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use SubAssign;
use crateVec4;
///
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let mut a = Vec4::<f32>::new(0.5, 2.5, -2.5, 4.0);
/// let mut b = Vec4::<f32>::new(1.5, 2.5, 2.0, 3.0);
/// a -= b;
///
/// assert_eq!(-1.0, a.x);
/// assert_eq!( 0.0, a.y);
/// assert_eq!(-4.5, a.z);
/// assert_eq!( 1.0, a.w);
/// ```
///
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let mut a = Vec4::<f32>::new(0.5, 2.5, -2.5, 3.0);
///
/// a -= -1.0;
///
/// assert_eq!( 1.5, a.x);
/// assert_eq!( 3.5, a.y);
/// assert_eq!(-1.5, a.z);
/// assert_eq!( 4.0, a.w);
/// ```