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pub struct Conf {
    pub window_mode: WindowMode,
    pub window_setup: WindowSetup,
    pub backend: Backend,
}
Expand description

A structure containing configuration data for the game engine.

Defaults:

Conf {
    window_mode: WindowMode::default(),
    window_setup: WindowSetup::default(),
    backend: Backend::default(),
}

Fields

window_mode: WindowMode

Window setting information that can be set at runtime

window_setup: WindowSetup

Window setting information that must be set at init-time

backend: Backend

Graphics backend configuration

Implementations

Same as Conf::default()

Load a TOML file from the given Read and attempts to parse a Conf from it.

Saves the Conf to the given Write object, formatted as TOML.

Sets the window mode

Sets the backend

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Return Conf { window_mode: Default::default(), window_setup: Default::default(), backend: Default::default() }

Deserialize this value from the given Serde deserializer. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Method to retrieve the context type.
Method to retrieve the context type as mutable.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.