use crate::Vec3;
use crate::ops::Norm;
#[opimps::impl_uni_ops(Norm)]
#[inline]
fn norm(self: Vec3<f32>) -> Option<Vec3<f32>> {
let l = self.as_slice();
let len = l[0] * l[0]
+ l[1] * l[1]
+ l[2] * l[2];
let len = len.sqrt();
if len == 0.0 { return None; }
Some(
Vec3::new(
l[0]/len,
l[1]/len,
l[2]/len
)
)
}
#[opimps::impl_uni_ops(Norm)]
fn norm(self: Vec3<f64>) -> Option<Vec3<f64>> {
let l = self.as_slice();
let len = l[0] * l[0]
+ l[1] * l[1]
+ l[2] * l[2];
let len = len.sqrt();
if len == 0.0 { return None; }
Some(
Vec3::new(
l[0]/len,
l[1]/len,
l[2]/len
)
)
}