gizmo-app 0.1.4

A custom ECS and physics engine aimed for realistic simulations.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
use crate::dev_console;
use gizmo_core::system::Schedule;
use gizmo_core::world::World;
use gizmo_editor::gui::EditorContext;
use gizmo_renderer::renderer::Renderer;
use gizmo_renderer::RenderContext;
use std::sync::atomic::{AtomicPtr, Ordering};
use std::sync::Arc;
use winit::{
    event::{Event, WindowEvent},
    event_loop::{ControlFlow, EventLoop},
    window::WindowBuilder,
};

static WORLD_PTR: AtomicPtr<gizmo_core::world::World> = AtomicPtr::new(std::ptr::null_mut());

// setup_panic_hook ve Plugin lib.rs ve plugin.rs'ye taşındı.

pub struct AssetPlugin;

impl<State: 'static> super::Plugin<State> for AssetPlugin {
    fn build(&self, app: &mut App<State>) {
        app.world
            .insert_resource(gizmo_core::asset::Assets::<gizmo_renderer::components::Mesh>::new());
        app.world.insert_resource(gizmo_core::asset::Assets::<
            gizmo_renderer::components::Material,
        >::new());
    }
}

pub struct App<State: 'static = ()> {
    pub world: World,
    pub schedule: Schedule,
    window_title: String,
    window_size: (u32, u32),

    setup_fn: Option<Box<dyn FnOnce(&mut World, &Renderer) -> State + 'static>>,
    update_fn: Option<Box<dyn FnMut(&mut World, &mut State, f32, &gizmo_core::input::Input)>>, // dt, input
    render_fn: Option<
        Box<
            dyn FnMut(
                &mut World,
                &State,
                &mut wgpu::CommandEncoder,
                &wgpu::TextureView,
                &mut Renderer,
                f32,
            ),
        >,
    >, // light_time
    simple_render_fn: Option<Box<dyn for<'a> FnMut(&mut World, &State, &mut RenderContext<'a>)>>,
    input_fn: Option<Box<dyn FnMut(&mut World, &mut State, &winit::event::Event<()>) -> bool>>, // Input handler
    ui_fn: Option<Box<dyn FnMut(&mut World, &mut State, &egui::Context)>>, // Editor UI handler
    pub input: gizmo_core::input::Input,
    #[allow(clippy::type_complexity)]
    event_updaters: Vec<Box<dyn FnMut(&mut World)>>,
    initial_scene: Option<String>,
    window_icon: Option<&'static [u8]>,
    pub record_mode: bool,
    pub playback_file: Option<String>,
    record_data: Option<gizmo_core::input::PlaybackData>,
    playback_data: Option<gizmo_core::input::PlaybackData>,
    playback_frame_index: usize,
    runner: Option<Box<dyn FnOnce(App<State>)>>,
    embedded_assets: std::collections::HashMap<String, std::borrow::Cow<'static, [u8]>>,
}

impl<State: 'static> App<State> {
    pub fn new(title: &str, width: u32, height: u32) -> Self {
        let mut app = Self {
            world: World::new(),
            schedule: Schedule::new(),
            window_title: title.to_string(),
            window_size: (width, height),
            setup_fn: None,
            update_fn: None,
            render_fn: None,
            simple_render_fn: None,
            input_fn: None,
            ui_fn: None,
            input: gizmo_core::input::Input::new(),
            event_updaters: Vec::new(),
            initial_scene: None,
            window_icon: None,
            record_mode: false,
            playback_file: None,
            record_data: None,
            playback_data: None,
            playback_frame_index: 0,
            runner: None,
            embedded_assets: std::collections::HashMap::new(),
        };
        app = app.add_plugin(AssetPlugin);
        app
    }

    pub fn set_runner<F>(mut self, f: F) -> Self
    where
        F: FnOnce(App<State>) + 'static,
    {
        self.runner = Some(Box::new(f));
        self
    }

    pub fn set_runner_mut<F>(&mut self, f: F)
    where
        F: FnOnce(App<State>) + 'static,
    {
        self.runner = Some(Box::new(f));
    }

    pub fn start_recording(mut self) -> Self {
        self.record_mode = true;
        self.record_data = Some(gizmo_core::input::PlaybackData { frames: Vec::new() });
        self
    }

    pub fn start_playback(mut self, path: &str) -> Self {
        self.playback_file = Some(path.to_string());
        self
    }

    /// Sisteme yeni bir Olay (Event) türü kaydeder.
    /// Bu işlem sayesinde her kare bitişinde çift-buffer `update()` otomatik çalışır.
    pub fn add_event<T: 'static + Send + Sync>(mut self) -> Self {
        self.world
            .insert_resource(gizmo_core::event::Events::<T>::new());
        self.event_updaters.push(Box::new(|world| {
            if let Some(mut events) = world.get_resource_mut::<gizmo_core::event::Events<T>>() {
                events.update();
            }
        }));
        self
    }

    pub fn with_icon(mut self, icon_bytes: &'static [u8]) -> Self {
        self.window_icon = Some(icon_bytes);
        self
    }

    pub fn add_plugin<P: super::Plugin<State>>(mut self, plugin: P) -> Self {
        plugin.build(&mut self);
        self
    }

    pub fn add_embedded_asset(mut self, path: &str, data: std::borrow::Cow<'static, [u8]>) -> Self {
        self.embedded_assets.insert(path.to_string(), data);
        self
    }

    pub fn set_setup<F>(mut self, f: F) -> Self
    where
        F: FnOnce(&mut World, &Renderer) -> State + 'static,
    {
        self.setup_fn = Some(Box::new(f));
        self
    }

    pub fn set_update<F>(mut self, f: F) -> Self
    where
        F: FnMut(&mut World, &mut State, f32, &gizmo_core::input::Input) + 'static,
    {
        self.update_fn = Some(Box::new(f));
        self
    }

    pub fn set_render<F>(mut self, f: F) -> Self
    where
        F: FnMut(
                &mut World,
                &State,
                &mut wgpu::CommandEncoder,
                &wgpu::TextureView,
                &mut Renderer,
                f32,
            ) + 'static,
    {
        self.render_fn = Some(Box::new(f));
        self
    }

    /// Yeni, basit Render fonksiyonunu (RenderContext) ekler
    pub fn set_simple_render<F>(mut self, f: F) -> Self
    where
        F: for<'a> FnMut(&mut World, &State, &mut RenderContext<'a>) + 'static,
    {
        self.simple_render_fn = Some(Box::new(f));
        self
    }

    pub fn set_input<F>(mut self, f: F) -> Self
    where
        F: FnMut(&mut World, &mut State, &Event<()>) -> bool + 'static,
    {
        self.input_fn = Some(Box::new(f));
        self
    }

    pub fn set_ui<F>(mut self, f: F) -> Self
    where
        F: FnMut(&mut World, &mut State, &egui::Context) + 'static,
    {
        self.ui_fn = Some(Box::new(f));
        self
    }

    pub fn add_system<Params, S: gizmo_core::system::IntoSystemConfig<Params>>(
        mut self,
        system: S,
    ) -> Self {
        self.schedule.add_di_system(system);
        self
    }

    pub fn load_scene(mut self, path: &str) -> Self {
        self.initial_scene = Some(path.to_string());
        self
    }

    pub fn run(mut self) {
        if let Some(runner) = self.runner.take() {
            runner(self);
            return;
        }
        self.run_default();
    }

    fn run_default(mut self) {
        super::setup_panic_hook();
        WORLD_PTR.store(&mut self.world as *mut _, Ordering::Release);

        if let Some(ref path) = self.playback_file {
            match gizmo_core::input::PlaybackData::load(path) {
                Ok(data) => {
                    self.playback_data = Some(data);
                    tracing::info!("Playback loaded from: {}", path);
                }
                Err(e) => {
                    tracing::error!("Failed to load playback data: {}", e);
                }
            }
        }

        let event_loop = EventLoop::new().expect("Event Loop başlatılamadı");
        let mut builder = WindowBuilder::new()
            .with_title(&self.window_title)
            .with_inner_size(winit::dpi::LogicalSize::new(
                self.window_size.0,
                self.window_size.1,
            ));

        #[cfg(target_arch = "wasm32")]
        {
            use wasm_bindgen::JsCast;
            use winit::platform::web::WindowBuilderExtWebSys;
            // Canvas'ı body'ye ekle ve boyutu ayarla
            let canvas = web_sys::window()
                .and_then(|win| win.document())
                .and_then(|doc| {
                    let canvas = doc.create_element("canvas").ok()?;
                    let canvas: web_sys::HtmlCanvasElement = canvas.dyn_into().ok()?;
                    canvas.set_width(1280);
                    canvas.set_height(720);
                    canvas.style().set_property("width", "100%").ok()?;
                    canvas.style().set_property("height", "100%").ok()?;
                    doc.body()?.append_child(&canvas).ok()?;
                    Some(canvas)
                });
            if let Some(canvas) = canvas {
                builder = builder.with_canvas(Some(canvas));
            } else {
                builder = builder.with_append(true);
            }
        }

        if let Some(icon_bytes) = self.window_icon {
            if let Ok(image) = image::load_from_memory(icon_bytes) {
                let rgba = image.into_rgba8();
                let (width, height) = rgba.dimensions();
                if let Ok(icon) = winit::window::Icon::from_rgba(rgba.into_raw(), width, height) {
                    builder = builder.with_window_icon(Some(icon));
                }
            }
        }

        let window = Arc::new(builder.build(&event_loop).expect("Pencere oluşturulamadı!"));

        #[cfg(not(target_arch = "wasm32"))]
        {
            pollster::block_on(self.run_internal(event_loop, window));
        }
        #[cfg(target_arch = "wasm32")]
        {
            wasm_bindgen_futures::spawn_local(self.run_internal(event_loop, window));
        }
    }

    async fn run_internal(mut self, event_loop: EventLoop<()>, window: Arc<winit::window::Window>) {
        // Initialize Core Dev Console Systems BEFORE setup so setup can register cvars
        self.world
            .insert_resource(gizmo_core::cvar::CVarRegistry::new());
        // Window Resource oluştur ve World'e ekle
        self.world.insert_resource(gizmo_core::window::WindowInfo {
            width: self.window_size.0 as f32,
            height: self.window_size.1 as f32,
        });

        // Renderer Resource oluştur ve World'e ekle
        let renderer = Renderer::new(window.clone()).await;
        renderer.asset_manager.write().unwrap().embedded_assets =
            std::mem::take(&mut self.embedded_assets);
        self.world.insert_resource(renderer);

        let mut state = if let Some(setup) = self.setup_fn.take() {
            let r = self.world.remove_resource::<Renderer>().unwrap();
            let state = setup(&mut self.world, &r);
            self.world.insert_resource(r);
            state
        } else {
            panic!("setup() fonksiyonu atanmadi! Lütfen set_setup çağırın veya State yapılandırmanızı kontrol edin.");
        };

        if let Some(scene_path) = self.initial_scene.take() {
            if let Some(mut asset_manager) = self
                .world
                .remove_resource::<gizmo_renderer::asset::AssetManager>()
            {
                let dummy_rgba = [255, 255, 255, 255];
                let r = self.world.remove_resource::<Renderer>().unwrap();
                let dummy_bg = r.create_texture(&dummy_rgba, 1, 1);

                {
                    gizmo_scene::scene::SceneData::load_into(
                        &scene_path,
                        &mut self.world,
                        &gizmo_scene::registry::SceneRegistry::default(),
                    );
                }

                self.world.insert_resource(r);
                self.world.insert_resource(asset_manager);
            } else {
                tracing::error!("[App::run] AssetManager bulunamadı, sahne yüklenemiyor!");
            }
        }

        let mut editor = {
            let r = self.world.get_resource::<Renderer>().unwrap();
            EditorContext::new(&r.device, r.config.format, &window, 1)
        };

        #[cfg(not(target_arch = "wasm32"))]
        let mut last_frame_time = std::time::Instant::now();
        #[cfg(target_arch = "wasm32")]
        let mut last_frame_time = web_time::Instant::now();
        let mut light_time = 0.0;

        event_loop
            .run(move |event, current_window| {
                current_window.set_control_flow(ControlFlow::Poll);

                let mut consumes_input = false;

                // UI Entegrasyonu: Winit Olaylarını EGUI'ye Gönder
                if let Event::WindowEvent {
                    ref event,
                    window_id,
                } = event
                {
                    if window_id == window.id() {
                        consumes_input = editor.handle_event(&window, event);
                    }
                }

                // Eğer UI girdiyi yakalamadıysa Kullanıcı Input Hook'a Yolla
                if !consumes_input {
                    if let Some(input_hk) = self.input_fn.as_mut() {
                        let _ = input_hk(&mut self.world, &mut state, &event);
                    }
                }

                match event {
                    Event::WindowEvent {
                        ref event,
                        window_id,
                    } if window_id == window.id() => {
                        match event {
                            WindowEvent::CloseRequested => {
                                if let Some(record) = &self.record_data {
                                    let _ = record.save("gizmo_record.ron");
                                    tracing::info!(
                                        "Kayit basariyla 'gizmo_record.ron' dosyasina kaydedildi."
                                    );
                                }
                                // TLS'teki GPU kaynaklarını temizlemekle uğraşmak yerine direkt çık
                                #[cfg(not(target_arch = "wasm32"))]
                                std::process::exit(0);
                                #[cfg(target_arch = "wasm32")]
                                current_window.exit();
                            }
                            WindowEvent::Resized(physical_size) => {
                                {
                                    let mut r = self.world.get_resource_mut::<Renderer>().unwrap();
                                    r.resize(*physical_size);
                                }
                                let mut win_info = self
                                    .world
                                    .get_resource_mut_or_default::<gizmo_core::window::WindowInfo>(
                                    );
                                win_info.width = physical_size.width as f32;
                                win_info.height = physical_size.height as f32;
                            }
                            WindowEvent::KeyboardInput {
                                event: kb_event, ..
                            } => {
                                let mut codes_to_press = Vec::new();
                                // Fiziksel Tuş (PhysicalKey)
                                if let winit::keyboard::PhysicalKey::Code(keycode) =
                                    kb_event.physical_key
                                {
                                    codes_to_press.push(keycode as u32);
                                }
                                // Mantıksal Tuş (LogicalKey Fallback)
                                if codes_to_press.is_empty() {
                                    if let winit::keyboard::Key::Character(c) =
                                        kb_event.logical_key.as_ref()
                                    {
                                        match c.to_lowercase().as_str() {
                                            "w" => codes_to_press
                                                .push(winit::keyboard::KeyCode::KeyW as u32),
                                            "a" => codes_to_press
                                                .push(winit::keyboard::KeyCode::KeyA as u32),
                                            "s" => codes_to_press
                                                .push(winit::keyboard::KeyCode::KeyS as u32),
                                            "d" => codes_to_press
                                                .push(winit::keyboard::KeyCode::KeyD as u32),
                                            _ => {}
                                        }
                                    } else if let winit::keyboard::Key::Named(named) =
                                        kb_event.logical_key
                                    {
                                        match named {
                                            winit::keyboard::NamedKey::ArrowUp => codes_to_press
                                                .push(winit::keyboard::KeyCode::ArrowUp as u32),
                                            winit::keyboard::NamedKey::ArrowDown => codes_to_press
                                                .push(winit::keyboard::KeyCode::ArrowDown as u32),
                                            winit::keyboard::NamedKey::ArrowLeft => codes_to_press
                                                .push(winit::keyboard::KeyCode::ArrowLeft as u32),
                                            winit::keyboard::NamedKey::ArrowRight => codes_to_press
                                                .push(winit::keyboard::KeyCode::ArrowRight as u32),
                                            winit::keyboard::NamedKey::Space => codes_to_press
                                                .push(winit::keyboard::KeyCode::Space as u32),
                                            winit::keyboard::NamedKey::Escape => codes_to_press
                                                .push(winit::keyboard::KeyCode::Escape as u32),
                                            _ => {}
                                        }
                                    }
                                } // Ends the 'if codes_to_press.is_empty()' block

                                for code in codes_to_press {
                                    if kb_event.state == winit::event::ElementState::Pressed {
                                        self.input.on_key_pressed(code);
                                    } else {
                                        self.input.on_key_released(code);
                                    }
                                }
                            }
                            WindowEvent::MouseInput {
                                state: m_state,
                                button,
                                ..
                            } => {
                                let btn_code = match button {
                                    winit::event::MouseButton::Left => {
                                        gizmo_core::input::mouse::LEFT
                                    }
                                    winit::event::MouseButton::Right => {
                                        gizmo_core::input::mouse::RIGHT
                                    }
                                    winit::event::MouseButton::Middle => {
                                        gizmo_core::input::mouse::MIDDLE
                                    }
                                    _ => u32::MAX,
                                };
                                if btn_code != u32::MAX {
                                    if *m_state == winit::event::ElementState::Pressed {
                                        self.input.on_mouse_button_pressed(btn_code);
                                    } else {
                                        self.input.on_mouse_button_released(btn_code);
                                    }
                                }
                            }
                            WindowEvent::CursorMoved { position, .. } => {
                                self.input
                                    .on_mouse_moved(position.x as f32, position.y as f32);
                            }
                            _ => {}
                        }
                        if let WindowEvent::RedrawRequested = event {
                            #[cfg(not(target_arch = "wasm32"))]
                            let now = std::time::Instant::now();
                            #[cfg(target_arch = "wasm32")]
                            let now = web_time::Instant::now();
                            let mut dt = now.duration_since(last_frame_time).as_secs_f32();
                            dt = dt.min(0.05); // Güvenlik çemberi: Frame takılırsa 50ms'den fazla zıplamayacak, yerçekiminden düşme engellenecek.
                            last_frame_time = now;

                            // Playback / Record mantigi
                            if let Some(playback) = &self.playback_data {
                                if self.playback_frame_index < playback.frames.len() {
                                    let frame = &playback.frames[self.playback_frame_index];
                                    dt = frame.dt;
                                    self.input = frame.input.clone();
                                    self.playback_frame_index += 1;
                                } else {
                                    tracing::info!("Playback bitti. Uygulama kapaniyor...");
                                    current_window.exit();
                                }
                            } else if self.record_mode {
                                if let Some(record) = &mut self.record_data {
                                    record.frames.push(gizmo_core::input::FrameRecord {
                                        dt,
                                        input: self.input.clone(),
                                    });
                                }
                            }

                            light_time += dt;

                            // Update
                            let full_output = editor.run(&window, |ctx| {
                                if let Some(ui_hk) = self.ui_fn.as_mut() {
                                    ui_hk(&mut self.world, &mut state, ctx);
                                }

                                // Render Global Dev Console on top of everything
                                dev_console::ui_dev_console(&mut self.world, ctx, &self.input);
                            });

                            // --- Scene View RTT (Render To Texture) YÖNETİMİ ---
                            if self
                                .world
                                .get_resource::<gizmo_editor::EditorState>()
                                .is_some()
                            {
                                let mut ed_state_ref = self
                                    .world
                                    .get_resource_mut::<gizmo_editor::EditorState>()
                                    .unwrap();
                                let (rw, rh) = {
                                    let r = self.world.get_resource::<Renderer>().unwrap();
                                    (r.size.width, r.size.height)
                                };
                                let scene_w = ed_state_ref
                                    .scene_view_size
                                    .map(|s| s.x as u32)
                                    .unwrap_or(rw);
                                let scene_h = ed_state_ref
                                    .scene_view_size
                                    .map(|s| s.y as u32)
                                    .unwrap_or(rh);
                                let game_w = ed_state_ref
                                    .game_view_size
                                    .map(|s| s.x as u32)
                                    .unwrap_or(rw);
                                let game_h = ed_state_ref
                                    .game_view_size
                                    .map(|s| s.y as u32)
                                    .unwrap_or(rh);

                                let mut new_scene_target = None;
                                let mut new_game_target = None;

                                // Scene View RTT
                                let mut needs_recreate_scene = false;
                                if let Some(target) = self
                                    .world
                                    .get_resource::<gizmo_renderer::components::EditorRenderTarget>(
                                ) {
                                    if target.0.width != scene_w || target.0.height != scene_h {
                                        needs_recreate_scene = true;
                                    }
                                } else {
                                    needs_recreate_scene = true;
                                }

                                if needs_recreate_scene && scene_w > 0 && scene_h > 0 {
                                    if let Some(old_id) = ed_state_ref.scene_texture_id {
                                        editor.renderer.free_texture(&old_id);
                                    }
                                    let tex_id;
                                    {
                                        let r = self.world.get_resource::<Renderer>().unwrap();
                                        let texture =
                                            r.device.create_texture(&wgpu::TextureDescriptor {
                                                label: Some("Editor RTT"),
                                                size: wgpu::Extent3d {
                                                    width: scene_w,
                                                    height: scene_h,
                                                    depth_or_array_layers: 1,
                                                },
                                                mip_level_count: 1,
                                                sample_count: 1,
                                                dimension: wgpu::TextureDimension::D2,
                                                format: r.config.format,
                                                usage: wgpu::TextureUsages::RENDER_ATTACHMENT
                                                    | wgpu::TextureUsages::TEXTURE_BINDING,
                                                view_formats: &[],
                                            });
                                        let view = texture
                                            .create_view(&wgpu::TextureViewDescriptor::default());
                                        tex_id = Some(editor.renderer.register_native_texture(
                                            &r.device,
                                            &view,
                                            wgpu::FilterMode::Linear,
                                        ));
                                        new_scene_target =
                                            Some((std::sync::Arc::new(view), scene_w, scene_h));
                                    }
                                    ed_state_ref.scene_texture_id = tex_id;
                                }

                                // Game View RTT
                                let mut needs_recreate_game = false;
                                if let Some(target) = self
                                    .world
                                    .get_resource::<gizmo_renderer::components::GameRenderTarget>(
                                ) {
                                    if target.0.width != game_w || target.0.height != game_h {
                                        needs_recreate_game = true;
                                    }
                                } else {
                                    needs_recreate_game = true;
                                }

                                if needs_recreate_game && game_w > 0 && game_h > 0 {
                                    if let Some(old_id) = ed_state_ref.game_texture_id {
                                        editor.renderer.free_texture(&old_id);
                                    }
                                    let tex_id;
                                    {
                                        let r = self.world.get_resource::<Renderer>().unwrap();
                                        let texture =
                                            r.device.create_texture(&wgpu::TextureDescriptor {
                                                label: Some("Game RTT"),
                                                size: wgpu::Extent3d {
                                                    width: game_w,
                                                    height: game_h,
                                                    depth_or_array_layers: 1,
                                                },
                                                mip_level_count: 1,
                                                sample_count: 1,
                                                dimension: wgpu::TextureDimension::D2,
                                                format: r.config.format,
                                                usage: wgpu::TextureUsages::RENDER_ATTACHMENT
                                                    | wgpu::TextureUsages::TEXTURE_BINDING,
                                                view_formats: &[],
                                            });
                                        let view = texture
                                            .create_view(&wgpu::TextureViewDescriptor::default());
                                        tex_id = Some(editor.renderer.register_native_texture(
                                            &r.device,
                                            &view,
                                            wgpu::FilterMode::Linear,
                                        ));
                                        new_game_target =
                                            Some((std::sync::Arc::new(view), game_w, game_h));
                                    }
                                    ed_state_ref.game_texture_id = tex_id;
                                }

                                drop(ed_state_ref);

                                if let Some((view, w, h)) = new_scene_target {
                                    self.world.insert_resource(
                                        gizmo_renderer::components::EditorRenderTarget(
                                            gizmo_renderer::components::RenderTarget {
                                                view,
                                                width: w,
                                                height: h,
                                            },
                                        ),
                                    );
                                }
                                if let Some((view, w, h)) = new_game_target {
                                    self.world.insert_resource(
                                        gizmo_renderer::components::GameRenderTarget(
                                            gizmo_renderer::components::RenderTarget {
                                                view,
                                                width: w,
                                                height: h,
                                            },
                                        ),
                                    );
                                }
                            }

                            // --- EDITOR SCENE REQUESTS ---
                            // 1. Poll the file-dialog channel and promote result to save/load request.
                            let maybe_dialog_result = {
                                let mut st =
                                    self.world.get_resource_mut::<gizmo_editor::EditorState>();
                                if let Some(ref mut ed) = st {
                                    if let Some(rx_mutex) = ed.pending_dialog_rx.take() {
                                        match rx_mutex.into_inner() {
                                            Ok(rx) => match rx.try_recv() {
                                                Ok((is_save, Some(path))) => {
                                                    Some((is_save, Some(path)))
                                                }
                                                Ok((_, None)) => None, // dialog dismissed
                                                Err(std::sync::mpsc::TryRecvError::Empty) => {
                                                    // still waiting — put it back
                                                    ed.pending_dialog_rx =
                                                        Some(std::sync::Mutex::new(rx));
                                                    None
                                                }
                                                Err(_) => None,
                                            },
                                            Err(_) => None,
                                        }
                                    } else {
                                        None
                                    }
                                } else {
                                    None
                                }
                            };
                            if let Some((is_save, Some(path))) = maybe_dialog_result {
                                if let Some(mut ed) =
                                    self.world.get_resource_mut::<gizmo_editor::EditorState>()
                                {
                                    ed.scene_path = path.clone();
                                    if is_save {
                                        ed.scene.save_request = Some(path);
                                    } else {
                                        ed.scene.load_request = Some(path);
                                    }
                                }
                            }

                            // 2. Extract requests before borrowing world mutably.
                            let (save_req, load_req, clear_req) = {
                                if let Some(mut ed) =
                                    self.world.get_resource_mut::<gizmo_editor::EditorState>()
                                {
                                    (
                                        ed.scene.save_request.take(),
                                        ed.scene.load_request.take(),
                                        std::mem::replace(&mut ed.scene.clear_request, false),
                                    )
                                } else {
                                    (None, None, false)
                                }
                            };

                            // 3. Save
                            if let Some(ref path) = save_req {
                                let registry = gizmo_scene::registry::SceneRegistry::default();
                                match gizmo_scene::scene::SceneData::save(
                                    &self.world,
                                    path,
                                    &registry,
                                ) {
                                    Ok(()) => {
                                        if let Some(mut ed) = self
                                            .world
                                            .get_resource_mut::<gizmo_editor::EditorState>()
                                        {
                                            ed.has_unsaved_changes = false;
                                            ed.status_message = format!("Kaydedildi: {}", path);
                                        }
                                    }
                                    Err(e) => tracing::error!("[App] Sahne kayıt hatası: {}", e),
                                }
                            }

                            // 4. Clear + Load
                            if clear_req || load_req.is_some() {
                                let editor_entities: std::collections::HashSet<u32> = {
                                    let names = self.world.borrow::<gizmo_core::EntityName>();
                                    names
                                        .iter()
                                        .filter_map(|(id, _)| {
                                            names.get(id).and_then(|n| {
                                                if n.0.starts_with("Editor ")
                                                    || n.0 == "Highlight Box"
                                                {
                                                    Some(id)
                                                } else {
                                                    None
                                                }
                                            })
                                        })
                                        .collect()
                                };
                                let to_despawn: Vec<_> = self
                                    .world
                                    .iter_alive_entities()
                                    .into_iter()
                                    .filter(|e| !editor_entities.contains(&e.id()))
                                    .collect();
                                for e in to_despawn {
                                    self.world.despawn(e);
                                }
                            }
                            if let Some(ref path) = load_req {
                                if let Some(mut asset_manager) =
                                    self.world
                                        .remove_resource::<gizmo_renderer::asset::AssetManager>()
                                {
                                    let r = self.world.remove_resource::<Renderer>().unwrap();
                                    let dummy_rgba = [255u8, 255, 255, 255];
                                    let dummy_bg = r.create_texture(&dummy_rgba, 1, 1);
                                    let registry = gizmo_scene::registry::SceneRegistry::default();
                                    let ok = gizmo_scene::scene::SceneData::load_into(
                                        path,
                                        &mut self.world,
                                        &registry,
                                    );
                                    self.world.insert_resource(r);
                                    self.world.insert_resource(asset_manager);
                                    if let Some(mut ed) =
                                        self.world.get_resource_mut::<gizmo_editor::EditorState>()
                                    {
                                        ed.status_message = if ok {
                                            format!("Yüklendi: {}", path)
                                        } else {
                                            format!("Sahne yüklenemedi: {}", path)
                                        };
                                        ed.has_unsaved_changes = false;
                                    }
                                }
                            }

                            // ECS Sistemlerini Çalıştırmadan önce DI için Core Resource'ları Güncelle
                            self.world.insert_resource(self.input.clone());
                            {
                                let has_time = self
                                    .world
                                    .get_resource::<gizmo_core::time::Time>()
                                    .is_some();
                                if has_time {
                                    let mut time = self
                                        .world
                                        .get_resource_mut::<gizmo_core::time::Time>()
                                        .unwrap();
                                    time.update(dt);
                                } else {
                                    let mut time = gizmo_core::time::Time::new();
                                    time.update(dt);
                                    self.world.insert_resource(time);
                                }
                            }

                            // ═══ Fixed Timestep Fizik Döngüsü ═══
                            if let Some(mut profiler) = self.world.get_resource_mut::<gizmo_core::profiler::FrameProfiler>() {
                                profiler.begin_scope("physics");
                            }
                            // PhysicsTime resource'u yoksa oluştur
                            if self
                                .world
                                .get_resource::<gizmo_core::time::PhysicsTime>()
                                .is_none()
                            {
                                self.world
                                    .insert_resource(gizmo_core::time::PhysicsTime::default());
                            }
                            {
                                let mut phys_time = self
                                    .world
                                    .get_resource_mut::<gizmo_core::time::PhysicsTime>()
                                    .unwrap();
                                phys_time.accumulate(dt);
                            }

                            #[cfg(feature = "network")]
                            {
                                let mut rollback_needed = false;
                                let mut rm = self.world.remove_resource::<gizmo_network::RollbackManager>();
                                
                                if let Some(ref mut manager) = rm {
                                    rollback_needed = manager.begin_frame(&mut self.world);
                                }
                                
                                if rollback_needed {
                                    let target_tick = rm.as_ref().unwrap().latest_tick;
                                    
                                    // Desync'i temizlemek için fiziği World'den zorla kopyalattır
                                    if let Some(mut pw) = self.world.get_resource_mut::<gizmo_physics_rigid::world::PhysicsWorld>() {
                                        pw.clear_bodies();
                                    }
                                    
                                    let fixed_dt = self
                                        .world
                                        .get_resource::<gizmo_core::time::PhysicsTime>()
                                        .map(|pt| pt.fixed_dt())
                                        .unwrap_or(1.0 / 60.0);

                                    loop {
                                        let curr = rm.as_ref().unwrap().current_tick;
                                        if curr >= target_tick {
                                            break;
                                        }

                                        // Simüle et (Geçmişten Günümüze Fast-Forward)
                                        // Dikkat: rm World'de olmadığı için içeride rollback.rs çalışmayabilir.
                                        // Ama physics_step_system RollbackManager'i kullanmıyor!
                                        self.schedule.run(&mut self.world, fixed_dt);

                                        // Yeni geçmiş karesini hafızaya al
                                        if let Some(ref mut manager) = rm {
                                            let snapshot = gizmo_network::PhysicsStateSnapshot::capture(&self.world, manager.current_tick);
                                            manager.state_buffer.save(snapshot);
                                            manager.current_tick += 1;
                                            // latest_tick güncellenmeyecek çünkü zaten eskiyi simüle ediyoruz
                                        }
                                    }
                                }

                                // Tekrar yerine koy
                                if let Some(manager) = rm {
                                    self.world.insert_resource(manager);
                                }
                            }

                            // Sabit dt'de normal fizik adımları — frame rate'ten bağımsız
                            loop {
                                let should = self
                                    .world
                                    .get_resource::<gizmo_core::time::PhysicsTime>()
                                    .map(|pt| pt.should_step())
                                    .unwrap_or(false);
                                if !should {
                                    break;
                                }

                                let fixed_dt = self
                                    .world
                                    .get_resource::<gizmo_core::time::PhysicsTime>()
                                    .map(|pt| pt.fixed_dt())
                                    .unwrap_or(1.0 / 60.0);

                                // ECS fizik sistemlerini sabit dt ile çalıştır
                                self.schedule.run(&mut self.world, fixed_dt);

                                #[cfg(feature = "network")]
                                {
                                    if let Some(mut rm) = self.world.get_resource_mut::<gizmo_network::RollbackManager>() {
                                        rm.end_frame(&self.world);
                                    }
                                }

                                let mut phys_time = self
                                    .world
                                    .get_resource_mut::<gizmo_core::time::PhysicsTime>()
                                    .unwrap();
                                phys_time.consume_step();
                            }

                            // İnterpolasyon alpha'sını hesapla (render için)
                            {
                                let mut phys_time = self
                                    .world
                                    .get_resource_mut::<gizmo_core::time::PhysicsTime>()
                                    .unwrap();
                                phys_time.compute_alpha();
                            }

                            if let Some(mut profiler) = self.world.get_resource_mut::<gizmo_core::profiler::FrameProfiler>() {
                                profiler.end_scope("physics");
                            }

                            if let Some(mut profiler) = self.world.get_resource_mut::<gizmo_core::profiler::FrameProfiler>() {
                                profiler.begin_scope("update");
                            }

                            // Kullanıcı update hook'u (render dt ile — kamera, UI, vb.)
                            if let Some(update_hk) = self.update_fn.as_mut() {
                                update_hk(&mut self.world, &mut state, dt, &self.input);
                            }

                            // Update sonrası olası ertelenmiş komutları (CommandQueue) hemen işle
                            self.world.apply_commands();

                            // Asset Loading System (Lazy Load)
                            if let Some(mut asset_manager) = self.world.remove_resource::<gizmo_renderer::asset::AssetManager>() {
                                let r = self.world.remove_resource::<Renderer>().unwrap();
                                gizmo_renderer::asset_loading::run_asset_loading_system(
                                    &mut self.world,
                                    &r.device,
                                    &r.queue,
                                    &r.scene.texture_bind_group_layout,
                                    &mut asset_manager,
                                );
                                self.world.insert_resource(r);
                                self.world.insert_resource(asset_manager);
                            }

                            if let Some(mut profiler) = self.world.get_resource_mut::<gizmo_core::profiler::FrameProfiler>() {
                                profiler.end_scope("update");
                            }

                            // --- DYNAMIC FRACTURE & PARTICLE INTEGRATION ---
                            if let Some(physics_world) =
                                self.world
                                    .get_resource::<gizmo_physics_rigid::world::PhysicsWorld>()
                            {
                                if !physics_world.fracture_events.is_empty() {
                                    let renderer = self.world.get_resource::<Renderer>().unwrap();
                                    if let Some(gpu_particles) = &renderer.gpu_particles {
                                        for event in &physics_world.fracture_events {
                                            let center = [
                                                event.impact_point.x,
                                                event.impact_point.y,
                                                event.impact_point.z,
                                            ];
                                            let dust_color = [0.6, 0.55, 0.5, 0.8]; // Dust color
                                            let force =
                                                (event.impact_force * 0.01).clamp(2.0, 15.0);
                                            let particle_count = (event.impact_force * 0.1)
                                                .clamp(50.0, 500.0)
                                                as u32;
                                            gpu_particles.spawn_explosion(
                                                &renderer.queue,
                                                center,
                                                particle_count,
                                                dust_color,
                                                force,
                                            );
                                        }
                                    }
                                }
                            }

                            // Olayları Güncelle (Çift-buffer temizliği)
                            for updater in &mut self.event_updaters {
                                updater(&mut self.world);
                            }

                            // --- DRAW KISMI ---
                            if let Some(mut profiler) = self.world.get_resource_mut::<gizmo_core::profiler::FrameProfiler>() {
                                profiler.begin_scope("render");
                            }
                            let mut renderer = self.world.remove_resource::<Renderer>().unwrap();

                            let output = match renderer.surface.get_current_texture() {
                                Ok(texture) => texture,
                                Err(wgpu::SurfaceError::Outdated) => {
                                    self.world.insert_resource(renderer);
                                    if let Some(mut profiler) = self.world.get_resource_mut::<gizmo_core::profiler::FrameProfiler>() {
                                        profiler.end_scope("render");
                                    }
                                    return;
                                }
                                Err(e) => {
                                    tracing::error!("Surface hatasi: {:?}", e);
                                    self.world.insert_resource(renderer);
                                    if let Some(mut profiler) = self.world.get_resource_mut::<gizmo_core::profiler::FrameProfiler>() {
                                        profiler.end_scope("render");
                                    }
                                    return;
                                }
                            };

                            let view = output
                                .texture
                                .create_view(&wgpu::TextureViewDescriptor::default());

                            let mut encoder = renderer.device.create_command_encoder(
                                &wgpu::CommandEncoderDescriptor {
                                    label: Some("Render Encoder"),
                                },
                            );

                            // Kullaniciya CommandEncoder verip cizdiriyoruz!
                            if let Some(render_hk) = self.render_fn.as_mut() {
                                render_hk(
                                    &mut self.world,
                                    &state,
                                    &mut encoder,
                                    &view,
                                    &mut renderer,
                                    light_time,
                                );
                            } else if let Some(s_render) = self.simple_render_fn.as_mut() {
                                let mut ctx = RenderContext::new(
                                    &mut encoder,
                                    &view,
                                    &mut renderer,
                                    light_time,
                                );
                                s_render(&mut self.world, &state, &mut ctx);
                            }

                            editor.render(
                                &window,
                                &renderer.device,
                                &renderer.queue,
                                &mut encoder,
                                &view,
                                full_output,
                            );

                            renderer.queue.submit(std::iter::once(encoder.finish()));
                            output.present();

                            self.world.insert_resource(renderer);

                            if let Some(mut profiler) = self.world.get_resource_mut::<gizmo_core::profiler::FrameProfiler>() {
                                profiler.end_scope("render");
                            }

                            // İşlemlerin bitiminde frame-özel input girdilerini (fare delta vs.) temizle
                            self.input.begin_frame();

                            if let Some(mut profiler) = self.world.get_resource_mut::<gizmo_core::profiler::FrameProfiler>() {
                                profiler.end_frame();
                            }
                        }
                    }
                    Event::AboutToWait => {
                        window.request_redraw();
                    }
                    Event::DeviceEvent {
                        event: winit::event::DeviceEvent::MouseMotion { delta },
                        ..
                    } => {
                        self.input.on_mouse_delta(delta.0 as f32, delta.1 as f32);
                    }
                    _ => {}
                }
            })
            .unwrap();
    }
}