use Neg;
use crateVec4;
/// ```
/// use gfxmath_vec4::ops::Cross;
/// use gfxmath_vec4::Vec4;
///
/// let a = Vec4::new(1.0, 3.0, 2.5, -3.0);
///
/// let res = -a;
///
/// assert_eq!(-1.0, res.x);
/// assert_eq!(-3.0, res.y);
/// assert_eq!(-2.5, res.z);
/// assert_eq!( 3.0, res.w);
/// ```