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#![allow(clippy::many_single_char_names)]
pub trait Float: Copy {
fn abs(self) -> Self;
fn sqrt(self) -> Self;
}
impl Float for f64 {
#[inline]
fn abs(self: f64) -> f64 {
f64::from_bits(self.to_bits() & (core::u64::MAX / 2))
}
fn sqrt(self: f64) -> f64 {
#[cfg(target_feature = "sse2")]
{
#[cfg(target_arch = "x86")]
use core::arch::x86::*;
#[cfg(target_arch = "x86_64")]
use core::arch::x86_64::*;
unsafe {
let m = _mm_set_sd(self);
let m_sqrt = _mm_sqrt_pd(m);
_mm_cvtsd_f64(m_sqrt)
}
}
#[cfg(not(target_feature = "sse2"))]
{
use core::num::Wrapping;
const TINY: f64 = 1.0e-300;
let mut z: f64;
let sign: Wrapping<u32> = Wrapping(0x80000000);
let mut ix0: i32;
let mut s0: i32;
let mut q: i32;
let mut m: i32;
let mut t: i32;
let mut i: i32;
let mut r: Wrapping<u32>;
let mut t1: Wrapping<u32>;
let mut s1: Wrapping<u32>;
let mut ix1: Wrapping<u32>;
let mut q1: Wrapping<u32>;
ix0 = (self.to_bits() >> 32) as i32;
ix1 = Wrapping(self.to_bits() as u32);
/* take care of Inf and NaN */
if (ix0 & 0x7ff00000) == 0x7ff00000 {
return self * self + self; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf, sqrt(-inf)=sNaN */
}
/* take care of zero */
if ix0 <= 0 {
if ((ix0 & !(sign.0 as i32)) | ix1.0 as i32) == 0 {
return self; /* sqrt(+-0) = +-0 */
}
if ix0 < 0 {
return (self - self) / (self - self); /* sqrt(-ve) = sNaN */
}
}
/* normalize x */
m = ix0 >> 20;
if m == 0 {
/* subnormal x */
while ix0 == 0 {
m -= 21;
ix0 |= (ix1 >> 11).0 as i32;
ix1 <<= 21;
}
i = 0;
while (ix0 & 0x00100000) == 0 {
i += 1;
ix0 <<= 1;
}
m -= i - 1;
ix0 |= (ix1 >> (32 - i) as usize).0 as i32;
ix1 = ix1 << i as usize;
}
m -= 1023; /* unbias exponent */
ix0 = (ix0 & 0x000fffff) | 0x00100000;
if (m & 1) == 1 {
/* odd m, double x to make it even */
ix0 += ix0 + ((ix1 & sign) >> 31).0 as i32;
ix1 += ix1;
}
m >>= 1; /* m = [m/2] */
/* generate sqrt(x) bit by bit */
ix0 += ix0 + ((ix1 & sign) >> 31).0 as i32;
ix1 += ix1;
q = 0; /* [q,q1] = sqrt(x) */
q1 = Wrapping(0);
s0 = 0;
s1 = Wrapping(0);
r = Wrapping(0x00200000); /* r = moving bit from right to left */
while r != Wrapping(0) {
t = s0 + r.0 as i32;
if t <= ix0 {
s0 = t + r.0 as i32;
ix0 -= t;
q += r.0 as i32;
}
ix0 += ix0 + ((ix1 & sign) >> 31).0 as i32;
ix1 += ix1;
r >>= 1;
}
r = sign;
while r != Wrapping(0) {
t1 = s1 + r;
t = s0;
if t < ix0 || (t == ix0 && t1 <= ix1) {
s1 = t1 + r;
if (t1 & sign) == sign && (s1 & sign) == Wrapping(0) {
s0 += 1;
}
ix0 -= t;
if ix1 < t1 {
ix0 -= 1;
}
ix1 -= t1;
q1 += r;
}
ix0 += ix0 + ((ix1 & sign) >> 31).0 as i32;
ix1 += ix1;
r >>= 1;
}
/* use floating add to find out rounding direction */
if (ix0 as u32 | ix1.0) != 0 {
z = 1.0 - TINY; /* raise inexact flag */
if z >= 1.0 {
z = 1.0 + TINY;
if q1.0 == 0xffffffff {
q1 = Wrapping(0);
q += 1;
} else if z > 1.0 {
if q1.0 == 0xfffffffe {
q += 1;
}
q1 += Wrapping(2);
} else {
q1 += q1 & Wrapping(1);
}
}
}
ix0 = (q >> 1) + 0x3fe00000;
ix1 = q1 >> 1;
if (q & 1) == 1 {
ix1 |= sign;
}
ix0 += m << 20;
f64::from_bits((ix0 as u64) << 32 | ix1.0 as u64)
}
}
}