gfxmath-vec4 0.1.1

A simple 3D math library
Documentation
use crate::Vec4;
use std::ops::AddAssign;

///
/// ```
/// use gfxmath_vec4::Vec4;
/// 
/// let mut a = Vec4::new(1.0, 2.0, 3.0, 4.0);
/// let b = Vec4::all(3.0);
/// 
/// a += b;
/// 
/// assert_eq!(4.0, a.x);
/// assert_eq!(5.0, a.y);
/// assert_eq!(6.0, a.z);
/// assert_eq!(7.0, a.w);
/// ```
#[opimps::impl_ops_assign(AddAssign)]
fn add_assign<T>(self: Vec4<T>, rhs: Vec4<T>) where T: AddAssign<T> + Copy {
    let l = self.as_mut_slice();
    let r = rhs.as_slice();
    
    l[0] += r[0];
    l[1] += r[1];
    l[2] += r[2];
    l[3] += r[3];
}


///
/// ```
/// use gfxmath_vec4::Vec4;
/// let mut a = Vec4::new(1.0, 2.0, 3.0, 8.0);
/// a += 4.0;
/// 
/// assert_eq!(5.0, a.x);
/// assert_eq!(6.0, a.y);
/// assert_eq!(7.0, a.z);
/// assert_eq!(12.0, a.w);
/// ```
#[opimps::impl_op_assign(AddAssign)]
#[inline]
fn add_assign<T>(self: Vec4<T>, rhs: T) where T: AddAssign<T> + Copy {
    let l = self.as_mut_slice();
    
    l[0] += rhs;
    l[1] += rhs;
    l[2] += rhs;
    l[3] += rhs;
}