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use crateVec3;
use DivAssign;
/// Scalar division with vector
///
/// ```
/// use gfxmath_vec3::Vec3;
///
/// let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5);
/// let b = Vec3::<f32>::new(0.5, 2.5, -2.5);
/// a /= b;
///
/// assert_eq!(1.0, a.x);
/// assert_eq!(1.0, a.y);
/// assert_eq!(1.0, a.z);
/// ```