ggez 0.4.2

A lightweight game framework for making 2D games with minimum friction, inspired by Love2D.
Documentation
# What is this?
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ggez is a Rust library to create a Good Game Easily.

More specifically, ggez is a lightweight game framework for making
2D games with minimum friction.  It aims to implement an API based
on (a Rustified version of) the [LÖVE](https://love2d.org/) game
framework.  This means it contains basic and portable 2D
drawing, sound, resource loading and event handling.

ggez is not meant to be everything to everyone, but rather a good
base upon which to build.  Thus it takes a fairly
batteries-included approach without needing a million additions
and plugins for everything imaginable, but also does not dictate
higher-level functionality such as physics engine or entity
component system.  Instead the goal is to allow you to use
whichever libraries you want to provide these functions, or build
your own libraries atop ggez.

## Features

* Filesystem abstraction that lets you load resources from folders or zip files
* Hardware-accelerated 2D rendering built on the `gfx-rs` graphics engine
* Loading and playing .ogg, .wav and .flac files via the `rodio` crate
* TTF font rendering with `rusttype`, as well as bitmap fonts.
* Interface for handling keyboard and mouse events easily through callbacks
* Config file for defining engine and game settings
* Easy timing and FPS measurement functions.
* Math integration with nalgebra
* Some more advanced graphics options: shaders, sprite batches and render targets

## [Who's using ggez?]docs/Projects.md

## Usage

ggez is built on the latest stable Rust compiler and distributed on
crates.io.  To include it in your project, just add the dependency
line to your `Cargo.toml` file:

```text
ggez = "0.4"
```

However you also need to have the SDL2 libraries installed on your
system.  The best way to do this is documented [by the SDL2
crate](https://github.com/AngryLawyer/rust-sdl2#user-content-requirements).

ggez consists of three main parts: A `Context` object which
contains all the state required to interface with the computer's
hardware, an `EventHandler` trait that the user implements to
register callbacks for events, and various sub-modules such as
`graphics` and `audio` that provide the functionality to actually
get stuff done.  The general pattern is to create a struct holding
your game's data which implements the `EventHandler` trait.
Create a new `Context` object with default objects from a `ContextBuilder`
or `Conf` object, and then call `event::run()` with
the `Context` and an instance of your `EventHandler` to run your game's
main loop.

## Examples

See the `examples/` directory in the source.  Most examples show off
a single feature of ggez, while `astroblasto` is a small  but
complete Asteroids-like game.

To run the examples, just check out the source and execute `cargo run --example`
in the root directory:

```text
cargo run --example astroblasto
```

If this doesn't work, see the
[FAQ](https://github.com/ggez/ggez/blob/master/docs/FAQ.md) for solutions
to common problems.

## Implementation details

ggez is built upon SDL2 for windowing and events, `rodio` for sound,
and a 2D drawing engine implemented in `gfx` using the OpenGL backend
(which currently defaults to use OpenGL 3.2).  It *should* be
entirely thread-safe outside of the basic event-handling loop, and
portable to Windows, Linux and Mac.

The goal is to eventually have ggez be pure Rust, but we're not there
yet.

## Help!

Sources of information:

 * The [FAQ]https://github.com/ggez/ggez/blob/master/docs/FAQ.md has answers to common questions and problems.
 * The [API docs]https://docs.rs/ggez/, a lot of design stuff is explained there.
 * Check out the [examples]https://github.com/ggez/ggez/tree/master/examples.

If you still have problems, feel free to [open an issue](https://github.com/ggez/ggez/issues) or say hi in the `#rust-gamedev` IRC channel on the `irc.mozilla.org` server.