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/// The `NetworkStats` struct contains statistics about the current session. #[derive(Debug, Default, Clone, Copy)] pub struct NetworkStats { /// The length of the queue containing UDP packets which have not yet been acknowledged by the end client. /// The length of the send queue is a rough indication of the quality of the connection. The longer the send queue, the higher the round-trip time between the /// clients. The send queue will also be longer than usual during high packet loss situations. pub send_queue_len: usize, /// The roundtrip packet transmission time as calcuated by GGRS. pub ping: u128, /// The estimated bandwidth used between the two clients, in kilobits per second. pub kbps_sent: usize, /// The number of frames GGRS calculates that the local client is behind the remote client at this instant in time. /// For example, if at this instant the current game client is running frame 1002 and the remote game client is running frame 1009, /// this value will mostly likely roughly equal 7. pub local_frames_behind: i32, /// The same as `local_frames_behind`, but calculated from the perspective of the remote player. pub remote_frames_behind: i32, } impl NetworkStats { /// Creates a new `NetworkStats` instance with default values. pub fn new() -> Self { Self::default() } }