pub enum Int {}Trait Implementations§
Source§impl ChannelTyped for Int
impl ChannelTyped for Int
Source§type ShaderType = i32
type ShaderType = i32
Shader-visible type that corresponds to this channel.
For example, normalized integers are visible as floats.
Source§fn get_channel_type() -> ChannelType
fn get_channel_type() -> ChannelType
Return the run-time value of the type.
Source§impl Ord for Int
impl Ord for Int
Source§impl PartialOrd for Int
impl PartialOrd for Int
impl Copy for Int
impl Eq for Int
impl RenderChannel for Int
impl StructuralPartialEq for Int
impl TextureChannel for Int
Auto Trait Implementations§
impl Freeze for Int
impl RefUnwindSafe for Int
impl Send for Int
impl Sync for Int
impl Unpin for Int
impl UnwindSafe for Int
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more