gilrs-core 0.6.8

Minimal event-based abstraction for working with gamepads
Documentation
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// Copyright 2016-2018 Mateusz Sieczko and other GilRs Developers
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
// http://opensource.org/licenses/MIT>, at your option. This file may not be
// copied, modified, or distributed except according to those terms.

use std::time::Duration;

#[derive(Debug)]
/// Represents gamepad. Reexported as FfDevice
pub struct Device;

impl Device {
    /// Sets magnitude for strong and weak ff motors.
    pub fn set_ff_state(&mut self, strong: u16, weak: u16, min_duration: Duration) {}
}