[][src]Struct ggez::audio::SoundData

pub struct SoundData(_);

Static sound data stored in memory. It is Arc'ed, so cheap to clone.

Methods

impl SoundData[src]

pub fn new<P: AsRef<Path>>(context: &mut Context, path: P) -> GameResult<Self>[src]

Load the file at the given path and create a new SoundData from it.

pub fn from_bytes(data: &[u8]) -> Self[src]

Copies the data in the given slice into a new SoundData object.

pub fn from_read<R>(reader: &mut R) -> GameResult<Self> where
    R: Read
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Creates a SoundData from any Read object; this involves copying it into a buffer.

pub fn can_play(&self) -> bool[src]

Indicates if the data can be played as a sound.

Trait Implementations

impl AsRef<[u8]> for SoundData[src]

impl Clone for SoundData[src]

default fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl From<Arc<[u8]>> for SoundData[src]

impl From<Vec<u8>> for SoundData[src]

impl From<Box<[u8]>> for SoundData[src]

impl Debug for SoundData[src]

Auto Trait Implementations

impl Send for SoundData

impl Sync for SoundData

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Erased for T

impl<T> SetParameter for T

default fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.