use {device, pass};
use std::fmt;
use std::ops::Range;
mod compute;
mod descriptor;
mod graphics;
mod input_assembler;
mod output_merger;
pub use self::compute::*;
pub use self::descriptor::*;
pub use self::graphics::*;
pub use self::input_assembler::*;
pub use self::output_merger::*;
use Backend;
#[derive(Clone, Debug, PartialEq, Fail)]
pub enum CreationError {
#[fail(display = "Unknown other error")]
Other,
#[fail(display = "Invalid subpass index: {}", _0)]
InvalidSubpass(pass::SubpassId),
#[fail(display = "Shader compilation error: {}", _0)]
Shader(device::ShaderError),
#[fail(display = "{}", _0)]
OutOfMemory(device::OutOfMemory),
}
impl From<device::OutOfMemory> for CreationError {
fn from(err: device::OutOfMemory) -> Self {
CreationError::OutOfMemory(err)
}
}
bitflags!(
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PipelineStage: u32 {
const TOP_OF_PIPE = 0x1;
const DRAW_INDIRECT = 0x2;
const VERTEX_INPUT = 0x4;
const VERTEX_SHADER = 0x8;
const HULL_SHADER = 0x10;
const DOMAIN_SHADER = 0x20;
const GEOMETRY_SHADER = 0x40;
const FRAGMENT_SHADER = 0x80;
const EARLY_FRAGMENT_TESTS = 0x100;
const LATE_FRAGMENT_TESTS = 0x200;
const COLOR_ATTACHMENT_OUTPUT = 0x400;
const COMPUTE_SHADER = 0x800;
const TRANSFER = 0x1000;
const BOTTOM_OF_PIPE = 0x2000;
const HOST = 0x4000;
}
);
bitflags!(
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct ShaderStageFlags: u32 {
const VERTEX = 0x1;
const HULL = 0x2;
const DOMAIN = 0x4;
const GEOMETRY = 0x8;
const FRAGMENT = 0x10;
const COMPUTE = 0x20;
const GRAPHICS = Self::VERTEX.bits | Self::HULL.bits |
Self::DOMAIN.bits | Self::GEOMETRY.bits | Self::FRAGMENT.bits;
const ALL = Self::GRAPHICS.bits | Self::COMPUTE.bits;
}
);
#[allow(missing_docs)]
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[repr(u8)]
pub enum Stage {
Vertex,
Hull,
Domain,
Geometry,
Fragment,
Compute
}
impl From<Stage> for ShaderStageFlags {
fn from(stage: Stage) -> Self {
match stage {
Stage::Vertex => ShaderStageFlags::VERTEX,
Stage::Hull => ShaderStageFlags::HULL,
Stage::Domain => ShaderStageFlags::DOMAIN,
Stage::Geometry => ShaderStageFlags::GEOMETRY,
Stage::Fragment => ShaderStageFlags::FRAGMENT,
Stage::Compute => ShaderStageFlags::COMPUTE,
}
}
}
impl fmt::Display for Stage {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(match self {
Stage::Vertex => "vertex",
Stage::Hull => "hull",
Stage::Domain => "domain",
Stage::Geometry => "geometry",
Stage::Fragment => "fragment",
Stage::Compute => "compute"
})
}
}
#[derive(Debug, Copy)]
pub struct EntryPoint<'a, B: Backend> {
pub entry: &'a str,
pub module: &'a B::ShaderModule,
pub specialization: Specialization<'a>,
}
impl<'a, B: Backend> Clone for EntryPoint<'a, B> {
fn clone(&self) -> Self {
EntryPoint {
entry: self.entry,
module: self.module,
specialization: self.specialization,
}
}
}
bitflags!(
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PipelineCreationFlags: u32 {
const DISABLE_OPTIMIZATION = 0x1;
const ALLOW_DERIVATIVES = 0x2;
}
);
#[derive(Debug)]
pub enum BasePipeline<'a, P: 'a> {
Pipeline(&'a P),
Index(usize),
None,
}
#[derive(Debug, Clone)]
pub struct SpecializationConstant {
pub id: u32,
pub range: Range<u16>,
}
#[derive(Debug, Copy)]
pub struct Specialization<'a> {
pub constants: &'a [SpecializationConstant],
pub data: &'a [u8],
}
impl<'a> Default for Specialization<'a> {
fn default() -> Self {
Specialization {
constants: &[],
data: &[],
}
}
}
impl<'a> Clone for Specialization<'a> {
fn clone(&self) -> Self {
Specialization {
constants: self.constants,
data: self.data,
}
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum State<T> {
Static(T),
Dynamic,
}
impl<T> State<T> {
pub fn static_or(self, default: T) -> T {
match self {
State::Static(v) => v,
State::Dynamic => default,
}
}
pub fn is_static(self) -> bool {
match self {
State::Static(_) => true,
State::Dynamic => false,
}
}
pub fn is_dynamic(self) -> bool {
!self.is_static()
}
}