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use AddAssign;
use crateVec2;
///
/// ```
/// use gfxmath_vec2::Vec2;
///
/// let mut v1 = Vec2::new(1.0, 3.0);
/// let v2 = Vec2::new(2.0, 5.0);
/// v1 += v2;
///
/// assert_eq!(3.0, v1.x);
/// assert_eq!(8.0, v1.y);
///
/// let mut v1 = Vec2::new(9.0, 5.0);
/// let v2 = Vec2::new(3.5, 2.0);
///
/// *(&mut v1) += v2;
///
/// assert_eq!(12.5, v1.x);
/// assert_eq!(7.0, v1.y);
/// ```
///
/// ```
/// use gfxmath_vec2::Vec2;
///
/// let mut v1 = Vec2::new(1.0, 3.0);
/// let v2 = (2.0, 5.0);
/// v1 += v2;
///
/// assert_eq!(3.0, v1.x);
/// assert_eq!(8.0, v1.y);
///
/// let mut v1 = Vec2::new(9.0, 5.0);
/// let v2 = (3.5, 2.0);
///
/// *(&mut v1) += v2;
///
/// assert_eq!(12.5, v1.x);
/// assert_eq!(7.0, v1.y);
/// ```
///
/// ```
/// use gfxmath_vec2::Vec2;
///
/// let mut v1 = Vec2::new(9.0, 5.0);
///
/// v1 += 2.0;
///
/// assert_eq!(11.0, v1.x);
/// assert_eq!(7.0, v1.y);
/// ```