1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
//! WebAssembly bindings for the Graph Generation Language (GGL)
//!
//! This crate provides WebAssembly bindings for the GGL library, allowing
//! GGL to be used in web browsers and other JavaScript environments.
use GGLEngine;
use *;
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function at least once during initialization, and then
// we will get better error messages if our code ever panics.
//
// For more details see
// https://github.com/rustwasm/console_error_panic_hook#readme
/// WebAssembly wrapper for the GGL engine.
///
/// This provides a JavaScript-compatible interface to the core GGL functionality.
///
/// # Examples
///
/// ```javascript
/// import init, { GGLEngine } from './pkg/ggl_wasm.js';
///
/// async function main() {
/// await init();
///
/// const engine = new GGLEngine();
/// const gglCode = `
/// graph simple {
/// node a;
/// node b;
/// edge: a -- b;
/// }
/// `;
///
/// try {
/// const result = engine.generate_from_ggl(gglCode);
/// console.log("Graph:", JSON.parse(result));
/// } catch (error) {
/// console.error("Error:", error);
/// }
/// }
///
/// main();
/// ```
/// Utility function to parse GGL code and return the result as JSON.
///
/// This is a convenience function that creates a new engine, processes the code,
/// and returns the result in one call.
///
/// # Arguments
///
/// * `ggl_code` - A string containing the GGL program to execute
///
/// # Returns
///
/// Returns the JSON representation of the generated graph.
/// Throws a JavaScript error if processing fails.
///
/// # Examples
///
/// ```javascript
/// import { parse_ggl } from './pkg/ggl_wasm.js';
///
/// const gglCode = `
/// graph simple {
/// node a;
/// node b;
/// edge: a -- b;
/// }
/// `;
///
/// try {
/// const result = parse_ggl(gglCode);
/// console.log("Graph:", JSON.parse(result));
/// } catch (error) {
/// console.error("Error:", error);
/// }
/// ```