#ifndef STORAGE_LEVELDB_UTIL_RANDOM_H_
#define STORAGE_LEVELDB_UTIL_RANDOM_H_
#include <stdint.h>
namespace leveldb {
class Random {
private:
uint32_t seed_;
public:
explicit Random(uint32_t s) : seed_(s & 0x7fffffffu) { }
uint32_t Next() {
static const uint32_t M = 2147483647L; static const uint64_t A = 16807; uint64_t product = seed_ * A;
seed_ = static_cast<uint32_t>((product >> 31) + (product & M));
if (seed_ > M) {
seed_ -= M;
}
return seed_;
}
uint32_t Uniform(int n) { return Next() % n; }
bool OneIn(int n) { return (Next() % n) == 0; }
uint32_t Skewed(int max_log) {
return Uniform(1 << Uniform(max_log + 1));
}
void Shuffle(int *array, int n) {
if (n > 1) {
int i;
for (i=0; i<n-1; i++) {
int j = i + Next() / (2147483647 / (n-i) + 1);
int t = array[j];
array[j] = array[i];
array[i] = t;
}
}
}
};
}
#endif