# Terrain Example
A simple procedural terrain example. This should generate a landscape using
Perlin Noise, and scatter some entities around - for example houses and trees.
This will demonstrate the initialisation of buffers and shaders, and how the
library can be composed with other external dependencies.
## Screenshot

## Useful libraries
- [glfw-rs](https://github.com/bjz/glfw-rs)
- [cgmath-rs](https://github.com/bjz/cgmath-rs)
- [noise-rs](https://github.com/bjz/noise-rs)
- [color-rs](https://github.com/bjz/color-rs) (could use some work)
## Images of possible output
_Sourced from [voyager3.tumblr.com](http://voyager3.tumblr.com/)_


