Trait Buffer

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pub trait Buffer<R: Resources>: 'static + Send {
Show 23 methods // Required methods fn reset(&mut self); fn bind_pipeline_state(&mut self, _: R::PipelineStateObject); fn bind_vertex_buffers(&mut self, _: VertexBufferSet<R>); fn bind_constant_buffers(&mut self, _: &[ConstantBufferParam<R>]); fn bind_global_constant(&mut self, _: Location, _: UniformValue); fn bind_resource_views(&mut self, _: &[ResourceViewParam<R>]); fn bind_unordered_views(&mut self, _: &[UnorderedViewParam<R>]); fn bind_samplers(&mut self, _: &[SamplerParam<R>]); fn bind_pixel_targets(&mut self, _: PixelTargetSet<R>); fn bind_index(&mut self, _: R::Buffer, _: IndexType); fn set_scissor(&mut self, _: Rect); fn set_ref_values(&mut self, _: RefValues); fn copy_buffer( &mut self, src: R::Buffer, dst: R::Buffer, src_offset_bytes: usize, dst_offset_bytes: usize, size_bytes: usize, ); fn copy_buffer_to_texture( &mut self, src: R::Buffer, src_offset_bytes: usize, dst: TextureCopyRegion<R::Texture>, ); fn copy_texture_to_buffer( &mut self, src: TextureCopyRegion<R::Texture>, dst: R::Buffer, dst_offset_bytes: usize, ); fn copy_texture_to_texture( &mut self, src: TextureCopyRegion<R::Texture>, dst: TextureCopyRegion<R::Texture>, ); fn update_buffer(&mut self, _: R::Buffer, data: &[u8], offset: usize); fn update_texture(&mut self, _: TextureCopyRegion<R::Texture>, data: &[u8]); fn generate_mipmap(&mut self, _: R::ShaderResourceView); fn clear_color(&mut self, _: R::RenderTargetView, _: ClearColor); fn clear_depth_stencil( &mut self, _: R::DepthStencilView, _: Option<Depth>, _: Option<Stencil>, ); fn call_draw( &mut self, _: VertexCount, _: VertexCount, _: Option<InstanceParams>, ); fn call_draw_indexed( &mut self, _: VertexCount, _: VertexCount, _: VertexCount, _: Option<InstanceParams>, );
}
Expand description

An interface of the abstract command buffer. It collects commands in an efficient API-specific manner, to be ready for execution on the device.

Required Methods§

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fn reset(&mut self)

Reset the command buffer contents, retain the allocated storage

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fn bind_pipeline_state(&mut self, _: R::PipelineStateObject)

Bind a pipeline state object

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fn bind_vertex_buffers(&mut self, _: VertexBufferSet<R>)

Bind a complete set of vertex buffers

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fn bind_constant_buffers(&mut self, _: &[ConstantBufferParam<R>])

Bind a complete set of constant buffers

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fn bind_global_constant(&mut self, _: Location, _: UniformValue)

Bind a global constant

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fn bind_resource_views(&mut self, _: &[ResourceViewParam<R>])

Bind a complete set of shader resource views

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fn bind_unordered_views(&mut self, _: &[UnorderedViewParam<R>])

Bind a complete set of unordered access views

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fn bind_samplers(&mut self, _: &[SamplerParam<R>])

Bind a complete set of samplers

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fn bind_pixel_targets(&mut self, _: PixelTargetSet<R>)

Bind a complete set of pixel targets, including multiple colors views and an optional depth/stencil view.

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fn bind_index(&mut self, _: R::Buffer, _: IndexType)

Bind an index buffer

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fn set_scissor(&mut self, _: Rect)

Set scissor rectangle

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fn set_ref_values(&mut self, _: RefValues)

Set reference values for the blending and stencil front/back

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fn copy_buffer( &mut self, src: R::Buffer, dst: R::Buffer, src_offset_bytes: usize, dst_offset_bytes: usize, size_bytes: usize, )

Copy part of a buffer to another

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fn copy_buffer_to_texture( &mut self, src: R::Buffer, src_offset_bytes: usize, dst: TextureCopyRegion<R::Texture>, )

Copy part of a buffer to a texture

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fn copy_texture_to_buffer( &mut self, src: TextureCopyRegion<R::Texture>, dst: R::Buffer, dst_offset_bytes: usize, )

Copy part of a texture to a buffer

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fn copy_texture_to_texture( &mut self, src: TextureCopyRegion<R::Texture>, dst: TextureCopyRegion<R::Texture>, )

Copy part of one texture into another

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fn update_buffer(&mut self, _: R::Buffer, data: &[u8], offset: usize)

Update a vertex/index/uniform buffer

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fn update_texture(&mut self, _: TextureCopyRegion<R::Texture>, data: &[u8])

Update a texture

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fn generate_mipmap(&mut self, _: R::ShaderResourceView)

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fn clear_color(&mut self, _: R::RenderTargetView, _: ClearColor)

Clear color target

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fn clear_depth_stencil( &mut self, _: R::DepthStencilView, _: Option<Depth>, _: Option<Stencil>, )

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fn call_draw( &mut self, _: VertexCount, _: VertexCount, _: Option<InstanceParams>, )

Draw a primitive

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fn call_draw_indexed( &mut self, _: VertexCount, _: VertexCount, _: VertexCount, _: Option<InstanceParams>, )

Draw a primitive with index buffer

Implementors§