gfx_app 0.9.0

GFX example application framework
Documentation
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# Terrain Example

A simple procedural terrain example. This should generate a landscape using
Perlin Noise, and scatter some entities around - for example houses and trees.
This will demonstrate the initialisation of buffers and shaders, and how the
library can be composed with other external dependencies.

## Screenshot

![Terrain Example](screenshot.png)

## Useful libraries

- [glfw-rs]https://github.com/bjz/glfw-rs
- [cgmath-rs]https://github.com/bjz/cgmath-rs
- [noise-rs]https://github.com/bjz/noise-rs
- [color-rs]https://github.com/bjz/color-rs (could use some work)

## Images of possible output

_Sourced from [voyager3.tumblr.com](http://voyager3.tumblr.com/)_

![Terrain Entities](http://25.media.tumblr.com/tumblr_m165bl19YG1qgurm4o1_1280.png)

![Night Terrain](http://25.media.tumblr.com/tumblr_lyannkY9pg1qgurm4o1_r1_1280.png)

![Trees](http://24.media.tumblr.com/tumblr_lxkeau5hUf1qgurm4o1_1280.png)