Struct gfx::format::F16 []

pub struct F16(pub u16);

Methods

impl F16

fn cast2(v: [u16; 2]) -> [F16; 2]

Convert a 2-element slice.

fn cast3(v: [u16; 3]) -> [F16; 3]

Convert a 3-element slice.

fn cast4(v: [u16; 4]) -> [F16; 4]

Convert a 4-element slice.

fn cast_slice(slice: &[u16]) -> &[F16]

Convert a generic slice by transmutation.

Trait Implementations

impl Debug for F16

fn fmt(&self, __arg_0: &mut Formatter) -> Result<()Error>

Formats the value using the given formatter.

impl Clone for F16

fn clone(&self) -> F16

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for F16

impl Hash for F16

fn hash<__H>(&self, __arg_0: &mut __H) where __H: Hasher

impl PartialOrd<F16> for F16

fn partial_cmp(&self, __arg_0: &F16) -> Option<Ordering>

fn lt(&self, __arg_0: &F16) -> bool

fn le(&self, __arg_0: &F16) -> bool

fn gt(&self, __arg_0: &F16) -> bool

fn ge(&self, __arg_0: &F16) -> bool

impl PartialEq<F16> for F16

fn eq(&self, __arg_0: &F16) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &F16) -> bool

This method tests for !=.

impl Ord for F16

fn cmp(&self, __arg_0: &F16) -> Ordering

impl Eq for F16

impl From<u16> for F16

fn from(v: u16) -> F16

Performs the conversion.

impl Formatted for F16

type Surface = R16

Associated surface type.

type Channel = Float

Associated channel type.

type View = Float::ShaderType

Shader view type of this format.

fn get_format() -> Format

Return the run-time value of the type.