Struct FileDialog

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pub struct FileDialog<'a> {
    pub title: &'a str,
    pub location: PathBuf,
    pub selection: Option<PathBuf>,
    pub dirs: Vec<(String, bool)>,
    pub error_message: Option<String>,
    pub color: bool,
    pub state: ListState,
    pub previous_app: Option<App>,
}

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§title: &'a str§location: PathBuf§selection: Option<PathBuf>§dirs: Vec<(String, bool)>§error_message: Option<String>§color: bool§state: ListState§previous_app: Option<App>

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impl<'a> FileDialog<'a>

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pub fn new(title: &'a str, color: bool) -> Result<FileDialog<'a>, Error>

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pub fn fwd(&mut self, steps: usize)

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pub fn bwd(&mut self, steps: usize)

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pub fn on_up(&mut self, is_shift: bool)

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pub fn on_down(&mut self, is_shift: bool)

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pub fn on_left(&mut self) -> Result<(), String>

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pub fn on_right(&mut self) -> Result<(), String>

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pub fn on_enter(&mut self)

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pub fn selection_changed( &mut self, prev_location: Option<PathBuf>, ) -> Result<(), String>

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pub fn set_error(&mut self, msg: String)

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pub fn clear_error(&mut self)

Auto Trait Implementations§

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impl<'a> Freeze for FileDialog<'a>

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impl<'a> RefUnwindSafe for FileDialog<'a>

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impl<'a> Send for FileDialog<'a>

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impl<'a> !Sync for FileDialog<'a>

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impl<'a> Unpin for FileDialog<'a>

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impl<'a> UnwindSafe for FileDialog<'a>

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impl<T> Any for T
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