Struct gfx_core::handle::Manager
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pub struct Manager<R: Resources> { /* fields omitted */ }
Stores reference-counted resources used in a command buffer. Seals actual resource names behind the interface, automatically referencing them both by the Factory on resource creation and the Renderer during CommandBuffer population.
Methods
impl<R: Resources> Manager<R>
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fn new() -> Manager<R>
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Create a new handle manager
fn clear(&mut self)
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Clear all references
fn extend(&mut self, other: &Manager<R>)
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Extend with all references of another handle manager
fn count(&self) -> usize
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Count the total number of referenced resources
fn ref_buffer<'a>(&mut self, handle: &'a RawBuffer<R>) -> &'a R::Buffer
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Reference a buffer
fn ref_shader<'a>(&mut self, handle: &'a Shader<R>) -> &'a R::Shader
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Reference a shader
fn ref_program<'a>(&mut self, handle: &'a Program<R>) -> &'a R::Program
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Reference a program
fn ref_pso<'a>(
&mut self,
handle: &'a RawPipelineState<R>
) -> (&'a R::PipelineStateObject, &'a R::Program)
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&mut self,
handle: &'a RawPipelineState<R>
) -> (&'a R::PipelineStateObject, &'a R::Program)
Reference a pipeline state object
fn ref_texture<'a>(&mut self, handle: &'a RawTexture<R>) -> &'a R::Texture
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Reference a texture
fn ref_srv<'a>(
&mut self,
handle: &'a RawShaderResourceView<R>
) -> &'a R::ShaderResourceView
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&mut self,
handle: &'a RawShaderResourceView<R>
) -> &'a R::ShaderResourceView
Reference a shader resource view
fn ref_uav<'a>(
&mut self,
handle: &'a RawUnorderedAccessView<R>
) -> &'a R::UnorderedAccessView
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&mut self,
handle: &'a RawUnorderedAccessView<R>
) -> &'a R::UnorderedAccessView
Reference an unordered access view
fn ref_rtv<'a>(
&mut self,
handle: &'a RawRenderTargetView<R>
) -> &'a R::RenderTargetView
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&mut self,
handle: &'a RawRenderTargetView<R>
) -> &'a R::RenderTargetView
Reference an RTV
fn ref_dsv<'a>(
&mut self,
handle: &'a RawDepthStencilView<R>
) -> &'a R::DepthStencilView
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&mut self,
handle: &'a RawDepthStencilView<R>
) -> &'a R::DepthStencilView
Reference a DSV
fn ref_sampler<'a>(&mut self, handle: &'a Sampler<R>) -> &'a R::Sampler
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Reference a sampler
fn ref_fence<'a>(&mut self, fence: &'a Fence<R>) -> &'a R::Fence
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Reference a fence
Trait Implementations
impl<R: Debug + Resources> Debug for Manager<R> where
R::Shader: Debug,
R::PipelineStateObject: Debug,
R::ShaderResourceView: Debug,
R::UnorderedAccessView: Debug,
R::RenderTargetView: Debug,
R::DepthStencilView: Debug,
R::Sampler: Debug,
R::Fence: Debug,
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R::Shader: Debug,
R::PipelineStateObject: Debug,
R::ShaderResourceView: Debug,
R::UnorderedAccessView: Debug,
R::RenderTargetView: Debug,
R::DepthStencilView: Debug,
R::Sampler: Debug,
R::Fence: Debug,