use gizmo_math::{Quat, Vec3};
use serde::{Deserialize, Serialize};
use super::{CollisionLayer, PhysicsMaterial, Transform};
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct Collider {
pub shape: ColliderShape,
pub is_trigger: bool,
pub material: PhysicsMaterial,
pub collision_layer: CollisionLayer,
}
impl Default for Collider {
fn default() -> Self {
Self {
shape: ColliderShape::Sphere(SphereShape { radius: 0.5 }),
is_trigger: false,
material: PhysicsMaterial::default(),
collision_layer: CollisionLayer::default(),
}
}
}
impl Collider {
pub fn compute_aabb(&self, position: Vec3, rotation: Quat) -> gizmo_math::Aabb {
match &self.shape {
ColliderShape::Sphere(s) => {
let radius_vec = Vec3::splat(s.radius);
gizmo_math::Aabb::from_center_half_extents(position, radius_vec)
}
ColliderShape::Box(b) => {
let corners = [
Vec3::new(b.half_extents.x, b.half_extents.y, b.half_extents.z),
Vec3::new(-b.half_extents.x, b.half_extents.y, b.half_extents.z),
Vec3::new(b.half_extents.x, -b.half_extents.y, b.half_extents.z),
Vec3::new(b.half_extents.x, b.half_extents.y, -b.half_extents.z),
Vec3::new(-b.half_extents.x, -b.half_extents.y, b.half_extents.z),
Vec3::new(-b.half_extents.x, b.half_extents.y, -b.half_extents.z),
Vec3::new(b.half_extents.x, -b.half_extents.y, -b.half_extents.z),
Vec3::new(-b.half_extents.x, -b.half_extents.y, -b.half_extents.z),
];
let mut min = Vec3::splat(f32::INFINITY);
let mut max = Vec3::splat(f32::NEG_INFINITY);
for corner in &corners {
let rotated = rotation * (*corner);
let world_pos = position + rotated;
min = min.min(world_pos);
max = max.max(world_pos);
}
gizmo_math::Aabb::new(min, max)
}
ColliderShape::Capsule(c) => {
let axis = rotation * Vec3::Y;
let half_height_vec = axis * c.half_height;
let radius_vec = Vec3::splat(c.radius);
let extent = half_height_vec.abs() + radius_vec;
gizmo_math::Aabb::from_center_half_extents(position, extent)
}
ColliderShape::Plane(_) => {
let large = 10000.0;
gizmo_math::Aabb::new(position - Vec3::splat(large), position + Vec3::splat(large))
}
ColliderShape::TriMesh(tm) => {
let mut min = Vec3::splat(f32::INFINITY);
let mut max = Vec3::splat(f32::NEG_INFINITY);
for v in tm.vertices.iter() {
let world_pos = position + rotation * (*v);
min = min.min(world_pos);
max = max.max(world_pos);
}
gizmo_math::Aabb::new(min, max)
}
ColliderShape::ConvexHull(ch) => {
let mut min = Vec3::splat(f32::INFINITY);
let mut max = Vec3::splat(f32::NEG_INFINITY);
for v in ch.vertices.iter() {
let world_pos = position + rotation * (*v);
min = min.min(world_pos);
max = max.max(world_pos);
}
gizmo_math::Aabb::new(min, max)
}
ColliderShape::Compound(shapes) => {
let mut min = Vec3::splat(f32::INFINITY);
let mut max = Vec3::splat(f32::NEG_INFINITY);
for (local_t, sub_shape) in shapes {
let world_pos = position + rotation.mul_vec3(local_t.position);
let world_rot = rotation * local_t.rotation;
let temp_col = Collider {
shape: (**sub_shape).clone(),
..Default::default()
};
let sub_aabb = temp_col.compute_aabb(world_pos, world_rot);
min = min.min(sub_aabb.min.into());
max = max.max(sub_aabb.max.into());
}
gizmo_math::Aabb::new(min, max)
}
}
}
pub fn plane(normal: Vec3, distance: f32) -> Self {
Self {
shape: ColliderShape::Plane(PlaneShape { normal, distance }),
..Default::default()
}
}
pub fn sphere(radius: f32) -> Self {
Self {
shape: ColliderShape::Sphere(SphereShape { radius }),
..Default::default()
}
}
pub fn box_collider(half_extents: Vec3) -> Self {
Self {
shape: ColliderShape::Box(BoxShape { half_extents }),
..Default::default()
}
}
pub fn offset_box(offset: Vec3, half_extents: Vec3) -> Self {
Self {
shape: ColliderShape::Compound(vec![(
Transform::new(offset),
Box::new(ColliderShape::Box(BoxShape { half_extents })),
)]),
..Default::default()
}
}
pub fn capsule(radius: f32, half_height: f32) -> Self {
Self {
shape: ColliderShape::Capsule(CapsuleShape {
radius,
half_height,
}),
..Default::default()
}
}
pub fn convex_hull(points: &[Vec3]) -> Self {
let hull = crate::quickhull::compute_convex_hull(points);
Self {
shape: ColliderShape::ConvexHull(ConvexHullShape {
vertices: std::sync::Arc::new(hull.vertices),
faces: std::sync::Arc::new(hull.faces),
}),
..Default::default()
}
}
pub fn with_trigger(mut self, is_trigger: bool) -> Self {
self.is_trigger = is_trigger;
self
}
pub fn with_material(mut self, material: PhysicsMaterial) -> Self {
self.material = material;
self
}
pub fn aabb(half_extents: Vec3) -> Self {
Self::box_collider(half_extents)
}
pub fn new_sphere(radius: f32) -> Self {
Self::sphere(radius)
}
pub fn new_aabb(x: f32, y: f32, z: f32) -> Self {
Self::box_collider(Vec3::new(x, y, z))
}
pub fn new_capsule(radius: f32, half_height: f32) -> Self {
Self::capsule(radius, half_height)
}
pub fn with_layer(mut self, layer: CollisionLayer) -> Self {
self.collision_layer = layer;
self
}
pub fn volume(&self) -> f32 {
match &self.shape {
ColliderShape::Sphere(s) => (4.0 / 3.0) * std::f32::consts::PI * s.radius.powi(3),
ColliderShape::Box(b) => 8.0 * b.half_extents.x * b.half_extents.y * b.half_extents.z,
ColliderShape::Capsule(c) => {
let cylinder_vol = std::f32::consts::PI * c.radius.powi(2) * (c.half_height * 2.0);
let sphere_vol = (4.0 / 3.0) * std::f32::consts::PI * c.radius.powi(3);
cylinder_vol + sphere_vol
}
ColliderShape::Plane(_) => f32::MAX, ColliderShape::TriMesh(_)
| ColliderShape::ConvexHull(_)
| ColliderShape::Compound(_) => {
let aabb = self.compute_aabb(Vec3::ZERO, Quat::IDENTITY);
let e = aabb.max - aabb.min;
e.x * e.y * e.z * 0.5 }
}
}
pub fn extents_y(&self) -> f32 {
match &self.shape {
ColliderShape::Sphere(s) => s.radius,
ColliderShape::Box(b) => b.half_extents.y,
ColliderShape::Capsule(c) => c.half_height + c.radius,
ColliderShape::Plane(_) => 0.0,
ColliderShape::TriMesh(_)
| ColliderShape::ConvexHull(_)
| ColliderShape::Compound(_) => {
let aabb = self.compute_aabb(Vec3::ZERO, Quat::IDENTITY);
(aabb.max.y - aabb.min.y) * 0.5
}
}
}
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum ColliderShape {
Sphere(SphereShape),
Box(BoxShape),
Capsule(CapsuleShape),
Plane(PlaneShape),
TriMesh(TriMeshShape),
ConvexHull(ConvexHullShape),
Compound(Vec<(Transform, Box<ColliderShape>)>),
}
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub struct SphereShape {
pub radius: f32,
}
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub struct BoxShape {
pub half_extents: Vec3,
}
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub struct CapsuleShape {
pub radius: f32,
pub half_height: f32, }
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub struct PlaneShape {
pub normal: Vec3,
pub distance: f32,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(into = "TriMeshShapeData", from = "TriMeshShapeData")]
pub struct TriMeshShape {
pub vertices: std::sync::Arc<Vec<Vec3>>,
pub indices: std::sync::Arc<Vec<u32>>,
#[serde(skip)]
pub bvh: std::sync::Arc<crate::bvh::BvhTree>,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
struct TriMeshShapeData {
vertices: Vec<Vec3>,
indices: Vec<u32>,
}
impl From<TriMeshShapeData> for TriMeshShape {
fn from(mut data: TriMeshShapeData) -> Self {
let bvh = crate::bvh::BvhTree::build(&data.vertices, &mut data.indices).unwrap_or_default();
Self {
vertices: std::sync::Arc::new(data.vertices),
indices: std::sync::Arc::new(data.indices),
bvh: std::sync::Arc::new(bvh),
}
}
}
impl From<TriMeshShape> for TriMeshShapeData {
fn from(shape: TriMeshShape) -> Self {
Self {
vertices: (*shape.vertices).clone(),
indices: (*shape.indices).clone(),
}
}
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(into = "ConvexHullShapeData", from = "ConvexHullShapeData")]
pub struct ConvexHullShape {
pub vertices: std::sync::Arc<Vec<Vec3>>,
pub faces: std::sync::Arc<Vec<[u32; 3]>>,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
struct ConvexHullShapeData {
points: Vec<Vec3>, }
impl From<ConvexHullShapeData> for ConvexHullShape {
fn from(data: ConvexHullShapeData) -> Self {
let hull = crate::quickhull::compute_convex_hull(&data.points);
Self {
vertices: std::sync::Arc::new(hull.vertices),
faces: std::sync::Arc::new(hull.faces),
}
}
}
impl From<ConvexHullShape> for ConvexHullShapeData {
fn from(shape: ConvexHullShape) -> Self {
Self {
points: (*shape.vertices).clone(),
}
}
}
gizmo_core::impl_component!(Collider);