[−][src]Module ggez::audio
Provides an interface to output sound to the user's speakers.
It consists of two main types: SoundData
is just an array of raw sound data, and a Source
is a
SoundData
connected to a particular sound channel able to be played.
Structs
NullAudioContext | A structure that implements |
RodioAudioContext | A struct that contains all information for tracking sound info. |
SoundData | Static sound data stored in memory.
It is |
Source | A source of audio data connected to a particular |
SourceState | Internal state used by audio sources. |
SpatialSource | A source of audio data located in space relative to a listener's ears. Will stop playing when dropped. |
Traits
AudioContext | A trait object defining an audio context, allowing us to someday
use something other than |
SoundSource | The source for a sound. |