Struct gfx_window_sdl::Device
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pub struct Device { /* fields omitted */ }
An OpenGL device with GLSL shaders.
Methods
impl Device
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unsafe fn with_gl<F>(&mut self, fun: F) where
F: FnMut(&Gl) -> (),
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F: FnMut(&Gl) -> (),
Access the OpenGL directly via a closure. OpenGL types and enumerations
can be found in the gl
crate.
fn get_info(&'a self) -> &'a Info
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Get the OpenGL-specific driver information
Trait Implementations
impl Device for Device
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type Resources = Resources
type CommandBuffer = CommandBuffer
fn get_capabilities(&self) -> &Capabilities
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fn pin_submitted_resources(&mut self, man: &Manager<Resources>)
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fn submit(
&mut self,
cb: &mut CommandBuffer,
access: &AccessInfo<Resources>
) -> Result<(), SubmissionError>
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&mut self,
cb: &mut CommandBuffer,
access: &AccessInfo<Resources>
) -> Result<(), SubmissionError>
fn fenced_submit(
&mut self,
cb: &mut CommandBuffer,
access: &AccessInfo<Resources>,
after: Option<Fence<Resources>>
) -> Result<Fence<Resources>, SubmissionError>
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&mut self,
cb: &mut CommandBuffer,
access: &AccessInfo<Resources>,
after: Option<Fence<Resources>>
) -> Result<Fence<Resources>, SubmissionError>