ggen 1.2.0

ggen is a deterministic, language-agnostic code generation framework that treats software artifacts as projections of knowledge graphs.
Documentation
//! Ultrathink Agent System - 12 Hyper-Advanced Specialized Agents
//!
//! This module implements a sophisticated multi-agent architecture following
//! the 80/20 principle and core team best practices. Each agent is hyper-
//! specialized for maximum efficiency and impact.
//!
//! # Agent Architecture
//!
//! ## 12 Specialized Agents (80/20 Principle)
//!
//! 1. **london-bdd** - Behavior-driven development orchestration
//! 2. **byzantene** - Fault-tolerant distributed systems coordination
//! 3. **quantum-optimizer** - Performance optimization and SLO enforcement
//! 4. **semantic-analyst** - Knowledge graph analysis and reasoning
//! 5. **market-intelligence** - Marketplace strategy and analytics
//! 6. **security-sentinel** - Security vulnerability assessment
//! 7. **template-architect** - Template design and validation
//! 8. **dependency-oracle** - Dependency resolution and management
//! 9. **performance-guardian** - Performance monitoring and enforcement
//! 10. **documentation-sage** - Documentation generation and maintenance
//! 11. **ci-cd-autopilot** - CI/CD pipeline optimization
//! 12. **user-experience-catalyst** - UX research and improvement
//!
//! # Core Principles
//!
//! - **80/20 Focus**: Each agent handles 20% of features that provide 80% of value
//! - **Hyper-Specialization**: Agents have single, well-defined responsibilities
//! - **Byzantine Fault Tolerance**: Agents coordinate with fault-tolerant protocols
//! - **Semantic Reasoning**: Agents use knowledge graphs for intelligent decision-making
//! - **Performance-First**: All agents are optimized for sub-second response times

use async_trait::async_trait;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::sync::Arc;
use tokio::sync::RwLock;
use uuid::Uuid;

// Core agent types and traits
// Specialized agent implementations
pub mod agents {
    pub mod london_bdd;
    pub mod byzantene;
}

// Agent coordination and communication
pub mod coordination;

// Intelligence and knowledge processing
pub mod intelligence;

// Agent orchestration and management
pub mod orchestration;

/// Core agent trait that all specialized agents implement
pub trait SpecializedAgent: Send + Sync {
    /// Get the agent's unique identifier
    fn id(&self) -> &str;

    /// Get the agent's specialization domain
    fn specialization(&self) -> AgentSpecialization;

    /// Execute the agent's primary function
    fn execute(&self, context: &AgentContext) -> std::pin::Pin<Box<dyn std::future::Future<Output = AgentResult> + Send>>;

    /// Handle coordination messages from other agents
    fn coordinate(&self, message: CoordinationMessage) -> std::pin::Pin<Box<dyn std::future::Future<Output = AgentResult> + Send>>;

    /// Get agent's current status and metrics
    fn status(&self) -> AgentStatus;

    /// Update agent's knowledge base
    fn learn(&self, knowledge: AgentKnowledge) -> std::pin::Pin<Box<dyn std::future::Future<Output = AgentResult> + Send>>;
}

/// Agent specialization domains
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub enum AgentSpecialization {
    LondonBdd,           // Behavior-driven development orchestration
    Byzantene,           // Fault-tolerant distributed coordination
    QuantumOptimizer,    // Performance optimization and SLO enforcement
    SemanticAnalyst,     // Knowledge graph analysis and reasoning
    MarketIntelligence,  // Marketplace strategy and analytics
    SecuritySentinel,    // Security vulnerability assessment
    TemplateArchitect,   // Template design and validation
    DependencyOracle,    // Dependency resolution and management
    PerformanceGuardian, // Performance monitoring and enforcement
    DocumentationSage,   // Documentation generation and maintenance
    CiCdAutopilot,       // CI/CD pipeline optimization
    UserExperienceCatalyst, // UX research and improvement
}

/// Agent execution context containing all necessary information
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AgentContext {
    pub request_id: Uuid,
    pub project_context: ProjectContext,
    pub execution_environment: ExecutionEnvironment,
    pub knowledge_graph: KnowledgeGraph,
    pub performance_metrics: PerformanceMetrics,
    pub user_preferences: UserPreferences,
}

/// Project context for agent decision-making
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ProjectContext {
    pub project_id: String,
    pub project_type: ProjectType,
    pub technology_stack: Vec<String>,
    pub dependencies: Vec<Dependency>,
    pub current_phase: ProjectPhase,
    pub risk_level: RiskLevel,
}

/// Execution environment information
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ExecutionEnvironment {
    pub available_resources: ResourceAllocation,
    pub network_connectivity: NetworkStatus,
    pub cache_status: CacheStatus,
    pub external_services: Vec<ServiceStatus>,
}

/// Knowledge graph for semantic reasoning
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct KnowledgeGraph {
    pub triples: Vec<RdfTriple>,
    pub ontologies: Vec<String>,
    pub inference_rules: Vec<String>,
    pub last_updated: chrono::DateTime<chrono::Utc>,
}

/// Performance metrics for SLO enforcement
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PerformanceMetrics {
    pub response_times: Vec<f64>,
    pub error_rates: f64,
    pub throughput: u64,
    pub resource_utilization: ResourceUtilization,
}

/// User preferences and behavior patterns
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct UserPreferences {
    pub preferred_languages: Vec<String>,
    pub interaction_style: InteractionStyle,
    pub automation_level: AutomationLevel,
    pub notification_preferences: NotificationSettings,
}

/// Agent execution results
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AgentResult {
    pub success: bool,
    pub output: Value,
    pub confidence: f64,
    pub execution_time_ms: u64,
    pub recommendations: Vec<String>,
    pub follow_up_actions: Vec<AgentAction>,
}

/// Coordination messages between agents
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CoordinationMessage {
    pub from_agent: String,
    pub to_agent: String,
    pub message_type: MessageType,
    pub payload: Value,
    pub priority: Priority,
    pub timestamp: chrono::DateTime<chrono::Utc>,
}

/// Agent knowledge updates
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AgentKnowledge {
    pub domain: String,
    pub facts: Vec<String>,
    pub rules: Vec<String>,
    pub confidence: f64,
    pub source: KnowledgeSource,
}

/// Agent current status
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AgentStatus {
    pub agent_id: String,
    pub specialization: AgentSpecialization,
    pub current_load: f64,
    pub health_score: f64,
    pub last_activity: chrono::DateTime<chrono::Utc>,
    pub active_tasks: Vec<String>,
}

/// Supporting types
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ProjectType { Library, Application, Service, Tool, Framework }

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ProjectPhase { Planning, Development, Testing, Deployment, Maintenance }

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum RiskLevel { Low, Medium, High, Critical }

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Dependency {
    pub name: String,
    pub version: String,
    pub source: String,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceAllocation {
    pub cpu_cores: u32,
    pub memory_mb: u64,
    pub disk_gb: u64,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum NetworkStatus { Online, Limited, Offline }

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ServiceStatus {
    pub name: String,
    pub status: ServiceHealth,
    pub response_time_ms: u64,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ServiceHealth { Healthy, Degraded, Unhealthy }

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceUtilization {
    pub cpu_percent: f64,
    pub memory_percent: f64,
    pub disk_percent: f64,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum InteractionStyle { Conversational, CommandLine, Visual, Automated }

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum AutomationLevel { Manual, SemiAutomated, FullyAutomated }

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NotificationSettings {
    pub email: bool,
    pub push: bool,
    pub in_app: bool,
    pub frequency: NotificationFrequency,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum NotificationFrequency { RealTime, Hourly, Daily, Weekly }

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AgentAction {
    pub action_type: String,
    pub target_agent: String,
    pub parameters: HashMap<String, String>,
    pub priority: Priority,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Priority { Low, Medium, High, Critical }

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum MessageType {
    Coordination,
    StatusUpdate,
    KnowledgeShare,
    TaskDelegation,
    ErrorReport,
    PerformanceAlert,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum KnowledgeSource {
    UserInput,
    SystemObservation,
    AgentInference,
    ExternalSource,
    HistoricalData,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RdfTriple {
    pub subject: String,
    pub predicate: String,
    pub object: String,
}

use serde_json::Value;