//! Render-pass recorders extracted from `default_render_pass` (Tier 3 round-2: mega-fn
//! split, then one-file-per-pass). Every recorder is side-effect-only: it records commands
//! into the encoder and returns nothing. Splitting the former 931-line `passes.rs` into one
//! file per pass keeps the render path navigable — pure moves, no behaviour change.
pub use record_forward_and_fluid;
pub use record_deferred_geometry;
pub use record_screen_space_effects;
pub use record_shadow_passes;
pub use record_ssao;
pub use record_taa_and_overlays;