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use crateVec3;
use AddAssign;
///
/// ```
/// use gfxmath_vec3::Vec3;
/// let mut a = Vec3::new(1.0, 2.0, 3.0);
/// let b = Vec3::new(3.0, 4.0, 5.0);
///
/// a += b;
///
/// assert_eq!(4.0, a.x);
/// assert_eq!(6.0, a.y);
/// assert_eq!(8.0, a.z);
/// ```
///
/// ```
/// use gfxmath_vec3::Vec3;
/// let mut a = Vec3::new(1.0, 2.0, 3.0);
/// let b = Vec3::new(3.0, 4.0, 5.0);
///
/// a += &b;
///
/// assert_eq!(4.0, a.x);
/// assert_eq!(6.0, a.y);
/// assert_eq!(8.0, a.z);
/// ```