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use SubAssign;
use crateVec3;
///
/// ```
/// use gfxmath_vec3::Vec3;
///
/// let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5);
/// let mut b = Vec3::<f32>::new(1.5, 2.5, 2.0);
///
/// a -= &b;
///
/// assert_eq!(-1.0, a.x);
/// assert_eq!( 0.0, a.y);
/// assert_eq!(-4.5, a.z);
///
/// a -= b;
/// assert_eq!(-2.5, a.x);
/// assert_eq!(-2.5, a.y);
/// assert_eq!(-6.5, a.z);
/// ```
///
/// ```
/// use gfxmath_vec3::Vec3;
///
/// let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5);
///
/// a -= -1.0;
///
/// assert_eq!( 1.5, a.x);
/// assert_eq!( 3.5, a.y);
/// assert_eq!(-1.5, a.z);
/// ```