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ScriptCommand

Enum ScriptCommand 

Source
pub enum ScriptCommand {
Show 42 variants SetPosition(u32, Vec3), SetRotation(u32, Quat), SetScale(u32, Vec3), SetVelocity(u32, Vec3), SetAngularVelocity(u32, Vec3), ApplyForce(u32, Vec3), ApplyImpulse(u32, Vec3), AddRigidBody { id: u32, mass: f32, restitution: f32, friction: f32, use_gravity: bool, }, AddBoxCollider { id: u32, hx: f32, hy: f32, hz: f32, }, AddSphereCollider { id: u32, radius: f32, }, SetVehicleEngineForce(u32, f32), SetVehicleSteering(u32, f32), SetVehicleBrake(u32, f32), SpawnEntity { name: String, position: Vec3, }, SpawnPrefab { name: String, prefab_type: String, position: Vec3, }, DestroyEntity(u32), PlaySound(String), PlaySound3D(String, Vec3), StopSound(String), LoadScene(String), SaveScene(String), ShowDialogue { speaker: String, text: String, duration: f32, }, HideDialogue, TriggerCutscene(String), EndCutscene, StartRace, AddCheckpoint { id: u32, position: Vec3, radius: f32, }, ActivateCheckpoint(u32), FinishRace { winner_name: String, }, ResetRace, SetCameraTarget(u32), SetCameraFov(f32), SetFightCamera { p1_id: u32, p2_id: u32, height: f32, distance: f32, }, SetEntityName(u32, String), PlayAnimation { id: u32, name: String, blend: f32, loop_anim: bool, }, SetAnimationSpeed(u32, f32), AddNavAgent(u32), SetAiTarget(u32, Vec3), ClearAiTarget(u32), SetFighterMove { id: u32, name: String, startup: u32, active: u32, recovery: u32, damage: f32, }, ApplyHitstop(u32, u32), ApplyHitstun(u32, u32),
}
Expand description

Lua’dan gelen tüm değişiklik istekleri

Variants§

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SetPosition(u32, Vec3)

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SetRotation(u32, Quat)

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SetScale(u32, Vec3)

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SetVelocity(u32, Vec3)

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SetAngularVelocity(u32, Vec3)

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ApplyForce(u32, Vec3)

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ApplyImpulse(u32, Vec3)

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AddRigidBody

Fields

§id: u32
§mass: f32
§restitution: f32
§friction: f32
§use_gravity: bool
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AddBoxCollider

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§id: u32
§hx: f32
§hy: f32
§hz: f32
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AddSphereCollider

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§id: u32
§radius: f32
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SetVehicleEngineForce(u32, f32)

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SetVehicleSteering(u32, f32)

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SetVehicleBrake(u32, f32)

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SpawnEntity

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§name: String
§position: Vec3
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SpawnPrefab

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§name: String
§prefab_type: String
§position: Vec3
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DestroyEntity(u32)

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PlaySound(String)

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PlaySound3D(String, Vec3)

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StopSound(String)

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LoadScene(String)

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SaveScene(String)

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ShowDialogue

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§speaker: String
§text: String
§duration: f32
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HideDialogue

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TriggerCutscene(String)

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EndCutscene

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StartRace

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AddCheckpoint

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§id: u32
§position: Vec3
§radius: f32
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ActivateCheckpoint(u32)

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FinishRace

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§winner_name: String
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ResetRace

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SetCameraTarget(u32)

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SetCameraFov(f32)

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SetFightCamera

İki dövüşçüyü aynı anda takip eden fighting camera

Fields

§p1_id: u32
§p2_id: u32
§height: f32
§distance: f32
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SetEntityName(u32, String)

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PlayAnimation

Fields

§id: u32
§name: String
§blend: f32
§loop_anim: bool
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SetAnimationSpeed(u32, f32)

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AddNavAgent(u32)

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SetAiTarget(u32, Vec3)

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ClearAiTarget(u32)

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SetFighterMove

Fields

§id: u32
§name: String
§startup: u32
§active: u32
§recovery: u32
§damage: f32
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ApplyHitstop(u32, u32)

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ApplyHitstun(u32, u32)

Trait Implementations§

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impl Clone for ScriptCommand

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fn clone(&self) -> ScriptCommand

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScriptCommand

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn downcast(&self) -> &T

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