pub struct GPUContext { /* private fields */ }Expand description
GPU context manager
Implementations§
Source§impl GPUContext
impl GPUContext
pub fn new(device: DeviceInfo) -> Self
pub fn cpu() -> Self
pub fn cuda(device_id: usize) -> Result<Self, String>
pub fn is_cuda_available() -> bool
pub fn is_opencl_available() -> bool
pub fn device_count() -> usize
pub fn device_info(&self) -> &DeviceInfo
pub fn synchronize(&self)
pub fn allocate(&self, size: usize) -> Vec<f32>
pub fn deallocate(&self, _buffer: Vec<f32>)
Auto Trait Implementations§
impl Freeze for GPUContext
impl RefUnwindSafe for GPUContext
impl Send for GPUContext
impl Sync for GPUContext
impl Unpin for GPUContext
impl UnwindSafe for GPUContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more