use crateVec4;
use Div;
/// Scalar division with vector
///
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let a = Vec4::<f32>::new(0.5, 2.5, -2.5, 3.0);
/// let b = Vec4::from(a / 2.0);
///
/// assert_eq!( 0.25, b.x);
/// assert_eq!( 1.25, b.y);
/// assert_eq!(-1.25, b.z);
/// assert_eq!( 1.5 , b.w);
/// ```