use ;
use crateVec3;
use crateCross;
/// ```
/// use gfxmath_vec3::ops::Cross;
/// use gfxmath_vec3::Vec3;
///
/// let a = Vec3::new(1.0, 3.0, 2.5);
/// let b = Vec3::all(2.0);
///
/// let res = a.cross(b);
///
/// assert_eq!(1.0, res.x);
/// assert_eq!(3.0, res.y);
/// assert_eq!(-4.0, res.z);
/// ```