gfx 0.1.2

A high-performance, bindless graphics API
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# gfx-rs

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[Documentation](http://rust-ci.org/gfx-rs/gfx-rs/doc/gfx/index.html) is hosted
on [`rust-ci`](http://rust-ci.org/).

`gfx-rs` is a high-performance, bindless graphics API for the Rust
programming language. It aims to be the default API for Rust graphics: for
one-off applications, or higher level libraries or engines.

## Why gfx-rs?

- Graphics APIs are mostly designed with C and C++ in mind, and hence are
  dangerous and error prone, with little static safety guarantees.
- Providing type safe wrappers around platform-specific APIs is feasible, but
  only pushes the problem of platform independence to a higher level of
  abstraction, often to the game or rendering engine.
- Modern graphics APIs, whilst providing a great degree of flexibility and a
  high level of performance, often have a much higher barrier to entry than
  traditional [fixed-function]http://en.wikipedia.org/wiki/Fixed-function APIs.
- Graphics APIs like OpenGL still [require the developer to 'bind' and 'unbind'
  objects](http://www.arcsynthesis.org/gltut/Basics/Intro%20What%20is%20OpenGL.html#d0e887)
  in order to perform operations on them. This results in a large amount of
  boiler plate code, and brings with it the usual problems associated with
  global state.

## Goals

`gfx-rs` aims to be:

- type-safe and memory-safe
- compatible with Rust's concurrency model
- highly performant with minimal latency
- an abstraction over multiple graphics APIs: OpenGL, Direct3D, Mantle, etc.
- orthogonal to context backends: GLFW, SDL2, gl-init-rs, etc.

## Non-goals

`gfx-rs` is not:

- a rendering engine
- a game engine
- bound to a specific maths library

`gfx-rs` will not handle:

- window and input management
- mathematics and transformations
- lighting and shadows
- visibility determination
- draw call reordering
- de-serializing of scene data formats
- abstractions for platform-specific shaders
- material abstractions

## Getting started

Add the following to your `Cargo.toml`:

~~~toml
[dependencies.gfx]
git = "http://github.com/gfx-rs/gfx-rs"
~~~

See the [triangle example](./examples/triangle) for a typical context
initialization with [glfw](https://github.com/bjz/glfw-rs/), or
[glutin example](./examples/glutin) for [glutin](https://github.com/tomaka/gl-init-rs/).

## Crate hierarchy

![Dependency graph](diagrams/png/dependencies.png)

## Building the examples

To build the examples run `cargo test`. The executables will be in the `target` directory.

~~~sh
# Build all Examples
cargo test
# Run Cube Example
target/examples/cube
~~~

## Note

gfx-rs is still in the early stages of development. Help is most appreciated.

If you are interested in helping out, you can contact the developers on
[Gitter](https://gitter.im/gfx-rs/gfx-rs). See [contrib.md](wiki/contrib.md) for
contact information and contribution guidelines.