use crate::device::OutOfMemory;
use crate::Backend;
pub type Id = u32;
#[derive(Clone, Copy, Debug, Fail, PartialEq, Eq)]
pub enum CreationError {
#[fail(display = "{}", _0)]
OutOfMemory(OutOfMemory),
#[fail(display = "Query type ({:?}) unsupported", _0)]
Unsupported(Type),
}
impl From<OutOfMemory> for CreationError {
fn from(error: OutOfMemory) -> Self {
CreationError::OutOfMemory(error)
}
}
#[derive(Debug)]
pub struct Query<'a, B: Backend> {
pub pool: &'a B::QueryPool,
pub id: Id,
}
bitflags!(
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct ControlFlags: u32 {
const PRECISE = 0x1;
}
);
bitflags!(
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct ResultFlags: u32 {
const BITS_64 = 0x1;
const WAIT = 0x2;
const WITH_AVAILABILITY = 0x4;
const PARTIAL = 0x8;
}
);
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum Type {
Occlusion,
PipelineStatistics(PipelineStatistic),
Timestamp,
}
bitflags!(
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PipelineStatistic: u32 {
const INPUT_ASSEMBLY_VERTICES = 0x1;
const INPUT_ASSEMBLY_PRIMITIVES = 0x2;
const VERTEX_SHADER_INVOCATIONS = 0x4;
const GEOMETRY_SHADER_INVOCATIONS = 0x8;
const GEOMETRY_SHADER_PRIMITIVES = 0x10;
const CLIPPING_INVOCATIONS = 0x20;
const CLIPPING_PRIMITIVES = 0x40;
const FRAGMENT_SHADER_INVOCATIONS = 0x80;
const HULL_SHADER_PATCHES = 0x100;
const DOMAIN_SHADER_INVOCATIONS = 0x200;
const COMPUTE_SHADER_INVOCATIONS = 0x400;
}
);