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//! The client-side click simulation: vanilla's `ScreenHandler.onSlotClick` for
//! 1.8.9 and 1.16.5, the containers' quick-move (`transferSlot`) rules
//! and the player inventory's insert logic, over a [`Model`] of the slots.
//!
//! Each function follows the vanilla control flow of its version (they differ in many small
//! ways: zero-count stacks, damage comparisons, slot limits in `insertItem`, the quick-move
//! retry, swap rules). Anything whose result needs data we do not model (recipes, fuel,
//! special slots) returns [`Unpredictable`]; the caller then discards the scratch model and
//! refuses the click, so the state never diverges from what the vanilla client would hold.
use crate::crafting::{self, Craft, Grid, RecipeBook, Rem};
use crate::rules::Version;
use crate::stack::Stack;
use crate::window::{SlotKind, WindowKind};
/// Slot number of a click outside the window.
pub const OUTSIDE: i16 = -999;
/// The click's outcome depends on rules this crate does not model.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) struct Unpredictable;
type R<T> = Result<T, Unpredictable>;
/// Everything a click can change.
#[derive(Debug, Clone)]
pub(crate) struct Model {
/// `PlayerInventory` by vanilla index: 0..9 hotbar, 9..36 main, 36..40 armor (feet, legs,
/// chest, head), 40 offhand (1.16.5).
pub player: [Option<Stack>; 41],
/// Window 0's 2×2 crafting grid.
pub craft: [Option<Stack>; 4],
/// Window 0's crafting result.
pub craft_result: Option<Stack>,
/// Whether `craft_result` is what the vanilla client shows (see `Inventory::result_known`).
pub craft_result_known: bool,
/// The cursor ("carried") stack.
pub cursor: Option<Stack>,
/// The open window's own slots.
pub container: Vec<Option<Stack>>,
/// Whether the open window's crafting result (container slot 0) is known.
pub container_result_known: bool,
/// Selected hotbar slot.
pub selected: u8,
}
impl Default for Model {
fn default() -> Model {
Model {
player: std::array::from_fn(|_| None),
craft: Default::default(),
craft_result: None,
craft_result_known: true,
cursor: None,
container: Vec::new(),
container_result_known: true,
selected: 0,
}
}
}
/// Where a screen handler slot stores its stack.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum Loc {
Player(usize),
Craft(usize),
CraftResult,
Container(usize),
}
/// The screen handler a click runs in.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum Screen {
/// Window 0 (`PlayerScreenHandler`).
Player,
/// An open container window.
Container(WindowKind),
}
/// Slot layout of a screen handler.
#[derive(Debug, Clone, Copy)]
pub(crate) struct Layout {
pub screen: Screen,
/// Container slots (0 for window 0).
pub n: usize,
/// All slots.
pub len: usize,
}
impl Layout {
pub fn new(v: Version, screen: Screen) -> Layout {
match screen {
Screen::Player => Layout {
screen,
n: 0,
len: if v == Version::V1_8 { 45 } else { 46 },
},
Screen::Container(k) => {
let n = k.container_len(v);
Layout {
screen,
n,
len: n + if k.has_player_inventory() { 36 } else { 0 },
}
}
}
}
pub fn loc(&self, i: usize) -> Option<Loc> {
if i >= self.len {
return None;
}
Some(match self.screen {
Screen::Player => match i {
0 => Loc::CraftResult,
1..=4 => Loc::Craft(i - 1),
5..=8 => Loc::Player(39 - (i - 5)),
9..=35 => Loc::Player(i),
36..=44 => Loc::Player(i - 36),
_ => Loc::Player(40),
},
Screen::Container(_) => {
if i < self.n {
Loc::Container(i)
} else if i < self.n + 27 {
Loc::Player(i - self.n + 9)
} else {
Loc::Player(i - self.n - 27)
}
}
})
}
pub fn kind(&self, i: usize) -> SlotKind {
match self.screen {
Screen::Player => match i {
0 => SlotKind::CraftResult,
5..=8 => SlotKind::Armor((i - 5) as u8),
45 => SlotKind::Offhand,
_ => SlotKind::Normal,
},
Screen::Container(k) => {
if i < self.n {
k.slot_kind(i)
} else {
SlotKind::Normal
}
}
}
}
/// The screen slot showing `PlayerInventory` index `k`, if any.
pub fn slot_of_player(&self, k: usize) -> Option<usize> {
(0..self.len).find(|&i| self.loc(i) == Some(Loc::Player(k)))
}
/// Whether the slot belongs to the player's inventory (`slot.inventory == playerInventory`).
pub fn own(&self, i: usize) -> bool {
matches!(self.loc(i), Some(Loc::Player(_)))
}
/// Whether the location's inventory is a `SimpleInventory` (container part of every window
/// but the crafting table), whose `setStack` caps counts at 64.
pub fn clamps(&self, l: Loc) -> bool {
matches!(l, Loc::Container(_)) && self.screen != Screen::Container(WindowKind::Crafting)
}
/// Whether the result slot is a crafting result (its handler refuses it in PICKUP_ALL).
fn is_result(&self, i: usize) -> bool {
self.kind(i) == SlotKind::CraftResult
}
}
/// `SimpleInventory.setStack`'s cap.
pub(crate) fn clamp(s: &mut Option<Stack>) {
if let Some(st) = s
&& st.count > 64
{
st.count = 64;
}
}
impl Model {
pub fn at(&self, l: Loc) -> &Option<Stack> {
match l {
Loc::Player(k) => &self.player[k],
Loc::Craft(k) => &self.craft[k],
Loc::CraftResult => &self.craft_result,
Loc::Container(k) => &self.container[k],
}
}
pub fn at_mut(&mut self, l: Loc) -> &mut Option<Stack> {
match l {
Loc::Player(k) => &mut self.player[k],
Loc::Craft(k) => &mut self.craft[k],
Loc::CraftResult => &mut self.craft_result,
Loc::Container(k) => &mut self.container[k],
}
}
}
/// One click being simulated.
pub(crate) struct Sim<'a> {
pub v: Version,
pub lay: Layout,
pub m: &'a mut Model,
/// 1.16.5 crafting recipes from the server (remainders of a taken result).
pub book: &'a RecipeBook,
}
impl Sim<'_> {
fn loc(&self, i: usize) -> Loc {
// Callers only pass indices < len.
self.lay.loc(i).unwrap_or(Loc::Player(0))
}
fn get(&self, i: usize) -> Option<&Stack> {
self.m.at(self.loc(i)).as_ref()
}
/// `Slot.setStack` -> the backing inventory's `setStack`. Container inventories other than
/// crafting grids are `SimpleInventory`s, which cut a stack above 64 down to 64 (the stack
/// object itself, so the excess is gone).
fn set(&mut self, i: usize, mut s: Option<Stack>) {
let l = self.loc(i);
if self.lay.clamps(l) {
clamp(&mut s);
}
*self.m.at_mut(l) = s;
self.grid_touched(l);
}
/// The crafting grid of the screen: its slot numbers and width.
fn grid_slots(&self) -> Option<(Vec<usize>, usize)> {
match self.lay.screen {
Screen::Player => Some(((1..=4).collect(), 2)),
Screen::Container(WindowKind::Crafting) => Some(((1..=9).collect(), 3)),
Screen::Container(_) => None,
}
}
fn is_grid(&self, l: Loc) -> bool {
match (self.lay.screen, l) {
(Screen::Player, Loc::Craft(_)) => true,
(Screen::Container(WindowKind::Crafting), Loc::Container(k)) => (1..=9).contains(&k),
_ => false,
}
}
/// 1.8: `CraftingInventory.setStack` / `removeStack` run `onContentChanged`, which makes the
/// client compute the result again (in-place count changes do not).
fn grid_touched(&mut self, l: Loc) {
if self.v == Version::V1_8 && self.is_grid(l) {
recompute_1_8(self.m, self.lay);
}
}
fn slot_mut(&mut self, i: usize) -> &mut Option<Stack> {
let l = self.loc(i);
self.m.at_mut(l)
}
/// Whether a stack with this count counts as gone (1.8: exactly 0; 1.16: `isEmpty`).
fn gone(&self, count: i32) -> bool {
match self.v {
Version::V1_8 => count == 0,
Version::V1_16_5 => count <= 0,
}
}
fn norm(&self, s: Stack) -> Option<Stack> {
(!self.gone(s.count)).then_some(s)
}
fn result_known(&self, i: usize) -> bool {
match self.loc(i) {
Loc::CraftResult => self.m.craft_result_known,
Loc::Container(_) => self.m.container_result_known,
_ => true,
}
}
/// `Slot.canInsert`.
fn can_insert(&self, i: usize, s: &Stack) -> R<bool> {
Ok(match self.lay.kind(i) {
SlotKind::Normal | SlotKind::Offhand => true,
SlotKind::Armor(a) => self.v.armor_accepts(a, s),
SlotKind::CraftResult | SlotKind::Output => false,
SlotKind::Shulker => !self.v.is_shulker_box(s),
SlotKind::Special => return Err(Unpredictable),
})
}
/// `Slot.getMaxStackAmount(stack)` / `getMaxItemCount()`.
fn slot_limit(&self, i: usize) -> R<i32> {
match self.lay.kind(i) {
SlotKind::Armor(_) => Ok(1),
SlotKind::Special => Err(Unpredictable),
_ => Ok(64),
}
}
/// `Slot.canTakeItems` (reads the slot, so an unknown crafting result is unpredictable).
fn can_take(&self, i: usize) -> R<bool> {
match self.lay.kind(i) {
SlotKind::Special => Err(Unpredictable),
SlotKind::CraftResult if !self.result_known(i) => Err(Unpredictable),
SlotKind::Armor(_) if self.v == Version::V1_16_5 => {
// binding curse keeps armor on (survival; ghast bots are never creative here)
Ok(!self.get(i).is_some_and(Stack::has_binding_curse))
}
_ => Ok(true),
}
}
/// `Slot.takeStack(amount)`: the backing inventory's `removeStack`.
fn take(&mut self, i: usize, amount: i32) -> Option<Stack> {
let out = self.take_raw(i, amount);
if out.is_some() {
let l = self.loc(i);
self.grid_touched(l);
}
out
}
fn take_raw(&mut self, i: usize, amount: i32) -> Option<Stack> {
let whole = self.lay.kind(i) == SlotKind::CraftResult; // CraftingResultInventory
let v = self.v;
let slot = self.slot_mut(i);
let s = slot.as_mut()?;
match v {
Version::V1_8 => {
if whole || s.count <= amount {
slot.take()
} else {
s.count -= amount;
let out = s.with_count(amount);
if s.count == 0 {
*slot = None;
}
Some(out)
}
}
Version::V1_16_5 => {
if whole {
return slot.take();
}
if amount <= 0 {
return None;
}
let n = amount.min(s.count);
s.count -= n;
let out = s.with_count(n);
if s.count <= 0 {
*slot = None;
}
(n > 0).then_some(out)
}
}
}
/// `Slot.onTakeItem`: only the crafting result changes inventories on the client: one of
/// each ingredient is consumed and the matching recipe's remainders are handed back
/// (`CraftingResultSlot.onTakeItem`).
fn on_take(&mut self, i: usize) -> R<()> {
match self.lay.kind(i) {
SlotKind::Special => Err(Unpredictable),
SlotKind::CraftResult => {
let (slots, width) = self.grid_slots().ok_or(Unpredictable)?;
let stacks: Vec<Option<Stack>> =
slots.iter().map(|&g| self.get(g).cloned()).collect();
let grid = Grid {
stacks: &stacks,
width,
};
let rems = match self.v {
Version::V1_8 => crafting::remainders_1_8(&grid),
Version::V1_16_5 => crafting::remainders_1_16(self.book, &grid),
}
.map_err(|()| Unpredictable)?;
for (k, &g) in slots.iter().enumerate() {
let orig = self.get(g).cloned();
if orig.is_some() {
let _ = self.take(g, 1);
}
match &rems[k] {
Rem::None => {}
Rem::Same => {
if self.get(g).is_some() {
return Err(Unpredictable);
}
self.set(g, orig);
}
Rem::Item(r) => {
let cur = self.get(g).cloned();
match (self.v, cur) {
(_, None) => self.set(g, Some(r.clone())),
(Version::V1_16_5, Some(c)) if c.id == r.id && c.nbt_eq(r) => {
self.set(g, Some(r.with_count(r.count + c.count)));
}
(_, Some(_)) => self.insert_stack(r.clone()), // or dropped
}
}
}
}
Ok(())
}
_ => Ok(()),
}
}
// ---------------------------------------------------------------- onSlotClick
/// Runs `onSlotClick(slot, button, mode)` and returns the stack vanilla returns (what the
/// click packet carries). The caller validated `slot` (`OUTSIDE` or `0..len`).
pub fn click(&mut self, slot: i16, button: u8, mode: u8) -> R<Option<Stack>> {
if let Ok(i) = usize::try_from(slot) {
// Whatever reads an unknown crafting result (its content is computed from recipes)
// cannot be predicted.
if self.lay.is_result(i) && !self.result_known(i) {
return Err(Unpredictable);
}
}
match self.v {
Version::V1_8 => self.click_1_8(slot, button, mode),
Version::V1_16_5 => self.click_1_16(slot, button, mode),
}
}
fn click_1_8(&mut self, slot: i16, button: u8, mode: u8) -> R<Option<Stack>> {
match mode {
0 | 1 if button <= 1 => {
if slot == OUTSIDE {
if let Some(c) = &mut self.m.cursor {
if button == 0 {
self.m.cursor = None;
} else {
c.count -= 1;
if c.count == 0 {
self.m.cursor = None;
}
}
}
return Ok(None);
}
let Ok(i) = usize::try_from(slot) else {
return Ok(None);
};
if mode == 1 {
self.quick_move_1_8(i)
} else {
self.pickup_1_8(i, button)
}
}
2 if button < 9 => {
if let Ok(i) = usize::try_from(slot) {
self.swap_1_8(i, usize::from(button))?;
}
Ok(None)
}
4 if self.m.cursor.is_none() => {
if let Ok(i) = usize::try_from(slot) {
self.throw(i, button)?;
}
Ok(None)
}
6 => {
if let Ok(i) = usize::try_from(slot) {
self.pickup_all(i, button)?;
}
Ok(None)
}
_ => Ok(None),
}
}
fn click_1_16(&mut self, slot: i16, button: u8, mode: u8) -> R<Option<Stack>> {
match mode {
0 | 1 if button <= 1 => {
if slot == OUTSIDE {
if let Some(c) = &mut self.m.cursor {
if button == 0 {
self.m.cursor = None;
} else {
c.count -= 1;
if c.count <= 0 {
self.m.cursor = None;
}
}
}
return Ok(None);
}
let Ok(i) = usize::try_from(slot) else {
return Ok(None);
};
if mode == 1 {
self.quick_move_1_16(i)
} else {
self.pickup_1_16(i, button)
}
}
2 => {
if let Ok(i) = usize::try_from(slot) {
self.swap_1_16(i, usize::from(button))?;
}
Ok(None)
}
4 if self.m.cursor.is_none() => {
if let Ok(i) = usize::try_from(slot) {
self.throw(i, button)?;
}
Ok(None)
}
6 => {
if let Ok(i) = usize::try_from(slot) {
self.pickup_all(i, button)?;
}
Ok(None)
}
_ => Ok(None),
}
}
// ---------------------------------------------------------------- PICKUP
fn pickup_1_8(&mut self, i: usize, button: u8) -> R<Option<Stack>> {
let v = self.v;
let slot = self.get(i).cloned();
let ret = slot.clone();
let cursor = self.m.cursor.clone();
match (slot, cursor) {
(None, None) => {}
(None, Some(mut c)) => {
if self.can_insert(i, &c)? {
let mut l = if button == 0 { c.count } else { 1 };
let lim = self.slot_limit(i)?;
if l > lim {
l = lim;
}
if c.count >= l {
c.count -= l;
self.set(i, Some(c.with_count(l)));
}
self.m.cursor = (c.count != 0).then_some(c);
}
}
(Some(s), cursor) => {
if !self.can_take(i)? {
return Ok(ret);
}
match cursor {
None => {
let m = if button == 0 {
s.count
} else {
(s.count + 1) / 2
};
self.m.cursor = self.take(i, m);
self.on_take(i)?;
}
Some(mut c) => {
if self.can_insert(i, &c)? {
if s.id == c.id && s.damage == c.damage && s.nbt_eq(&c) {
let mut n = if button == 0 { c.count } else { 1 };
let lim = self.slot_limit(i)?;
if n > lim - s.count {
n = lim - s.count;
}
let max = v.max_count(&c);
if n > max - s.count {
n = max - s.count;
}
c.count -= n;
self.m.cursor = (c.count != 0).then_some(c);
if let Some(t) = self.slot_mut(i) {
t.count += n;
}
} else if c.count <= self.slot_limit(i)? {
self.set(i, Some(c));
self.m.cursor = Some(s);
}
} else if s.id == c.id
&& v.max_count(&c) > 1
&& (!v.has_subtypes(s.id) || s.damage == c.damage)
&& s.nbt_eq(&c)
{
let o = s.count;
if o > 0 && o + c.count <= v.max_count(&c) {
c.count += o;
self.m.cursor = Some(c);
let _ = self.take(i, o);
self.on_take(i)?;
}
}
}
}
}
}
Ok(ret)
}
fn pickup_1_16(&mut self, i: usize, button: u8) -> R<Option<Stack>> {
let v = self.v;
let slot = self.get(i).cloned();
let ret = slot.clone();
let cursor = self.m.cursor.clone();
match (slot, cursor) {
(None, None) => {}
(None, Some(mut c)) => {
if self.can_insert(i, &c)? {
let mut o = if button == 0 { c.count } else { 1 };
let lim = self.slot_limit(i)?;
if o > lim {
o = lim;
}
// split(o) moves min(o, count)
let n = o.min(c.count).max(0);
c.count -= n;
let placed = c.with_count(n);
let placed = self.norm(placed);
self.set(i, placed);
self.m.cursor = self.norm(c);
}
}
(Some(s), cursor) => {
if !self.can_take(i)? {
return Ok(ret);
}
match cursor {
None => {
let p = if button == 0 {
s.count
} else {
(s.count + 1) / 2
};
self.m.cursor = self.take(i, p);
self.on_take(i)?;
}
Some(mut c) => {
if self.can_insert(i, &c)? {
if s.id == c.id && s.nbt_eq(&c) {
let mut q = if button == 0 { c.count } else { 1 };
let lim = self.slot_limit(i)?;
if q > lim - s.count {
q = lim - s.count;
}
let max = v.max_count(&c);
if q > max - s.count {
q = max - s.count;
}
c.count -= q;
self.m.cursor = self.norm(c);
let t = s.with_count(s.count + q);
let t = self.norm(t);
self.set(i, t);
} else if c.count <= self.slot_limit(i)? {
self.set(i, Some(c));
self.m.cursor = Some(s);
}
} else if v.max_count(&c) > 1 && s.id == c.id && s.nbt_eq(&c) {
let r = s.count;
if r + c.count <= v.max_count(&c) {
c.count += r;
self.m.cursor = self.norm(c);
let _ = self.take(i, r);
self.on_take(i)?;
}
}
}
}
}
}
Ok(ret)
}
// ---------------------------------------------------------------- QUICK_MOVE
fn quick_move_1_8(&mut self, i: usize) -> R<Option<Stack>> {
if !self.can_take(i)? {
return Ok(None);
}
let Some(first) = self.transfer(i)? else {
return Ok(None);
};
// Vanilla's shift-click retry: run the shift-click again while the slot still holds the item the
// last transfer moved (each round moves at least one item, so this ends).
let mut item = first.id;
for _ in 0..4096 {
if self.get(i).is_none_or(|s| s.id != item) || !self.can_take(i)? {
return Ok(Some(first));
}
match self.transfer(i)? {
Some(t) => item = t.id,
None => return Ok(Some(first)),
}
}
Err(Unpredictable)
}
fn quick_move_1_16(&mut self, i: usize) -> R<Option<Stack>> {
if !self.can_take(i)? {
return Ok(None);
}
// Keeps transferring while the slot still holds the same item; returns the last such
// transfer (EMPTY when the first one emptied the slot).
let mut ret = None;
for _ in 0..4096 {
match self.transfer(i)? {
Some(t) if self.get(i).is_some_and(|s| s.id == t.id) => ret = Some(t),
_ => return Ok(ret),
}
}
Err(Unpredictable)
}
/// The screen handler's `transferSlot`.
fn transfer(&mut self, i: usize) -> R<Option<Stack>> {
let Some(orig) = self.get(i).cloned() else {
return Ok(None);
};
let mut st = orig.clone();
let v = self.v;
let (ok, eq_check) = match self.lay.screen {
Screen::Player => {
let ok = if i == 0 {
self.insert(&mut st, 9, 45, true)?
} else if (1..9).contains(&i) {
self.insert(&mut st, 9, 45, false)?
} else if let Some(a) = v
.armor_target(&orig)
.filter(|&a| self.get(5 + usize::from(a)).is_none())
{
let a = 5 + usize::from(a);
self.insert(&mut st, a, a + 1, false)?
} else if v.prefers_offhand(&orig) && self.get(45).is_none() {
self.insert(&mut st, 45, 46, false)?
} else if (9..36).contains(&i) {
self.insert(&mut st, 36, 45, false)?
} else if (36..45).contains(&i) {
self.insert(&mut st, 9, 36, false)?
} else {
self.insert(&mut st, 9, 45, false)?
};
(ok, true)
}
Screen::Container(kind) => {
let (n, len) = (self.lay.n, self.lay.len);
match kind {
WindowKind::Chest { .. } | WindowKind::Hopper | WindowKind::ShulkerBox => {
let ok = if i < n {
self.insert(&mut st, n, len, true)?
} else {
self.insert(&mut st, 0, n, false)?
};
(ok, false)
}
WindowKind::Generic3x3 => {
let ok = if i < 9 {
self.insert(&mut st, 9, 45, true)?
} else {
self.insert(&mut st, 0, 9, false)?
};
(ok, true)
}
WindowKind::Crafting => {
let ok = if i == 0 {
self.insert(&mut st, 10, 46, true)?
} else if (10..46).contains(&i) {
match v {
Version::V1_8 => {
if i < 37 {
self.insert(&mut st, 37, 46, false)?
} else {
self.insert(&mut st, 10, 37, false)?
}
}
Version::V1_16_5 => {
self.insert(&mut st, 1, 10, false)?
|| if i < 37 {
self.insert(&mut st, 37, 46, false)?
} else {
self.insert(&mut st, 10, 37, false)?
}
}
}
} else {
self.insert(&mut st, 10, 46, false)?
};
(ok, true)
}
WindowKind::Furnace => {
let ok = match i {
2 => self.insert(&mut st, 3, 39, true)?,
0 | 1 => self.insert(&mut st, 3, 39, false)?,
_ => return Err(Unpredictable), // smelting recipes and fuel
};
(ok, true)
}
_ => return Err(Unpredictable),
}
}
};
if !ok {
return Ok(None);
}
let changed = st.count != orig.count;
let left = self.norm(st);
self.set(i, left);
if eq_check && !changed {
return Ok(None);
}
if eq_check {
self.on_take(i)?;
}
Ok(Some(orig))
}
/// `ScreenHandler.insertItem` of `st` into slots `start..end`.
fn insert(&mut self, st: &mut Stack, start: usize, end: usize, rev: bool) -> R<bool> {
let v = self.v;
let end = end.min(self.lay.len);
if start >= end {
return Ok(false);
}
let order: Vec<usize> = if rev {
(start..end).rev().collect()
} else {
(start..end).collect()
};
let mut moved = false;
let max = v.max_count(st);
if v.is_stackable(st) {
for &i in &order {
if st.count <= 0 {
break;
}
let Some(t) = self.get(i) else { continue };
let same = match v {
Version::V1_8 => {
t.id == st.id
&& (!v.has_subtypes(st.id) || st.damage == t.damage)
&& t.nbt_eq(st)
}
Version::V1_16_5 => t.id == st.id && t.nbt_eq(st),
};
if !same {
continue;
}
let tc = t.count;
let j = tc + st.count;
if j <= max {
st.count = 0;
if let Some(t) = self.slot_mut(i) {
t.count = j;
}
moved = true;
} else if tc < max {
st.count -= max - tc;
if let Some(t) = self.slot_mut(i) {
t.count = max;
}
moved = true;
}
}
}
if st.count > 0 {
for &i in &order {
if self.get(i).is_some() {
continue;
}
match v {
Version::V1_8 => {
self.set(i, Some(st.clone()));
st.count = 0;
}
Version::V1_16_5 => {
if !self.can_insert(i, st)? {
continue;
}
let n = st.count.min(self.slot_limit(i)?);
st.count -= n;
self.set(i, Some(st.with_count(n)));
}
}
moved = true;
break;
}
}
Ok(moved)
}
// ---------------------------------------------------------------- SWAP
fn first_empty_main(&self) -> Option<usize> {
(0..36).find(|&k| self.m.player[k].is_none())
}
fn swap_1_8(&mut self, i: usize, k: usize) -> R<()> {
if !self.can_take(i)? {
return Ok(());
}
let hot = self.m.player[k].clone();
let own = self.lay.own(i);
let mut fits = match &hot {
None => true,
Some(h) => own && self.can_insert(i, h)?,
};
let mut empty = None;
if !fits {
empty = self.first_empty_main();
fits = empty.is_some();
}
let slot = self.get(i).cloned();
match slot {
Some(s) if fits => {
self.m.player[k] = Some(s.clone());
let displaced = match &hot {
Some(h) => !own || !self.can_insert(i, h)?,
None => false,
};
if displaced {
if empty.is_some() {
if let Some(h) = hot {
self.insert_stack(h);
}
let _ = self.take(i, s.count);
self.set(i, None);
self.on_take(i)?;
}
} else {
let _ = self.take(i, s.count);
self.set(i, hot);
self.on_take(i)?;
}
}
None => {
if let Some(h) = hot
&& self.can_insert(i, &h)?
{
self.m.player[k] = None;
self.set(i, Some(h));
}
}
Some(_) => {}
}
Ok(())
}
fn swap_1_16(&mut self, i: usize, k: usize) -> R<()> {
if k >= 41 {
return Ok(());
}
let hot = self.m.player[k].clone();
let slot = self.get(i).cloned();
match (hot, slot) {
(None, None) => {}
(None, Some(s)) => {
if self.can_take(i)? {
self.m.player[k] = Some(s);
self.set(i, None);
self.on_take(i)?;
}
}
(Some(mut h), None) => {
if self.can_insert(i, &h)? {
let lim = self.slot_limit(i)?;
if h.count > lim {
h.count -= lim;
self.set(i, Some(h.with_count(lim)));
self.m.player[k] = Some(h);
} else {
self.set(i, Some(h));
self.m.player[k] = None;
}
}
}
(Some(mut h), Some(s)) => {
if self.can_take(i)? && self.can_insert(i, &h)? {
let lim = self.slot_limit(i)?;
if h.count > lim {
h.count -= lim;
self.set(i, Some(h.with_count(lim)));
self.m.player[k] = Some(h);
self.on_take(i)?;
// what does not fit is dropped
self.insert_stack(s);
} else {
self.set(i, Some(h));
self.m.player[k] = Some(s);
self.on_take(i)?;
}
}
}
}
Ok(())
}
/// `PlayerInventory.insertStack(stack)`; whatever does not
/// fit is dropped by the caller (no inventory effect).
fn insert_stack(&mut self, mut st: Stack) {
let v = self.v;
match v {
Version::V1_8 => {
if st.count == 0 || !v.known(st.id) {
return;
}
}
Version::V1_16_5 => {
if st.count <= 0 {
return;
}
}
}
if v.is_damaged(&st) {
if let Some(j) = self.first_empty_main() {
self.m.player[j] = Some(st);
}
return;
}
for _ in 0..4096 {
let before = st.count;
st.count = self.add_stack(&st);
if !(st.count > 0 && st.count < before) {
return;
}
}
}
/// One round of `insertStack`: the slot with room (1.16.5: selected slot, then offhand,
/// then 0..36) or the first empty one. Returns what is left.
fn add_stack(&mut self, st: &Stack) -> i32 {
let v = self.v;
let room = |m: &Model, j: usize| {
m.player[j].as_ref().is_some_and(|t| {
t.id == st.id
&& v.is_stackable(t)
&& t.count < v.max_count(t)
&& t.count < 64
&& match v {
Version::V1_8 => !v.has_subtypes(t.id) || t.damage == st.damage,
Version::V1_16_5 => true,
}
&& t.nbt_eq(st)
})
};
let found = match v {
Version::V1_8 => (0..36).find(|&j| room(self.m, j)),
Version::V1_16_5 => {
let sel = usize::from(self.m.selected.min(8));
if room(self.m, sel) {
Some(sel)
} else if room(self.m, 40) {
Some(40)
} else {
(0..36).find(|&j| room(self.m, j))
}
}
};
let Some(j) = found.or_else(|| self.first_empty_main()) else {
return st.count;
};
let mut i = st.count;
let created = self.m.player[j].is_none();
let t = self.m.player[j].get_or_insert_with(|| Stack {
id: st.id,
count: 0,
damage: st.damage,
nbt: st.nbt.clone(),
});
// 1.16.5: the fresh zero-count stack is empty, and an empty stack's item is AIR (max 64)
let max = if created && v == Version::V1_16_5 {
64
} else {
v.max_count(t)
};
let mut k = i;
if i > max - t.count {
k = max - t.count;
}
if k > 64 - t.count {
k = 64 - t.count;
}
if k == 0 {
if created && v == Version::V1_16_5 {
self.m.player[j] = None; // a zero-count stack is empty on 1.16
}
return i;
}
i -= k;
t.count += k;
if v == Version::V1_16_5 && t.count <= 0 {
self.m.player[j] = None;
}
i
}
// ---------------------------------------------------------------- THROW, PICKUP_ALL
fn throw(&mut self, i: usize, button: u8) -> R<()> {
let Some(count) = self.get(i).map(|s| s.count) else {
return Ok(());
};
if self.can_take(i)? {
let _ = self.take(i, if button == 0 { 1 } else { count });
self.on_take(i)?;
}
Ok(())
}
fn pickup_all(&mut self, i: usize, button: u8) -> R<()> {
let v = self.v;
let Some(mut c) = self.m.cursor.clone() else {
return Ok(());
};
let clicked_takeable = match self.get(i) {
None => false,
Some(_) => self.can_take(i)?,
};
if clicked_takeable {
return Ok(());
}
let len = self.lay.len;
let max = v.max_count(&c);
for pass in 0..2 {
let order: Vec<usize> = if button == 0 {
(0..len).collect()
} else {
(0..len).rev().collect()
};
for x in order {
if c.count >= max {
break;
}
// canInsertIntoSlot(stack, slot) is false for crafting results
if self.lay.is_result(x) {
continue;
}
let Some(t) = self.get(x) else { continue };
// canInsertItemIntoSlot(slot, cursor, true)
let same = match v {
Version::V1_8 => c.id == t.id && c.damage == t.damage,
Version::V1_16_5 => c.id == t.id,
};
if !(same && t.nbt_eq(&c) && t.count <= max) {
continue;
}
let tc = t.count;
let tmax = v.max_count(t);
if !self.can_take(x)? {
continue;
}
if pass == 0 && tc == tmax {
continue;
}
let u = (max - c.count).min(tc);
let taken = self.take(x, u);
c.count += u;
if v == Version::V1_8 && taken.as_ref().is_some_and(|s| s.count <= 0) {
self.set(x, None);
}
self.on_take(x)?;
}
}
// the cursor object is only grown in place (1.8 keeps it even at count 0)
self.m.cursor = match v {
Version::V1_8 => Some(c),
Version::V1_16_5 => self.norm(c),
};
Ok(())
}
}
/// 1.8: the client's own result for the screen's crafting grid (`RecipeDispatcher`), written
/// into the result slot; unknown when a recipe ghast does not model may decide it.
pub(crate) fn recompute_1_8(m: &mut Model, lay: Layout) {
let (grid, width, result): (Vec<Option<Stack>>, usize, Loc) = match lay.screen {
Screen::Player => (m.craft.to_vec(), 2, Loc::CraftResult),
Screen::Container(WindowKind::Crafting) => (
m.container
.get(1..10)
.map(<[_]>::to_vec)
.unwrap_or_default(),
3,
Loc::Container(0),
),
Screen::Container(_) => return,
};
if grid.len() != width * width {
return;
}
let (value, known) = match crafting::result_1_8(&Grid {
stacks: &grid,
width,
}) {
Craft::Known(s) => (s, true),
Craft::Unknown => (None, false),
};
*m.at_mut(result) = value;
match result {
Loc::CraftResult => m.craft_result_known = known,
_ => m.container_result_known = known,
}
}