueries: *mut c_void
glDeleteRenderbuffers: *mut c_void
glDeleteSamplers: *mut c_void
glDeleteShader: *mut c_void
glDeleteSync: *mut c_void
glDeleteTextures: *mut c_void
glDeleteVertexArrays: *mut c_void
glDeleteVertexArraysAPPLE: *mut c_void
glDepthFunc: *mut c_void
glDepthMask: *mut c_void
glDepthRange: *mut c_void
glDetachShader: *mut c_void
glDisable: *mut c_void
glDisableClientState: *mut c_void
glDisableVertexAttribArray: *mut c_void
glDisablei: *mut c_void
glDrawArrays: *mut c_void
glDrawArraysInstanced: *mut c_void
glDrawBuffer: *mut c_void
glDrawBuffers: *mut c_void
glDrawElements: *mut c_void
glDrawElementsBaseVertex: *mut c_void
glDrawElementsInstanced: *mut c_void
glDrawElementsInstancedBaseVertex: *mut c_void
glDrawPixels: *mut c_void
glDrawRangeElements: *mut c_void
glDrawRangeElementsBaseVertex: *mut c_void
glEdgeFlag: *mut c_void
glEdgeFlagPointer: *mut c_void
glEdgeFlagv: *mut c_void
glEnable: *mut c_void
glEnableClientState: *mut c_void
glEnableVertexAttribArray: *mut c_void
glEnablei: *mut c_void
glEnd: *mut c_void
glEndConditionalRender: *mut c_void
glEndList: *mut c_void
glEndQuery: *mut c_void
glEndTransformFeedback: *mut c_void
glEvalCoord1d: *mut c_void
glEvalCoord1dv: *mut c_void
glEvalCoord1f: *mut c_void
glEvalCoord1fv: *mut c_void
glEvalCoord2d: *mut c_void
glEvalCoord2dv: *mut c_void
glEvalCoord2f: *mut c_void
glEvalCoord2fv: *mut c_void
glEvalMesh1: *mut c_void
glEvalMesh2: *mut c_void
glEvalPoint1: *mut c_void
glEvalPoint2: *mut c_void
glFeedbackBuffer: *mut c_void
glFenceSync: *mut c_void
glFinish: *mut c_void
glFinishFenceAPPLE: *mut c_void
glFinishObjectAPPLE: *mut c_void
glFlush: *mut c_void
glFlushMappedBufferRange: *mut c_void
glFogCoordPointer: *mut c_void
glFogCoordd: *mut c_void
glFogCoorddv: *mut c_void
glFogCoordf: *mut c_void
glFogCoordfv: *mut c_void
glFogf: *mut c_void
glFogfv: *mut c_void
glFogi: *mut c_void
glFogiv: *mut c_void
glFramebufferRenderbuffer: *mut c_void
glFramebufferTexture: *mut c_void
glFramebufferTexture1D: *mut c_void
glFramebufferTexture2D: *mut c_void
glFramebufferTexture3D: *mut c_void
glFramebufferTextureLayer: *mut c_void
glFrontFace: *mut c_void
glFrustum: *mut c_void
glGenBuffers: *mut c_void
glGenFencesAPPLE: *mut c_void
glGenFramebuffers: *mut c_void
glGenLists: *mut c_void
glGenQueries: *mut c_void
glGenRenderbuffers: *mut c_void
glGenSamplers: *mut c_void
glGenTextures: *mut c_void
glGenVertexArrays: *mut c_void
glGenVertexArraysAPPLE: *mut c_void
glGenerateMipmap: *mut c_void
glGetActiveAttrib: *mut c_void
glGetActiveUniform: *mut c_void
glGetActiveUniformBlockName: *mut c_void
glGetActiveUniformBlockiv: *mut c_void
glGetActiveUniformName: *mut c_void
glGetActiveUniformsiv: *mut c_void
glGetAttachedShaders: *mut c_void
glGetAttribLocation: *mut c_void
glGetBooleani_v: *mut c_void
glGetBooleanv: *mut c_void
glGetBufferParameteri64v: *mut c_void
glGetBufferParameteriv: *mut c_void
glGetBufferPointerv: *mut c_void
glGetBufferSubData: *mut c_void
glGetClipPlane: *mut c_void
glGetCompressedTexImage: *mut c_void
glGetDebugMessageLog: *mut c_void
glGetDebugMessageLogKHR: *mut c_void
glGetDoublev: *mut c_void
glGetError: *mut c_void
glGetFloatv: *mut c_void
glGetFragDataIndex: *mut c_void
glGetFragDataLocation: *mut c_void
glGetFramebufferAttachmentParameteriv: *mut c_void
glGetInteger64i_v: *mut c_void
glGetInteger64v: *mut c_void
glGetIntegeri_v: *mut c_void
glGetIntegerv: *mut c_void
glGetLightfv: *mut c_void
glGetLightiv: *mut c_void
glGetMapdv: *mut c_void
glGetMapfv: *mut c_void
glGetMapiv: *mut c_void
glGetMaterialfv: *mut c_void
glGetMaterialiv: *mut c_void
glGetMultisamplefv: *mut c_void
glGetObjectLabel: *mut c_void
glGetObjectLabelKHR: *mut c_void
glGetObjectPtrLabel: *mut c_void
glGetObjectPtrLabelKHR: *mut c_void
glGetPixelMapfv: *mut c_void
glGetPixelMapuiv: *mut c_void
glGetPixelMapusv: *mut c_void
glGetPointerv: *mut c_void
glGetPointervKHR: *mut c_void
glGetPolygonStipple: *mut c_void
glGetProgramBinary: *mut c_void
glGetProgramInfoLog: *mut c_void
glGetProgramiv: *mut c_void
glGetQueryObjecti64v: *mut c_void
glGetQueryObjectiv: *mut c_void
glGetQueryObjectui64v: *mut c_void
glGetQueryObjectuiv: *mut c_void
glGetQueryiv: *mut c_void
glGetRenderbufferParameteriv: *mut c_void
glGetSamplerParameterIiv: *mut c_void
glGetSamplerParameterIuiv: *mut c_void
glGetSamplerParameterfv: *mut c_void
glGetSamplerParameteriv: *mut c_void
glGetShaderInfoLog: *mut c_void
glGetShaderSource: *mut c_void
glGetShaderiv: *mut c_void
glGetString: *mut c_void
glGetStringi: *mut c_void
glGetSynciv: *mut c_void
glGetTexEnvfv: *mut c_void
glGetTexEnviv: *mut c_void
glGetTexGendv: *mut c_void
glGetTexGenfv: *mut c_void
glGetTexGeniv: *mut c_void
glGetTexImage: *mut c_void
glGetTexLevelParameterfv: *mut c_void
glGetTexLevelParameteriv: *mut c_void
glGetTexParameterIiv: *mut c_void
glGetTexParameterIuiv: *mut c_void
glGetTexParameterPointervAPPLE: *mut c_void
glGetTexParameterfv: *mut c_void
glGetTexParameteriv: *mut c_void
glGetTransformFeedbackVarying: *mut c_void
glGetUniformBlockIndex: *mut c_void
glGetUniformIndices: *mut c_void
glGetUniformLocation: *mut c_void
glGetUniformfv: *mut c_void
glGetUniformiv: *mut c_void
glGetUniformuiv: *mut c_void
glGetVertexAttribIiv: *mut c_void
glGetVertexAttribIuiv: *mut c_void
glGetVertexAttribPointerv: *mut c_void
glGetVertexAttribdv: *mut c_void
glGetVertexAttribfv: *mut c_void
glGetVertexAttribiv: *mut c_void
glHint: *mut c_void
glIndexMask: *mut c_void
glIndexPointer: *mut c_void
glIndexd: *mut c_void
glIndexdv: *mut c_void
glIndexf: *mut c_void
glIndexfv: *mut c_void
glIndexi: *mut c_void
glIndexiv: *mut c_void
glIndexs: *mut c_void
glIndexsv: *mut c_void
glIndexub: *mut c_void
glIndexubv: *mut c_void
glInitNames: *mut c_void
glInsertEventMarkerEXT: *mut c_void
glInterleavedArrays: *mut c_void
glInvalidateBufferData: *mut c_void
glInvalidateBufferSubData: *mut c_void
glInvalidateFramebuffer: *mut c_void
glInvalidateSubFramebuffer: *mut c_void
glInvalidateTexImage: *mut c_void
glInvalidateTexSubImage: *mut c_void
glIsBuffer: *mut c_void
glIsEnabled: *mut c_void
glIsEnabledi: *mut c_void
glIsFenceAPPLE: *mut c_void
glIsFramebuffer: *mut c_void
glIsList: *mut c_void
glIsProgram: *mut c_void
glIsQuery: *mut c_void
glIsRenderbuffer: *mut c_void
glIsSampler: *mut c_void
glIsShader: *mut c_void
glIsSync: *mut c_void
glIsTexture: *mut c_void
glIsVertexArray: *mut c_void
glIsVertexArrayAPPLE: *mut c_void
glLightModelf: *mut c_void
glLightModelfv: *mut c_void
glLightModeli: *mut c_void
glLightModeliv: *mut c_void
glLightf: *mut c_void
glLightfv: *mut c_void
glLighti: *mut c_void
glLightiv: *mut c_void
glLineStipple: *mut c_void
glLineWidth: *mut c_void
glLinkProgram: *mut c_void
glListBase: *mut c_void
glLoadIdentity: *mut c_void
glLoadMatrixd: *mut c_void
glLoadMatrixf: *mut c_void
glLoadName: *mut c_void
glLoadTransposeMatrixd: *mut c_void
glLoadTransposeMatrixf: *mut c_void
glLogicOp: *mut c_void
glMap1d: *mut c_void
glMap1f: *mut c_void
glMap2d: *mut c_void
glMap2f: *mut c_void
glMapBuffer: *mut c_void
glMapBufferRange: *mut c_void
glMapGrid1d: *mut c_void
glMapGrid1f: *mut c_void
glMapGrid2d: *mut c_void
glMapGrid2f: *mut c_void
glMaterialf: *mut c_void
glMaterialfv: *mut c_void
glMateriali: *mut c_void
glMaterialiv: *mut c_void
glMatrixMode: *mut c_void
glMultMatrixd: *mut c_void
glMultMatrixf: *mut c_void
glMultTransposeMatrixd: *mut c_void
glMultTransposeMatrixf: *mut c_void
glMultiDrawArrays: *mut c_void
glMultiDrawElements: *mut c_void
glMultiDrawElementsBaseVertex: *mut c_void
glMultiTexCoord1d: *mut c_void
glMultiTexCoord1dv: *mut c_void
glMultiTexCoord1f: *mut c_void
glMultiTexCoord1fv: *mut c_void
glMultiTexCoord1i: *mut c_void
glMultiTexCoord1iv: *mut c_void
glMultiTexCoord1s: *mut c_void
glMultiTexCoord1sv: *mut c_void
glMultiTexCoord2d: *mut c_void
glMultiTexCoord2dv: *mut c_void
glMultiTexCoord2f: *mut c_void
glMultiTexCoord2fv: *mut c_void
glMultiTexCoord2i: *mut c_void
glMultiTexCoord2iv: *mut c_void
glMultiTexCoord2s: *mut c_void
glMultiTexCoord2sv: *mut c_void
glMultiTexCoord3d: *mut c_void
glMultiTexCoord3dv: *mut c_void
glMultiTexCoord3f: *mut c_void
glMultiTexCoord3fv: *mut c_void
glMultiTexCoord3i: *mut c_void
glMultiTexCoord3iv: *mut c_void
glMultiTexCoord3s: *mut c_void
glMultiTexCoord3sv: *mut c_void
glMultiTexCoord4d: *mut c_void
glMultiTexCoord4dv: *mut c_void
glMultiTexCoord4f: *mut c_void
glMultiTexCoord4fv: *mut c_void
glMultiTexCoord4i: *mut c_void
glMultiTexCoord4iv: *mut c_void
glMultiTexCoord4s: *mut c_void
glMultiTexCoord4sv: *mut c_void
glMultiTexCoordP1ui: *mut c_void
glMultiTexCoordP1uiv: *mut c_void
glMultiTexCoordP2ui: *mut c_void
glMultiTexCoordP2uiv: *mut c_void
glMultiTexCoordP3ui: *mut c_void
glMultiTexCoordP3uiv: *mut c_void
glMultiTexCoordP4ui: *mut c_void
glMultiTexCoordP4uiv: *mut c_void
glNewList: *mut c_void
glNormal3b: *mut c_void
glNormal3bv: *mut c_void
glNormal3d: *mut c_void
glNormal3dv: *mut c_void
glNormal3f: *mut c_void
glNormal3fv: *mut c_void
glNormal3i: *mut c_void
glNormal3iv: *mut c_void
glNormal3s: *mut c_void
glNormal3sv: *mut c_void
glNormalP3ui: *mut c_void
glNormalP3uiv: *mut c_void
glNormalPointer: *mut c_void
glObjectLabel: *mut c_void
glObjectLabelKHR: *mut c_void
glObjectPtrLabel: *mut c_void
glObjectPtrLabelKHR: *mut c_void
glOrtho: *mut c_void
glPassThrough: *mut c_void
glPixelMapfv: *mut c_void
glPixelMapuiv: *mut c_void
glPixelMapusv: *mut c_void
glPixelStoref: *mut c_void
glPixelStorei: *mut c_void
glPixelTransferf: *mut c_void
glPixelTransferi: *mut c_void
glPixelZoom: *mut c_void
glPointParameterf: *mut c_void
glPointParameterfv: *mut c_void
glPointParameteri: *mut c_void
glPointParameteriv: *mut c_void
glPointSize: *mut c_void
glPolygonMode: *mut c_void
glPolygonOffset: *mut c_void
glPolygonStipple: *mut c_void
glPopAttrib: *mut c_void
glPopClientAttrib: *mut c_void
glPopDebugGroup: *mut c_void
glPopDebugGroupKHR: *mut c_void
glPopGroupMarkerEXT: *mut c_void
glPopMatrix: *mut c_void
glPopName: *mut c_void
glPrimitiveRestartIndex: *mut c_void
glPrioritizeTextures: *mut c_void
glProgramBinary: *mut c_void
glProgramParameteri: *mut c_void
glProvokingVertex: *mut c_void
glPushAttrib: *mut c_void
glPushClientAttrib: *mut c_void
glPushDebugGroup: *mut c_void
glPushDebugGroupKHR: *mut c_void
glPushGroupMarkerEXT: *mut c_void
glPushMatrix: *mut c_void
glPushName: *mut c_void
glQueryCounter: *mut c_void
glRasterPos2d: *mut c_void
glRasterPos2dv: *mut c_void
glRasterPos2f: *mut c_void
glRasterPos2fv: *mut c_void
glRasterPos2i: *mut c_void
glRasterPos2iv: *mut c_void
glRasterPos2s: *mut c_void
glRasterPos2sv: *mut c_void
glRasterPos3d: *mut c_void
glRasterPos3dv: *mut c_void
glRasterPos3f: *mut c_void
glRasterPos3fv: *mut c_void
glRasterPos3i: *mut c_void
glRasterPos3iv: *mut c_void
glRasterPos3s: *mut c_void
glRasterPos3sv: *mut c_void
glRasterPos4d: *mut c_void
glRasterPos4dv: *mut c_void
glRasterPos4f: *mut c_void
glRasterPos4fv: *mut c_void
glRasterPos4i: *mut c_void
glRasterPos4iv: *mut c_void
glRasterPos4s: *mut c_void
glRasterPos4sv: *mut c_void
glReadBuffer: *mut c_void
glReadPixels: *mut c_void
glRectd: *mut c_void
glRectdv: *mut c_void
glRectf: *mut c_void
glRectfv: *mut c_void
glRecti: *mut c_void
glRectiv: *mut c_void
glRects: *mut c_void
glRectsv: *mut c_void
glRenderMode: *mut c_void
glRenderbufferStorage: *mut c_void
glRenderbufferStorageMultisample: *mut c_void
glRotated: *mut c_void
glRotatef: *mut c_void
glSampleCoverage: *mut c_void
glSampleMaski: *mut c_void
glSamplerParameterIiv: *mut c_void
glSamplerParameterIuiv: *mut c_void
glSamplerParameterf: *mut c_void
glSamplerParameterfv: *mut c_void
glSamplerParameteri: *mut c_void
glSamplerParameteriv: *mut c_void
glScaled: *mut c_void
glScalef: *mut c_void
glScissor: *mut c_void
glSecondaryColor3b: *mut c_void
glSecondaryColor3bv: *mut c_void
glSecondaryColor3d: *mut c_void
glSecondaryColor3dv: *mut c_void
glSecondaryColor3f: *mut c_void
glSecondaryColor3fv: *mut c_void
glSecondaryColor3i: *mut c_void
glSecondaryColor3iv: *mut c_void
glSecondaryColor3s: *mut c_void
glSecondaryColor3sv: *mut c_void
glSecondaryColor3ub: *mut c_void
glSecondaryColor3ubv: *mut c_void
glSecondaryColor3ui: *mut c_void
glSecondaryColor3uiv: *mut c_void
glSecondaryColor3us: *mut c_void
glSecondaryColor3usv: *mut c_void
glSecondaryColorP3ui: *mut c_void
glSecondaryColorP3uiv: *mut c_void
glSecondaryColorPointer: *mut c_void
glSelectBuffer: *mut c_void
glSetFenceAPPLE: *mut c_void
glShadeModel: *mut c_void
glShaderSource: *mut c_void
glShaderStorageBlockBinding: *mut c_void
glStencilFunc: *mut c_void
glStencilFuncSeparate: *mut c_void
glStencilMask: *mut c_void
glStencilMaskSeparate: *mut c_void
glStencilOp: *mut c_void
glStencilOpSeparate: *mut c_void
glTestFenceAPPLE: *mut c_void
glTestObjectAPPLE: *mut c_void
glTexBuffer: *mut c_void
glTexCoord1d: *mut c_void
glTexCoord1dv: *mut c_void
glTexCoord1f: *mut c_void
glTexCoord1fv: *mut c_void
glTexCoord1i: *mut c_void
glTexCoord1iv: *mut c_void
glTexCoord1s: *mut c_void
glTexCoord1sv: *mut c_void
glTexCoord2d: *mut c_void
glTexCoord2dv: *mut c_void
glTexCoord2f: *mut c_void
glTexCoord2fv: *mut c_void
glTexCoord2i: *mut c_void
glTexCoord2iv: *mut c_void
glTexCoord2s: *mut c_void
glTexCoord2sv: *mut c_void
glTexCoord3d: *mut c_void
glTexCoord3dv: *mut c_void
glTexCoord3f: *mut c_void
glTexCoord3fv: *mut c_void
glTexCoord3i: *mut c_void
glTexCoord3iv: *mut c_void
glTexCoord3s: *mut c_void
glTexCoord3sv: *mut c_void
glTexCoord4d: *mut c_void
glTexCoord4dv: *mut c_void
glTexCoord4f: *mut c_void
glTexCoord4fv: *mut c_void
glTexCoord4i: *mut c_void
glTexCoord4iv: *mut c_void
glTexCoord4s: *mut c_void
glTexCoord4sv: *mut c_void
glTexCoordP1ui: *mut c_void
glTexCoordP1uiv: *mut c_void
glTexCoordP2ui: *mut c_void
glTexCoordP2uiv: *mut c_void
glTexCoordP3ui: *mut c_void
glTexCoordP3uiv: *mut c_void
glTexCoordP4ui: *mut c_void
glTexCoordP4uiv: *mut c_void
glTexCoordPointer: *mut c_void
glTexEnvf: *mut c_void
glTexEnvfv: *mut c_void
glTexEnvi: *mut c_void
glTexEnviv: *mut c_void
glTexGend: *mut c_void
glTexGendv: *mut c_void
glTexGenf: *mut c_void
glTexGenfv: *mut c_void
glTexGeni: *mut c_void
glTexGeniv: *mut c_void
glTexImage1D: *mut c_void
glTexImage2D: *mut c_void
glTexImage2DMultisample: *mut c_void
glTexImage3D: *mut c_void
glTexImage3DMultisample: *mut c_void
glTexParameterIiv: *mut c_void
glTexParameterIuiv: *mut c_void
glTexParameterf: *mut c_void
glTexParameterfv: *mut c_void
glTexParameteri: *mut c_void
glTexParameteriv: *mut c_void
glTexStorage1D: *mut c_void
glTexStorage2D: *mut c_void
glTexStorage3D: *mut c_void
glTexSubImage1D: *mut c_void
glTexSubImage2D: *mut c_void
glTexSubImage3D: *mut c_void
glTextureRangeAPPLE: *mut c_void
glTransformFeedbackVaryings: *mut c_void
glTranslated: *mut c_void
glTranslatef: *mut c_void
glUniform1f: *mut c_void
glUniform1fv: *mut c_void
glUniform1i: *mut c_void
glUniform1iv: *mut c_void
glUniform1ui: *mut c_void
glUniform1uiv: *mut c_void
glUniform2f: *mut c_void
glUniform2fv: *mut c_void
glUniform2i: *mut c_void
glUniform2iv: *mut c_void
glUniform2ui: *mut c_void
glUniform2uiv: *mut c_void
glUniform3f: *mut c_void
glUniform3fv: *mut c_void
glUniform3i: *mut c_void
glUniform3iv: *mut c_void
glUniform3ui: *mut c_void
glUniform3uiv: *mut c_void
glUniform4f: *mut c_void
glUniform4fv: *mut c_void
glUniform4i: *mut c_void
glUniform4iv: *mut c_void
glUniform4ui: *mut c_void
glUniform4uiv: *mut c_void
glUniformBlockBinding: *mut c_void
glUniformMatrix2fv: *mut c_void
glUniformMatrix2x3fv: *mut c_void
glUniformMatrix2x4fv: *mut c_void
glUniformMatrix3fv: *mut c_void
glUniformMatrix3x2fv: *mut c_void
glUniformMatrix3x4fv: *mut c_void
glUniformMatrix4fv: *mut c_void
glUniformMatrix4x2fv: *mut c_void
glUniformMatrix4x3fv: *mut c_void
glUnmapBuffer: *mut c_void
glUseProgram: *mut c_void
glValidateProgram: *mut c_void
glVertex2d: *mut c_void
glVertex2dv: *mut c_void
glVertex2f: *mut c_void
glVertex2fv: *mut c_void
glVertex2i: *mut c_void
glVertex2iv: *mut c_void
glVertex2s: *mut c_void
glVertex2sv: *mut c_void
glVertex3d: *mut c_void
glVertex3dv: *mut c_void
glVertex3f: *mut c_void
glVertex3fv: *mut c_void
glVertex3i: *mut c_void
glVertex3iv: *mut c_void
glVertex3s: *mut c_void
glVertex3sv: *mut c_void
glVertex4d: *mut c_void
glVertex4dv: *mut c_void
glVertex4f: *mut c_void
glVertex4fv: *mut c_void
glVertex4i: *mut c_void
glVertex4iv: *mut c_void
glVertex4s: *mut c_void
glVertex4sv: *mut c_void
glVertexAttrib1d: *mut c_void
glVertexAttrib1dv: *mut c_void
glVertexAttrib1f: *mut c_void
glVertexAttrib1fv: *mut c_void
glVertexAttrib1s: *mut c_void
glVertexAttrib1sv: *mut c_void
glVertexAttrib2d: *mut c_void
glVertexAttrib2dv: *mut c_void
glVertexAttrib2f: *mut c_void
glVertexAttrib2fv: *mut c_void
glVertexAttrib2s: *mut c_void
glVertexAttrib2sv: *mut c_void
glVertexAttrib3d: *mut c_void
glVertexAttrib3dv: *mut c_void
glVertexAttrib3f: *mut c_void
glVertexAttrib3fv: *mut c_void
glVertexAttrib3s: *mut c_void
glVertexAttrib3sv: *mut c_void
glVertexAttrib4Nbv: *mut c_void
glVertexAttrib4Niv: *mut c_void
glVertexAttrib4Nsv: *mut c_void
glVertexAttrib4Nub: *mut c_void
glVertexAttrib4Nubv: *mut c_void
glVertexAttrib4Nuiv: *mut c_void
glVertexAttrib4Nusv: *mut c_void
glVertexAttrib4bv: *mut c_void
glVertexAttrib4d: *mut c_void
glVertexAttrib4dv: *mut c_void
glVertexAttrib4f: *mut c_void
glVertexAttrib4fv: *mut c_void
glVertexAttrib4iv: *mut c_void
glVertexAttrib4s: *mut c_void
glVertexAttrib4sv: *mut c_void
glVertexAttrib4ubv: *mut c_void
glVertexAttrib4uiv: *mut c_void
glVertexAttrib4usv: *mut c_void
glVertexAttribDivisor: *mut c_void
glVertexAttribI1i: *mut c_void
glVertexAttribI1iv: *mut c_void
glVertexAttribI1ui: *mut c_void
glVertexAttribI1uiv: *mut c_void
glVertexAttribI2i: *mut c_void
glVertexAttribI2iv: *mut c_void
glVertexAttribI2ui: *mut c_void
glVertexAttribI2uiv: *mut c_void
glVertexAttribI3i: *mut c_void
glVertexAttribI3iv: *mut c_void
glVertexAttribI3ui: *mut c_void
glVertexAttribI3uiv: *mut c_void
glVertexAttribI4bv: *mut c_void
glVertexAttribI4i: *mut c_void
glVertexAttribI4iv: *mut c_void
glVertexAttribI4sv: *mut c_void
glVertexAttribI4ubv: *mut c_void
glVertexAttribI4ui: *mut c_void
glVertexAttribI4uiv: *mut c_void
glVertexAttribI4usv: *mut c_void
glVertexAttribIPointer: *mut c_void
glVertexAttribP1ui: *mut c_void
glVertexAttribP1uiv: *mut c_void
glVertexAttribP2ui: *mut c_void
glVertexAttribP2uiv: *mut c_void
glVertexAttribP3ui: *mut c_void
glVertexAttribP3uiv: *mut c_void
glVertexAttribP4ui: *mut c_void
glVertexAttribP4uiv: *mut c_void
glVertexAttribPointer: *mut c_void
glVertexP2ui: *mut c_void
glVertexP2uiv: *mut c_void
glVertexP3ui: *mut c_void
glVertexP3uiv: *mut c_void
glVertexP4ui: *mut c_void
glVertexP4uiv: *mut c_void
glVertexPointer: *mut c_void
glViewport: *mut c_void
glWaitSync: *mut c_void
glWindowPos2d: *mut c_void
glWindowPos2dv: *mut c_void
glWindowPos2f: *mut c_void
glWindowPos2fv: *mut c_void
glWindowPos2i: *mut c_void
glWindowPos2iv: *mut c_void
glWindowPos2s: *mut c_void
glWindowPos2sv: *mut c_void
glWindowPos3d: *mut c_void
glWindowPos3dv: *mut c_void
glWindowPos3f: *mut c_void
glWindowPos3fv: *mut c_void
glWindowPos3i: *mut c_void
glWindowPos3iv: *mut c_void
glWindowPos3s: *mut c_void
glWindowPos3sv: *mut c_void
Implementations
sourceimpl GenericGlContext
impl GenericGlContext
pub fn get_type(&self) -> GlType
pub fn buffer_data_untyped(
&self,
target: GLenum,
size: GLsizeiptr,
data: *const GLvoid,
usage: GLenum
)
pub fn buffer_sub_data_untyped(
&self,
target: GLenum,
offset: isize,
size: GLsizeiptr,
data: *const GLvoid
)
pub fn map_buffer(&self, target: GLenum, access: GLbitfield) -> *mut GLvoid
pub fn map_buffer_range(
&self,
target: GLenum,
offset: GLintptr,
length: GLsizeiptr,
access: GLbitfield
) -> *mut GLvoid
pub fn unmap_buffer(&self, target: GLenum) -> GLboolean
pub fn tex_buffer(
&self,
target: GLenum,
internal_format: GLenum,
buffer: GLuint
)
pub fn shader_source(&self, shader: GLuint, strings: &[&[u8]])
pub fn read_buffer(&self, mode: GLenum)
pub fn read_pixels_into_buffer(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
pixel_type: GLenum,
dst_buffer: &mut [u8]
)
pub fn read_pixels(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
pixel_type: GLenum
) -> Vec<u8>
pub unsafe fn read_pixels_into_pbo(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
pixel_type: GLenum
)
pub fn sample_coverage(&self, value: GLclampf, invert: bool)
pub fn polygon_offset(&self, factor: GLfloat, units: GLfloat)
pub fn pixel_store_i(&self, name: GLenum, param: GLint)
pub fn gen_buffers(&self, n: GLsizei) -> Vec<GLuint>
pub fn gen_renderbuffers(&self, n: GLsizei) -> Vec<GLuint>
pub fn gen_framebuffers(&self, n: GLsizei) -> Vec<GLuint>
pub fn gen_textures(&self, n: GLsizei) -> Vec<GLuint>
pub fn gen_vertex_arrays(&self, n: GLsizei) -> Vec<GLuint>
pub fn gen_vertex_arrays_apple(&self, n: GLsizei) -> Vec<GLuint>
pub fn gen_queries(&self, n: GLsizei) -> Vec<GLuint>
pub fn begin_query(&self, target: GLenum, id: GLuint)
pub fn end_query(&self, target: GLenum)
pub fn query_counter(&self, id: GLuint, target: GLenum)
pub fn get_query_object_iv(&self, id: GLuint, pname: GLenum) -> i32
pub fn get_query_object_uiv(&self, id: GLuint, pname: GLenum) -> u32
pub fn get_query_object_i64v(&self, id: GLuint, pname: GLenum) -> i64
pub fn get_query_object_ui64v(&self, id: GLuint, pname: GLenum) -> u64
pub fn delete_queries(&self, queries: &[GLuint])
pub fn delete_vertex_arrays(&self, vertex_arrays: &[GLuint])
pub fn delete_vertex_arrays_apple(&self, vertex_arrays: &[GLuint])
pub fn delete_buffers(&self, buffers: &[GLuint])
pub fn delete_renderbuffers(&self, renderbuffers: &[GLuint])
pub fn delete_framebuffers(&self, framebuffers: &[GLuint])
pub fn delete_textures(&self, textures: &[GLuint])
pub fn framebuffer_renderbuffer(
&self,
target: GLenum,
attachment: GLenum,
renderbuffertarget: GLenum,
renderbuffer: GLuint
)
pub fn renderbuffer_storage(
&self,
target: GLenum,
internalformat: GLenum,
width: GLsizei,
height: GLsizei
)
pub fn depth_func(&self, func: GLenum)
pub fn active_texture(&self, texture: GLenum)
pub fn attach_shader(&self, program: GLuint, shader: GLuint)
pub fn bind_attrib_location(&self, program: GLuint, index: GLuint, name: &str)
pub unsafe fn get_uniform_iv(
&self,
program: GLuint,
location: GLint,
result: &mut [GLint]
)
pub unsafe fn get_uniform_fv(
&self,
program: GLuint,
location: GLint,
result: &mut [GLfloat]
)
pub fn get_uniform_block_index(&self, program: GLuint, name: &str) -> GLuint
pub fn get_uniform_indices(
&self,
program: GLuint,
names: &[&str]
) -> Vec<GLuint>
pub fn bind_buffer_base(&self, target: GLenum, index: GLuint, buffer: GLuint)
pub fn bind_buffer_range(
&self,
target: GLenum,
index: GLuint,
buffer: GLuint,
offset: GLintptr,
size: GLsizeiptr
)
pub fn uniform_block_binding(
&self,
program: GLuint,
uniform_block_index: GLuint,
uniform_block_binding: GLuint
)
pub fn bind_buffer(&self, target: GLenum, buffer: GLuint)
pub fn bind_vertex_array(&self, vao: GLuint)
pub fn bind_vertex_array_apple(&self, vao: GLuint)
pub fn bind_renderbuffer(&self, target: GLenum, renderbuffer: GLuint)
pub fn bind_framebuffer(&self, target: GLenum, framebuffer: GLuint)
pub fn bind_texture(&self, target: GLenum, texture: GLuint)
pub fn draw_buffers(&self, bufs: &[GLenum])
pub fn tex_image_2d(
&self,
target: GLenum,
level: GLint,
internal_format: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
format: GLenum,
ty: GLenum,
opt_data: Option<&[u8]>
)
pub fn compressed_tex_image_2d(
&self,
target: GLenum,
level: GLint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei,
border: GLint,
data: &[u8]
)
pub fn compressed_tex_sub_image_2d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
data: &[u8]
)
pub fn tex_image_3d(
&self,
target: GLenum,
level: GLint,
internal_format: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
ty: GLenum,
opt_data: Option<&[u8]>
)
pub fn copy_tex_image_2d(
&self,
target: GLenum,
level: GLint,
internal_format: GLenum,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
border: GLint
)
pub fn copy_tex_sub_image_2d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei
)
pub fn copy_tex_sub_image_3d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei
)
pub fn tex_sub_image_2d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
ty: GLenum,
data: &[u8]
)
pub fn tex_sub_image_2d_pbo(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
ty: GLenum,
offset: usize
)
pub fn tex_sub_image_3d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
ty: GLenum,
data: &[u8]
)
pub fn tex_sub_image_3d_pbo(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
ty: GLenum,
offset: usize
)
pub fn tex_storage_2d(
&self,
target: GLenum,
levels: GLint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei
)
pub fn tex_storage_3d(
&self,
target: GLenum,
levels: GLint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei
)
pub fn get_tex_image_into_buffer(
&self,
target: GLenum,
level: GLint,
format: GLenum,
ty: GLenum,
output: &mut [u8]
)
pub unsafe fn copy_image_sub_data(
&self,
src_name: GLuint,
src_target: GLenum,
src_level: GLint,
src_x: GLint,
src_y: GLint,
src_z: GLint,
dst_name: GLuint,
dst_target: GLenum,
dst_level: GLint,
dst_x: GLint,
dst_y: GLint,
dst_z: GLint,
src_width: GLsizei,
src_height: GLsizei,
src_depth: GLsizei
)
pub fn invalidate_framebuffer(&self, target: GLenum, attachments: &[GLenum])
pub fn invalidate_sub_framebuffer(
&self,
target: GLenum,
attachments: &[GLenum],
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei
)
pub unsafe fn get_integer_v(&self, name: GLenum, result: &mut [GLint])
pub unsafe fn get_integer_64v(&self, name: GLenum, result: &mut [GLint64])
pub unsafe fn get_integer_iv(
&self,
name: GLenum,
index: GLuint,
result: &mut [GLint]
)
pub unsafe fn get_integer_64iv(
&self,
name: GLenum,
index: GLuint,
result: &mut [GLint64]
)
pub unsafe fn get_boolean_v(&self, name: GLenum, result: &mut [GLboolean])
pub unsafe fn get_float_v(&self, name: GLenum, result: &mut [GLfloat])
pub fn get_framebuffer_attachment_parameter_iv(
&self,
target: GLenum,
attachment: GLenum,
pname: GLenum
) -> GLint
pub fn get_renderbuffer_parameter_iv(
&self,
target: GLenum,
pname: GLenum
) -> GLint
pub fn get_tex_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint
pub fn get_tex_parameter_fv(&self, target: GLenum, pname: GLenum) -> GLfloat
pub fn tex_parameter_i(&self, target: GLenum, pname: GLenum, param: GLint)
pub fn tex_parameter_f(&self, target: GLenum, pname: GLenum, param: GLfloat)
pub fn framebuffer_texture_2d(
&self,
target: GLenum,
attachment: GLenum,
textarget: GLenum,
texture: GLuint,
level: GLint
)
pub fn framebuffer_texture_layer(
&self,
target: GLenum,
attachment: GLenum,
texture: GLuint,
level: GLint,
layer: GLint
)
pub fn blit_framebuffer(
&self,
src_x0: GLint,
src_y0: GLint,
src_x1: GLint,
src_y1: GLint,
dst_x0: GLint,
dst_y0: GLint,
dst_x1: GLint,
dst_y1: GLint,
mask: GLbitfield,
filter: GLenum
)
pub fn vertex_attrib_4f(
&self,
index: GLuint,
x: GLfloat,
y: GLfloat,
z: GLfloat,
w: GLfloat
)
pub fn vertex_attrib_pointer_f32(
&self,
index: GLuint,
size: GLint,
normalized: bool,
stride: GLsizei,
offset: GLuint
)
pub fn vertex_attrib_pointer(
&self,
index: GLuint,
size: GLint,
type_: GLenum,
normalized: bool,
stride: GLsizei,
offset: GLuint
)
pub fn vertex_attrib_i_pointer(
&self,
index: GLuint,
size: GLint,
type_: GLenum,
stride: GLsizei,
offset: GLuint
)
pub fn vertex_attrib_divisor(&self, index: GLuint, divisor: GLuint)
pub fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
pub fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
pub fn line_width(&self, width: GLfloat)
pub fn use_program(&self, program: GLuint)
pub fn validate_program(&self, program: GLuint)
pub fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei)
pub fn draw_arrays_instanced(
&self,
mode: GLenum,
first: GLint,
count: GLsizei,
primcount: GLsizei
)
pub fn draw_elements(
&self,
mode: GLenum,
count: GLsizei,
element_type: GLenum,
indices_offset: GLuint
)
pub fn draw_elements_instanced(
&self,
mode: GLenum,
count: GLsizei,
element_type: GLenum,
indices_offset: GLuint,
primcount: GLsizei
)
pub fn blend_color(&self, r: f32, g: f32, b: f32, a: f32)
pub fn blend_func(&self, sfactor: GLenum, dfactor: GLenum)
pub fn blend_func_separate(
&self,
src_rgb: GLenum,
dest_rgb: GLenum,
src_alpha: GLenum,
dest_alpha: GLenum
)
pub fn blend_equation(&self, mode: GLenum)
pub fn blend_equation_separate(&self, mode_rgb: GLenum, mode_alpha: GLenum)
pub fn color_mask(&self, r: bool, g: bool, b: bool, a: bool)
pub fn cull_face(&self, mode: GLenum)
pub fn front_face(&self, mode: GLenum)
pub fn enable(&self, cap: GLenum)
pub fn disable(&self, cap: GLenum)
pub fn hint(&self, param_name: GLenum, param_val: GLenum)
pub fn is_enabled(&self, cap: GLenum) -> GLboolean
pub fn is_shader(&self, shader: GLuint) -> GLboolean
pub fn is_texture(&self, texture: GLenum) -> GLboolean
pub fn is_framebuffer(&self, framebuffer: GLenum) -> GLboolean
pub fn is_renderbuffer(&self, renderbuffer: GLenum) -> GLboolean
pub fn check_frame_buffer_status(&self, target: GLenum) -> GLenum
pub fn enable_vertex_attrib_array(&self, index: GLuint)
pub fn disable_vertex_attrib_array(&self, index: GLuint)
pub fn uniform_1f(&self, location: GLint, v0: GLfloat)
pub fn uniform_1fv(&self, location: GLint, values: &[f32])
pub fn uniform_1i(&self, location: GLint, v0: GLint)
pub fn uniform_1iv(&self, location: GLint, values: &[i32])
pub fn uniform_1ui(&self, location: GLint, v0: GLuint)
pub fn uniform_2f(&self, location: GLint, v0: GLfloat, v1: GLfloat)
pub fn uniform_2fv(&self, location: GLint, values: &[f32])
pub fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint)
pub fn uniform_2iv(&self, location: GLint, values: &[i32])
pub fn uniform_2ui(&self, location: GLint, v0: GLuint, v1: GLuint)
pub fn uniform_3f(&self, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat)
pub fn uniform_3fv(&self, location: GLint, values: &[f32])
pub fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint)
pub fn uniform_3iv(&self, location: GLint, values: &[i32])
pub fn uniform_3ui(&self, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint)
pub fn uniform_4f(
&self,
location: GLint,
x: GLfloat,
y: GLfloat,
z: GLfloat,
w: GLfloat
)
pub fn uniform_4i(
&self,
location: GLint,
x: GLint,
y: GLint,
z: GLint,
w: GLint
)
pub fn uniform_4iv(&self, location: GLint, values: &[i32])
pub fn uniform_4ui(
&self,
location: GLint,
x: GLuint,
y: GLuint,
z: GLuint,
w: GLuint
)
pub fn uniform_4fv(&self, location: GLint, values: &[f32])
pub fn uniform_matrix_2fv(
&self,
location: GLint,
transpose: bool,
value: &[f32]
)
pub fn uniform_matrix_3fv(
&self,
location: GLint,
transpose: bool,
value: &[f32]
)
pub fn uniform_matrix_4fv(
&self,
location: GLint,
transpose: bool,
value: &[f32]
)
pub fn depth_mask(&self, flag: bool)
pub fn depth_range(&self, near: f64, far: f64)
pub fn get_active_attrib(
&self,
program: GLuint,
index: GLuint
) -> (i32, u32, String)
pub fn get_active_uniform(
&self,
program: GLuint,
index: GLuint
) -> (i32, u32, String)
pub fn get_active_uniforms_iv(
&self,
program: GLuint,
indices: Vec<GLuint>,
pname: GLenum
) -> Vec<GLint>
pub fn get_active_uniform_block_i(
&self,
program: GLuint,
index: GLuint,
pname: GLenum
) -> GLint
pub fn get_active_uniform_block_iv(
&self,
program: GLuint,
index: GLuint,
pname: GLenum
) -> Vec<GLint>
pub fn get_active_uniform_block_name(
&self,
program: GLuint,
index: GLuint
) -> String
pub fn get_attrib_location(&self, program: GLuint, name: &str) -> c_int
pub fn get_frag_data_location(&self, program: GLuint, name: &str) -> c_int
pub fn get_uniform_location(&self, program: GLuint, name: &str) -> c_int
pub fn get_program_info_log(&self, program: GLuint) -> String
pub unsafe fn get_program_iv(
&self,
program: GLuint,
pname: GLenum,
result: &mut [GLint]
)
pub fn get_program_binary(&self, program: GLuint) -> (Vec<u8>, GLenum)
pub fn program_binary(&self, program: GLuint, format: GLenum, binary: &[u8])
pub fn program_parameter_i(&self, program: GLuint, pname: GLenum, value: GLint)
pub unsafe fn get_vertex_attrib_iv(
&self,
index: GLuint,
pname: GLenum,
result: &mut [GLint]
)
pub unsafe fn get_vertex_attrib_fv(
&self,
index: GLuint,
pname: GLenum,
result: &mut [GLfloat]
)
pub fn get_vertex_attrib_pointer_v(
&self,
index: GLuint,
pname: GLenum
) -> GLsizeiptr
pub fn get_buffer_parameter_iv(&self, target: GLuint, pname: GLenum) -> GLint
pub fn get_shader_info_log(&self, shader: GLuint) -> String
pub fn get_string(&self, which: GLenum) -> String
pub fn get_string_i(&self, which: GLenum, index: GLuint) -> String
pub unsafe fn get_shader_iv(
&self,
shader: GLuint,
pname: GLenum,
result: &mut [GLint]
)
pub fn get_shader_precision_format(
&self,
_shader_type: GLuint,
precision_type: GLuint
) -> (GLint, GLint, GLint)
pub fn compile_shader(&self, shader: GLuint)
pub fn create_program(&self) -> GLuint
pub fn delete_program(&self, program: GLuint)
pub fn create_shader(&self, shader_type: GLenum) -> GLuint
pub fn delete_shader(&self, shader: GLuint)
pub fn detach_shader(&self, program: GLuint, shader: GLuint)
pub fn link_program(&self, program: GLuint)
pub fn clear_color(&self, r: f32, g: f32, b: f32, a: f32)
pub fn clear(&self, buffer_mask: GLbitfield)
pub fn clear_depth(&self, depth: f64)
pub fn clear_stencil(&self, s: GLint)
pub fn flush(&self)
pub fn finish(&self)
pub fn get_error(&self) -> GLenum
pub fn stencil_mask(&self, mask: GLuint)
pub fn stencil_mask_separate(&self, face: GLenum, mask: GLuint)
pub fn stencil_func(&self, func: GLenum, ref_: GLint, mask: GLuint)
pub fn stencil_func_separate(
&self,
face: GLenum,
func: GLenum,
ref_: GLint,
mask: GLuint
)
pub fn stencil_op(&self, sfail: GLenum, dpfail: GLenum, dppass: GLenum)
pub fn stencil_op_separate(
&self,
face: GLenum,
sfail: GLenum,
dpfail: GLenum,
dppass: GLenum
)
pub fn egl_image_target_texture2d_oes(
&self,
target: GLenum,
image: GLeglImageOES
)
pub fn egl_image_target_renderbuffer_storage_oes(
&self,
target: GLenum,
image: GLeglImageOES
)
pub fn generate_mipmap(&self, target: GLenum)
pub fn insert_event_marker_ext(&self, message: &str)
pub fn push_group_marker_ext(&self, message: &str)
pub fn pop_group_marker_ext(&self)
pub fn debug_message_insert_khr(
&self,
source: GLenum,
type_: GLenum,
id: GLuint,
severity: GLenum,
message: &str
)
pub fn push_debug_group_khr(&self, source: GLenum, id: GLuint, message: &str)
pub fn pop_debug_group_khr(&self)
pub fn fence_sync(&self, condition: GLenum, flags: GLbitfield) -> GLsync
pub fn client_wait_sync(
&self,
sync: GLsync,
flags: GLbitfield,
timeout: GLuint64
) -> GLenum
pub fn wait_sync(&self, sync: GLsync, flags: GLbitfield, timeout: GLuint64)
pub fn texture_range_apple(&self, target: GLenum, data: &[u8])
pub fn delete_sync(&self, sync: GLsync)
pub fn gen_fences_apple(&self, n: GLsizei) -> Vec<GLuint>
pub fn delete_fences_apple(&self, fences: &[GLuint])
pub fn set_fence_apple(&self, fence: GLuint)
pub fn finish_fence_apple(&self, fence: GLuint)
pub fn test_fence_apple(&self, fence: GLuint)
pub fn test_object_apple(&self, object: GLenum, name: GLuint) -> GLboolean
pub fn finish_object_apple(&self, object: GLenum, name: GLuint)
pub fn bind_frag_data_location_indexed(
&self,
program: GLuint,
color_number: GLuint,
index: GLuint,
name: &str
)
pub fn get_frag_data_index(&self, program: GLuint, name: &str) -> GLint
pub fn get_debug_messages(&self) -> Vec<DebugMessage>
pub fn provoking_vertex_angle(&self, _mode: GLenum)
pub fn blend_barrier_khr(&self)
pub fn copy_texture_chromium(
&self,
_source_id: GLuint,
_source_level: GLint,
_dest_target: GLenum,
_dest_id: GLuint,
_dest_level: GLint,
_internal_format: GLint,
_dest_type: GLenum,
_unpack_flip_y: GLboolean,
_unpack_premultiply_alpha: GLboolean,
_unpack_unmultiply_alpha: GLboolean
)
pub fn copy_sub_texture_chromium(
&self,
_source_id: GLuint,
_source_level: GLint,
_dest_target: GLenum,
_dest_id: GLuint,
_dest_level: GLint,
_x_offset: GLint,
_y_offset: GLint,
_x: GLint,
_y: GLint,
_width: GLsizei,
_height: GLsizei,
_unpack_flip_y: GLboolean,
_unpack_premultiply_alpha: GLboolean,
_unpack_unmultiply_alpha: GLboolean
)
pub fn copy_texture_3d_angle(
&self,
_source_id: GLuint,
_source_level: GLint,
_dest_target: GLenum,
_dest_id: GLuint,
_dest_level: GLint,
_internal_format: GLint,
_dest_type: GLenum,
_unpack_flip_y: GLboolean,
_unpack_premultiply_alpha: GLboolean,
_unpack_unmultiply_alpha: GLboolean
)
pub fn copy_sub_texture_3d_angle(
&self,
_source_id: GLuint,
_source_level: GLint,
_dest_target: GLenum,
_dest_id: GLuint,
_dest_level: GLint,
_x_offset: GLint,
_y_offset: GLint,
_z_offset: GLint,
_x: GLint,
_y: GLint,
_z: GLint,
_width: GLsizei,
_height: GLsizei,
_depth: GLsizei,
_unpack_flip_y: GLboolean,
_unpack_premultiply_alpha: GLboolean,
_unpack_unmultiply_alpha: GLboolean
)
pub fn buffer_storage(
&self,
target: GLenum,
size: GLsizeiptr,
data: *const GLvoid,
flags: GLbitfield
)
pub fn flush_mapped_buffer_range(
&self,
target: GLenum,
offset: GLintptr,
length: GLsizeiptr
)
Auto Trait Implementations
impl RefUnwindSafe for GenericGlContext
impl !Send for GenericGlContext
impl !Sync for GenericGlContext
impl Unpin for GenericGlContext
impl UnwindSafe for GenericGlContext
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more