use crateVec3;
/// ```
/// use gfxmath_vec3::Vec3;
///
/// let v: Vec3<f32> = (3.0, 4.0, 9.0).into();
///
/// assert_eq!(3.0, v.x);
/// assert_eq!(4.0, v.y);
/// assert_eq!(9.0, v.z);
/// ```
/// ```
/// use gfxmath_vec3::Vec3;
///
/// let t = (3.0, 4.0, 9.0);
/// let v: Vec3<f32> = (&t).into();
///
/// assert_eq!(3.0, v.x);
/// assert_eq!(4.0, v.y);
/// assert_eq!(9.0, v.z);
/// ```